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ChaosKomori — Wrong place Wrong time

Published: 2006-11-15 20:33:48 +0000 UTC; Views: 6247; Favourites: 38; Downloads: 1982
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Description Drake was only looking for the sports equipment. That's what happens when you dump that stuff in that area behind the school's stage.



My final project for 2d chara: a 2 character interaction.

Actually, doing character interaction is kinda' tough. You gotta make sure that one of the charas holds still long enough for the other character to do their significant actions. In other words, they both can't be doing something interesting, a viewer can't see them at the same time. :/

And I feel more 'meh' about this one than the one before. Though I do like Drake's reaction a bit. But there are a lot of parts that need inbetweening, and Drake's walk isn't finished, I wanted to put details on his head. Eh.
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Comments: 28

Sukie-kun [2009-07-25 01:52:55 +0000 UTC]

Sorry i accidentaly hit requeat as print XD sorry...

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OtterGrl [2009-02-05 19:12:25 +0000 UTC]

EVAAAAAAAAAAAAAAAAAAAAAAAAAAN!!!!!!!! yeepeeeeee i just adore him! Sammy too, but him most! Love his ears, and his expression! this so needs sound, that would b amazing!

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ChaosKomori In reply to OtterGrl [2009-02-05 20:43:48 +0000 UTC]

Hehe, Evan's fun. I still draw him occasionally, so I'm torn between him and Sammy too. XDD

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Silk-Ward [2007-12-13 01:00:13 +0000 UTC]

You should sooooooooooo finish it and clean it up and color it!!!!!!!!! It's awsome!!

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ChaosKomori In reply to Silk-Ward [2007-12-13 20:02:38 +0000 UTC]

Aw, thanks!

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Typh39 [2007-10-14 06:26:35 +0000 UTC]

Thats pretty cool

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commonwulf [2006-11-16 05:36:19 +0000 UTC]

Mmmmmmm I love your animations. They're so very smooth and fluid. Plus, the expressions are priceless. C:

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Saetje [2006-11-16 02:32:14 +0000 UTC]

I personally think this is wonderful! I actually watched to notice the timed pauses in the other person's auctions, so as to highlight the other person's action! I never knew you had to do that! >w<

I really love the expressions here, and I love how Evan's ear turns before he does, as well! Well done!

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elipse [2006-11-16 01:11:10 +0000 UTC]

Oh, as usual dont be upset by my crit. *insert harshness disclaimer here* You already know how I am with that. The reason why the faces stopped is because I got tired of typing them. I just wanted to let you know so you dont think that I became -_________________________- with you after #4 and stopped being nice.

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elipse [2006-11-16 01:09:02 +0000 UTC]

My main overall crit for this assignment is what happened to overlapping action and drag?????????????? -_O



Ahhhhhh, that felt good. Thank you for allowing me to give you a crit. I'm afraid I've being driven mad by my lack of animation. I haven't animated since Sept. x_x Preproduction has kept be busy. It's my own fault though. I am doing extra stuff like finishing/lighting all of my sets, including more info in the story reel than I had to, and now including more info in the layout phase than I have to. I could have stopped and animated but then I wouldn't be ahead. I wanted to make sure all of that stuff was done and out of way so I can spend the entire class 6 and winter break animating without having to worry about anything else. >_<

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elipse [2006-11-16 01:03:43 +0000 UTC]

It's critique time!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Okay, I have a question. Are we viewing this scene through a mirror? I imagine the main character is looking in a mirror while applying makeup. If so, why doesn't he notice Drake via the mirror before actually turning around?

1. The main character's arm looks like it's moving linearly while he's applying his make up, where are the arcs?

1a. You can't move your arm without the rest of your torso moving. I just acted it out and the torso doesn't move alot, but it does move. Adding that will give your character some life. Right now the main char's shoulder isn't even moving. Lets not be lazy.

2. It looks like you're recapturing the same drawing of the main character and only moving the arm. Redrawing him will also give him more life. Thats 2d version of a moving hold. Though he shouldn't be "holding" since his torso should move.

3. Why isn't he reacting to his make up application? Animate those lids!

3a. Now that I think about it, his expression could be pushed. Get some asymmetry in that face! I'd close his right eye some more and show that his cheek on that side is being pushed up from his mouth pose.

4. Animate the main character's hand and the brush thing he's using to apply the makeup. Lazy animators dont get hired!

4a. Animate that elbow too! Perform that action yourself and notice how your torso, shoulder, forearm, and wrist move. Add that to your shot. Right now his entire arm is completely stiff.

