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chaos-sandwhich — possible design, version 3 (final?)

Published: 2012-07-07 15:37:01 +0000 UTC; Views: 1746; Favourites: 43; Downloads: 0
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Description airship design. possibly the final concept, if you have any opinions or constructive criticism let me know
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Comments: 61

chaos-sandwhich In reply to ??? [2012-08-22 21:04:20 +0000 UTC]

yup atmospheric is my thing ,
i have decided to class it as a solid shell airship
and i would love to photoshop it, but i don't have PS so it will have to wait until i get back to uni

if i could i'd love to redraw it using a tablet, or even 3d model it, but i don't have the sketch up plugins only basic

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Scifiwarships [2012-08-13 07:57:21 +0000 UTC]

cool design, mate, well done!

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chaos-sandwhich In reply to Scifiwarships [2012-08-13 11:33:37 +0000 UTC]

thanks, its been through a few updates, i haven't scanned those yet

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O-b-s-e-r-v-e-R [2012-07-25 15:38:26 +0000 UTC]

awesome!

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chaos-sandwhich In reply to O-b-s-e-r-v-e-R [2012-07-25 16:04:39 +0000 UTC]

thanks

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Pyrotactick [2012-07-22 16:58:24 +0000 UTC]

Cool! Feals a bit flat though, maybe a tower or something(I understand this is a design in the making, but I'm just spamming you with ideas ). I like your airship ideas none the less!

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chaos-sandwhich In reply to Pyrotactick [2012-07-22 17:22:30 +0000 UTC]

haha its always good to get new idea's, this design has recewntly moved on to become the Pegasus class assualt destroyer, but its modular design does alow an ammount of design flexibilty for mission specif roles

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Pyrotactick In reply to chaos-sandwhich [2012-07-23 22:22:21 +0000 UTC]

Ah, that's cool. I think I get why it's flat. Perhaps you can make some quick sketch variants?

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chaos-sandwhich In reply to Pyrotactick [2012-07-23 22:40:12 +0000 UTC]

might do, it's on the to do list

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Pyrotactick In reply to chaos-sandwhich [2012-07-25 05:26:31 +0000 UTC]

kewl!

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WerewolfLHT65 [2012-07-18 12:19:13 +0000 UTC]

Can I design the innards of this ship? Please?? Smokin, awesome design... As a writer and former tabletop RPG player, I was constantly designing ships for the game. I never got into the externals, focusing on the interior layout, or deck plan, so we knew where to place the miniatures. If I could have drawn like this, well, it would have silenced a few of my critics...(Flying pie wedge indeed!)
Can we turn this from an 'airship' to a starship though? There aren't enough lifting surfaces for it to be an 'air'craft, unless it's using repulsor lift technology or some other form of gravity negating technology (We had a system called Contra-Grav in the game {Thank you Steve Jackson} )

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chaos-sandwhich In reply to WerewolfLHT65 [2012-07-18 14:14:31 +0000 UTC]

well she's not designed for lifting surfaces i could show you a full deck layout of the boyancy lift systems bit it's not quite finished ,

i never did get around to designing the interior, so its nice that your thinking of trying, i have the main functional system planned out, if you need to know where things are located

you can indeed use the hull shape as a star ship if you like, i can change around the intake for bussard's and add a few more reaction control thrusters

i'll even switch up the armament for a more space beased layout, might be useful to add a shuttle bay somewhere as well, this ship was too small to add a helicopter deck on the origional design

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trooperbeta [2012-07-08 20:05:28 +0000 UTC]

Looks awesome.

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chaos-sandwhich In reply to trooperbeta [2012-07-08 20:11:36 +0000 UTC]

thanks

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trooperbeta In reply to chaos-sandwhich [2012-07-08 20:11:56 +0000 UTC]

Welcome!

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xxVectorZeroxx [2012-07-08 03:32:50 +0000 UTC]

is this a planetary or space unit? if its a space ship, then air intake is not going to do you any good. if its a planetside flying battleship, its design will induce mass drag, requiring massive fuel (unless your using a gravity manipulation device). just minor physics things. i have quirky needs to point them out lol. still, i LOVE its shape, im a big fan of sharp edges and geometric design. it looks pretty sweet.

