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chachah β€” The Angular Definition by-nc

#3d #angleofview #environmentmap #fieldofvision
Published: 2017-07-22 12:41:16 +0000 UTC; Views: 2096; Favourites: 28; Downloads: 53
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Description

Knowing the Angular Definition of an environment map in DAZ Studio (in other 3D programs too) helps users get optimal results in their renders.


Edit:

If you want, you can download this Excel sheet that I prepared. It makes the necessary calculations to find the best dimensions for rendering according to the size of the environment map and the camera lens settings. EnvMap-angular definition-calculator


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Comments: 11

Cederien [2020-02-12 02:01:05 +0000 UTC]

Very helpful, especially the spread sheet is bound to come in handy, thank you.

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chachah In reply to Cederien [2020-02-12 08:01:00 +0000 UTC]

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ztip5 [2019-12-31 04:13:21 +0000 UTC]

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chachah In reply to ztip5 [2020-01-01 18:09:13 +0000 UTC]

Thank you for your comment. You would be right if it was actually blurred. Look closely at the leaves and branches in the background, you will see that the image is not blurred, but pixelated with clearly visible staircase effects. On a rendering of larger dimensions the result would be catastrophic.


If you are interested in knowing how to obtain pretty artistic blur effects with iRay and DAZ Studio, read my tutorial dedicated to this subject.



May the New Year be creative for you.

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ztip5 In reply to chachah [2020-01-02 00:53:01 +0000 UTC]

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VadimTemkin [2017-07-28 04:43:46 +0000 UTC]

Thank you, this is useful.Β 

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robert952 [2017-07-27 13:14:01 +0000 UTC]

Great information. Β Makes good sense. Β 

Β EDITED TO REMOVE COMMENT ABOUT DOF. Β Will read that next.

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galidor [2017-07-26 21:16:45 +0000 UTC]

Very useful, I had no idea this was even a thing.Β 

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chachah In reply to galidor [2017-07-26 22:54:40 +0000 UTC]

Happy if it is helpful !

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Silas3D [2017-07-26 20:43:50 +0000 UTC]

Very useful info, thank you!

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chachah In reply to Silas3D [2017-07-26 20:46:40 +0000 UTC]

You're welcome.

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