5. I would also give his other arm/hand a small bit of motion to show that it isn't frozen. Perform his action while holding something in the other hand, notice how your other arm moves and include it in your shot.

6. The part where he looks at the brush is unclear. I had to watch it a bunch of times to figure out what he's doing. Right now it looks like the brush is running tangent with his nose.

6a. The entire part where he looks at the brush could be much looser. Right now he hits that pose and everything stops. Why not have him lower the brush, dart his eyes to it and then move his body when he sees that it needs a closer inspection. That will make it look like he's thinking. Dont forget those principles of animation! Everything doesn't arrive at once!

6b. His right ear pops when he goes into his inspection pose. Aside from delaying them from the head, I would also ease them in rather than suddenly stopping like they are now. That goes for everything.

7. When he turns to look at Drake everything is moving at the same pace and stops at the same time. Loosen him up!

8. His statled pose is better since you have him easing to antic his large move. Everything still stops at the same time though.

9. Throw in some eye darts during his huddling pose. That will make it look like he's thinking. Remember that he's nervous, make it show.

9a. Why does he get mad that he's being laughed at? Shouldn't he be even more mortified? If you want him to get mad, you should make all of him mad, not just the face. Remember to use body language! Have him tremble or shake his fists or something.

9b. His ears dont lower like he's angry. Right now they're easing down. If he's mad wouldn't they move more violently?

10. I like how you have his ear turn before the rest of him does to look at Drake. I have a question though. Wouldn't his ear turn faster and wouldn't he turns faster to look at who's there? I imagine he isn't supposed to be back there doing what he's doing. As a result he would be nervous and afraid of being caught. Right now he seems like he doesn't really care rather than being like o.O

11. There seems to be a volume issue in Drake when he first enters the room.

12. I know that you're still working on Drakes walk. That's good because it's too slow. It looks like he's walking normally and soon after entering, the room filled with jelly or something and is making him suddenly walk much slower. It looks like you want him to slow down so he can look around for his stuff, which is fine. The transition just needs work.

12a. The final step Drake takes is way too fast compared to the previous ones.

12b. Loosen him up! When he overshoots that final step, it looks like he overshoots as a whole. Remember that the hips are leading, so they should overshoot first and the rest of the body will overlap. Please dont forget the principles. >_<

-_________________- @ all of that. There's no way Phil didn't see all of those things! -_!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!@ him not pointing them out to you. That is unacceptable.

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ChaosKomori In reply to elipse [2006-11-16 06:51:08 +0000 UTC]

Holy moly rigatoni, that's a lot of critiques! XDDD I guess most of my defense is that I didn't have nearly enough time for this one. In fact, for crits 1-5, (The part about his eyeliner application) I just threw some movement in there so he wasn't a complete hold. I didn't have the time to actually go through and do any animation for that section. But thanks, those things will be helpful if I ever decide to continue working on this thing. (I might. I don't have nearly enough good stuff for my portfolio.)

6. Which part was where he looked at the brush? I actually didn't plan in any part where he looked at it. Was it during the part where he turns to look at Drake? Because I think a couple frames the pupils are in the wrong place.

7. Dang, you're right. Everything does stop. I need a few more settle frames, I think. >_<

9. Eyedarts. Yup. That whole huddled pose was one held frame, so I'll add eyedarts when I turn that into a moving hold. (These are a lot of frames, you know, and a moving hold in 2d is a million times more work than a moving hold in 3d X_X)

9a. He got mad because Drake's laughing at him. I guess the transition isn't very clear. :/ I might just cut out that whole getting-angry bit if I need to.

10. I didn't want him to turn fast because Evan was the one who was supposed to be there. He's preparing his costume makeup. Drake is the one who wasn't supposed to be there. Evan was so engrossed in his makeup that he didn't want to be bothered to find out who was behind him. (Is there a way to make that clearer?)

11. Dratted volume! >_<

12. Yeah. How does one slow down a walk?

12a. Ick, I'll have to put those on 4s.


Arg, I've gotta add more overlapping action to the whole thing. 'Specially Evan's hair. I think I'll need a couple more weeks on this one. Whenever I can get back to looking at this thing. I was so unbelievably sick of it by the time it was due. >_<


Thanks for the crits. I swear, it's so easy to get lazy with this stuff when everyone's saying it's fine the way it is. T_T

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elipse In reply to ChaosKomori [2006-11-16 18:17:39 +0000 UTC]

Lol @ if I ever decide to continue working on it. You know you wont.