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-08 11:22:02 +0000 UTC]

oh and i have since changed out the engine intake for a quad cannon on the bow, i thought it looked a bit odd with a huge gaping hole on the front

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-08 14:57:06 +0000 UTC]

indeed. still good asthetics

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-08 15:18:35 +0000 UTC]

well at concept stage its mostly been about the asthetics so far, at this point i begin t make edits to the structure and think about functionality more until the finished product is reasonably realistic, of course i take a few liberties with physics as it's sci fi

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 11:12:14 +0000 UTC]

unless someones being a difficult arse, its typically ok to the follow the rule of cool in sifi, its really just the painfully obvious ones people should keep an eye on. you know, like momentum in space doesnt have any outside forces to act against it, therefore dogfights dont work like they did in WWII and such.

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 12:56:02 +0000 UTC]

yeah the dogfighting issue is the main reason i'm using airhips not space ships, i wanted a proper dogfighter feel, so the only way was to keep them in air

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 13:05:21 +0000 UTC]

at one point i was trying to put together a space game with combat and all that in it while trying to be true to most physics rules. it cant be done that way.. .soooo switched to a naval design aesthetic.
but yeah, airships are still pretty cool

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 13:26:14 +0000 UTC]

the only major issue i have found with airships is the either have to be huge or small, theres not much of a middle ground i find, but i get around that issue by making the smaller ships deondant on larger ones, in a mother ship kind of way
basicly reducing the sotrage capacity ofhe entire ship, but keeping the full sized engines, , though of course that has a few tactical disadvantages, it works

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 15:01:12 +0000 UTC]

so essentially what your saying is: if its to small a ship, i miswell be flying planes

i think?


you could always do the equivalent system of existing ships, but you know IN SPACEEE.. er IN AIRRR

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 15:31:59 +0000 UTC]

well there has been a bit of a blurring between the lines of planes and ship at the smsll scale, theres a class below corvette i will call stalker, its kind of flying wing

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 18:36:53 +0000 UTC]

id assume if it cant operate on its own for more then a day its considered a vehicle and not an Air Ship. Airships should have staying power longer then a single trip/bombing run

it gets intresting when you get to ships that have crews of 20 or so that are giant bombing ships. it just starts to blur the lines.
/random_thought_musings

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 19:57:03 +0000 UTC]

indeed, i'm musing over the potential of a drone ship, a single core carrying 20 or so , 'raider' craft, they'd be able to opperate for about a day and have a limited raange

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 20:22:08 +0000 UTC]

that would be pretty cool actually.

drones seem to be the wave of the technological future.

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 21:13:49 +0000 UTC]

indeed, for my purposes they present a wonderful oppertunity to take out all the weight of a crew, and repurpose the space, so theres more room for fuel and weapons,

as well as drones i have drastically reduced crew sizes, my frigatte designs have an average crew of 50 at most with alomst all systems being automated, its basicly just the officers and the senior engineers, though there is room for many more crewmembers when needed, most of this space is sealed off, and pumped full of helium when not in use

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-08 11:18:26 +0000 UTC]

she's airbourne, and the drag issue is the main thin'g i'm attempting to overcome, most of the ships ofthis type aren't really designed for speed, this ship is a bit of a prototype, used as a test bed for the latest tech, this ship is equipped with a imeted phase variance generator, which massively reduce's its drag, howvere this is a power hungry monster of a system

much of the ship is self bouyant however, enabling minial use of thrust

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-08 14:56:53 +0000 UTC]

one must ask if the phase variance device doesnt use more energy (and thefore fuel) then the drag issues.

mentally speaking, i visualize this thing going at best 80 miles an hour (which is far far faster then our quickest sea based Aircraft carriers and cruisers)

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-08 15:16:25 +0000 UTC]

thats a pretty reasonable speed estimate, as for power issues the paldium reactor is a seperate power source than the turbines, it is a basic design principle for both the Royal Air Force and Royal Navy Skyfleet ships , that lifting and secondry power supplies be on seperate feeds

