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Published: 2006-09-01 11:53:53 +0000 UTC; Views: 5761; Favourites: 16; Downloads: 1091
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Description
For those of you who are unfamiliar with the great game of Toribash... Here you go! [link]As promised, A pile of dismembered limbs. Since i needed to make the central character stand out, i used my head texture ;D and changed the limb colours. Tis my characters theme for when/if sir Hampa decides that its feasible/usable in game.
If you want your character to feature in a scene, ill need your head texture, and if possible in a higher resolution than what you use for the game. If not, i will make do with whats there. You also need a brief description of what you are after too. For scenes with only 2 to 4 characters i can also include particle blood and/or blood sprites, DQ shock wake rings, and other assorted 3dfx (fog, volume lights, lazer beams for eyes, etc)
ps: This took one masssive load of time to render. Hours. Cel shading is painfull. So any suggestions in the future had better not be this full of details
I think that toriBash needs some fancy artwork outside of the game. And i have provided with this second artwork
Enjoy all you toribashers!
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Comments: 14
Idiotisment [2009-11-01 17:40:35 +0000 UTC]
Lol how did you do that without it freezing? By the way toribash is awsome
👍: 0 ⏩: 1
Cevius In reply to Idiotisment [2009-11-09 21:53:52 +0000 UTC]
Thats not realtime, Idiotisment. Its not in the Toribash engine, but in 3dsmax
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RAIVONINJA [2009-03-09 22:19:20 +0000 UTC]
Nice.... ye i know the game have played it for half year
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tatsmyname [2008-04-12 13:14:22 +0000 UTC]
my name is tatsmyname on toribash im a brown belt yadiyadiyaa...
XD awsome pic btw
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PirateSensei [2006-09-11 09:54:13 +0000 UTC]
That would cause some freeze-age, I imagine.
Niiice
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Cevius In reply to PirateSensei [2006-09-12 01:01:58 +0000 UTC]
It doesnt look like that ingame
And yes, that did lag my machine in 3dsmax
👍: 0 ⏩: 0
Cevius In reply to imset [2006-09-01 16:36:07 +0000 UTC]
The poly count isnt as high as you would think
If my computer would stop bursting into flames everytime i open 3dsmax, id give you actual numbers.
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imset In reply to Cevius [2006-09-04 15:46:34 +0000 UTC]
I imagine since this program is also very heavy
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Cevius In reply to imset [2006-09-04 23:29:40 +0000 UTC]
Not nearly as heavy as Maya. Its pretty fast, just can get laggy with so much data to keep updated. i think the polycount was close to half a million
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Cevius In reply to dyze [2006-09-01 14:17:48 +0000 UTC]
A small one
Id probably lose at the end by tripping over a disjointed hand and smashing my head
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