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 11:08:08 +0000 UTC]

ive often wondered if using Anti Gravity devices combined with standard newtonian movement devices would be energy efficient if we pulled them off in real life, but we will have to wait till they figure out what they are doing with the Higgs first (Higgs boson particles are apparently what gives matter mass)

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 12:57:43 +0000 UTC]

it is interesting, i had always assumed anti grav was a bit of a far fetched idea, at least in my lifetime, but the higs research may lead to some interesting stuff

if theres any reasonable way to reduce the mass of an object without compramising its structure, then airships will suddenly look like a great idea

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 13:08:53 +0000 UTC]

someday the US navy will be airborne... and leme tell you, nothings going to top seeing an Aircraft carrier moving over a city or seeing it float by near a highway. (because if it flies, no more having to cross the sues canal to get around the west and east coasts)

naturally, just becuase we are going to be more fundementally understanding the nature of mass does not mean we are going to know how to manipulate fields of it. infact, id venture to say that its highly probable that if we can manipulate mass, its going to end up being so obscenely energy expensive that it will have no value except for very limited and spefic purposes of the utmost scientific or military nature.

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 13:20:55 +0000 UTC]

well most stuff has limited military aplication, and true, the energy costs of such developments would be emmense, though i hope that developments of ARC reactors progresses as the power consuming devices improve

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 15:02:54 +0000 UTC]

hell, if ARC reactors work.. or any of the plasma based power sources, energy really wont be an issue for ships.

btw, these items your creating, are they just for stories for fun or is there a game or bookworks intended?

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 15:30:41 +0000 UTC]

well at first just for fun, but i have considered writing a bunch of short stories set in their 'world'

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xxVectorZeroxx In reply to chaos-sandwhich [2012-07-11 20:31:03 +0000 UTC]

hurm... i have an idea... [link]

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chaos-sandwhich In reply to xxVectorZeroxx [2012-07-11 21:08:18 +0000 UTC]

interesting

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FeralLion In reply to chaos-sandwhich [2012-07-08 22:33:03 +0000 UTC]

At that speed estimate these warships would be able to keep up with modern warships. I'm 4th grn USN and US warships are caplable of high speed transit when necessary, especially the battle carriers. It's why all spec profiles say 30+ kts =^^=

It's good you are open to designing fantastic concepts. Most modern machines were SF at one point in history.

It takes an imaginative artist to often inspire scientists and engineers to want to make the research a reality =^^=

Plus it's just fun.

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chaos-sandwhich In reply to FeralLion [2012-07-08 23:23:17 +0000 UTC]

indeed, i'm actually doing an engineering degree, i doubt i'll ever get to work on a ship like this, but i'd love to think somebody will someday

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FeralLion In reply to chaos-sandwhich [2012-07-09 07:24:14 +0000 UTC]

Oh cool, what's your degree field and discipline?

Ya that kind of tech is probably not too far off but it may not be in our life time but at least we have our imaginations =^^=

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chaos-sandwhich In reply to FeralLion [2012-07-09 12:58:09 +0000 UTC]

well i've only just begun really, MEng mechanical engineering

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FeralLion In reply to chaos-sandwhich [2012-07-10 22:22:09 +0000 UTC]

Cool cool =^^=

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EmperorMyric [2012-07-07 17:06:12 +0000 UTC]

Very nice im sure ships this advanced will be very hard to take down by ground troops

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chaos-sandwhich In reply to EmperorMyric [2012-07-07 17:18:14 +0000 UTC]

well it is pretty fast, it has a possible use as a ground attack ship, also has a long range scout ability, and is suitable for normal shp to ship combat

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EmperorMyric In reply to chaos-sandwhich [2012-07-07 17:20:54 +0000 UTC]

What sort of tech does it have?

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chaos-sandwhich In reply to EmperorMyric [2012-07-07 17:40:51 +0000 UTC]

well this one is fitted with a phase variance generator, theres also a sister ship being used to test a prototype folding space FTL drive , its a dangerous system though due to errors in the navigation system, thers=es also a top secret kinetic wave weapon which can be fitted

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EmperorMyric In reply to chaos-sandwhich [2012-07-07 17:53:29 +0000 UTC]

Awesome phase systems are always a bonus but very draining. And as long as you have a good computer FTL jumping should be ok as long as its not precision jumps

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