6. I thought Evan's second pose was him looking at the brush. o_O That my friend would be a clarity issue and according to AM if it's not clear (or what the director wants) then it's wrong. XD

9. Why don't you just redraw it a few times and cycle through them?

9a. I understand him becoming angry now that I know Evan was supposed to be there. I think somehow indicating that's the case will help justify his anger. Originally I thought he was a weird lil kid who snuck back there to put on drag. LOL

You know you don't have to worry too much about moving hold if you give the character some secondary action (not to be confused with overlapping action). Rather than simply having him huddled over doing nothing, why don't you have his little hands scramble to conceal his makeup products or something.

Although if he gets mad concealing the makeup doesn't seem to fit since thats an embarrassed action. To solve this problem I think you should pick one reaction over the other. Is Evan more of a shy person who is more likely to be embarrassed by Drake's presence? Is he uncomfortable that he has to play a female in the play or w/e his costume is for? Or it he more of a secure and confidant person? If that's the case he probably wouldn't get embarrassed. He'd glance over just to see who it was without really caring. Once Drake starts laughing Evan can either shrug it off or be like -_-.

If you want Evan to be more of an insecure person and to still get angry you would need more time for his transition. Perhaps he's been laughed at all his life and is finally fed up with it. You'd need to show that thought process.

Yes it is necessary to think of all of these things! Please do not underestimate the importance of in depth planning! It makes your life much easier once its time to start animating. You will know exactly who your character are, what they will be doing, and how they will react and why. It will add much more life to your shot and will make your work stand out from everyone else's because they didn't take the time to really think like you would have. I remember back when I was at SCAD and would ask myself such questions about my assignment and you'd be like "Jocelyn, it doesn't matter!!!!!!!!!". Yes it does matter! It's the dif between having an well animated shot and having a well animated shot that contains living characters instead of characters that simply move.

10. Your answer lies in #9 and what kind persona you decide for Evan to have. As far as making it clearer that he's supposed to be there, I guess you could do that with more stage props in the bg. :\ Having Evan not be embarrassed by Drakes presence might help. That should have been something you addressed in the planning stage. >_< Ask Phil how you can do that, I can't think of anything else off the top of my head.

12. Video ref. ^-^ Think of the mechanics involved in a walk. What causes you to speed up and what cause you to slow down? Matt Williams animated a shot of a monkey slowing down to a stop. Perhaps looking at that will help. [link]

12a. 4's?!?!?!?!?!?!?!?!!?!?!?!?!!!?!?!?!??! 4's are for limited and/or animators. -.- Almost everything should be animated on 1's. Let me share part of Nik Raneri's lecture with you. He said a 2's are usually used for horizontal motion. He said thats because each drawing will naturally overlap itself. Vertical motion should be on ones because of the space between the positions. He said if it's animated on 2's the audience will feel that space between the positions. He also said that circular motions should be animated on 1's because it gives you a nice, smooth action. He said animating circular motions on 2's will give you a choppier version than doing it on 1's.

Now, dont think that you cant plan on 2's and such. When your actually animating, just use that second frame as an ease out or an ease into the next pose. That causes you to think about and take advantage of spacing. Good use of spacing will improve your shot 100x's over. Bobby Beck gave us a lecture on spacing back in class one. He showed us a bouncing ball that he did without adjusting the spacing. It looked perfectly fine, it had weight, arcs, timing, sq & st etc. He then showed us that same bouncing ball with tweaked spacing. The difference between the two was amazing. He had taken the already really good bouncing ball and pushed it to a whole new level. It had even more weight, the timing was much better, the arcs were clearer, and the sq&st was felt even more. Please take advantage of spacing.

Np! I'm glad I could help! ^-^ Phil is really doing you a disservice by not critiquing your work. I seriously think you should talk to him about that. Like I said, there's no way he didn't see the things I pointed out. He's a zillion times better than I am so I know there's much more that he could say about it too.

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ChaosKomori In reply to elipse [2006-11-17 05:49:39 +0000 UTC]

Yeah, I think I might make this my big project to tweak next quarter. I mean seriously. The way my schedule works out, I'll have absolutely no animation work next quarter. I got stuck with that awful required 3D chara rigging class, and I have concept development for senior project (which actually has no animation.) And then a lecture. So I think I can tweak this thing to make it awesome. Then maybe I'll finally have something decent for my portfolio.

6. I think he looks like he's looking at the brush because the brush stops. Goodness, I just need to tweak over that whole applying-makeup bit. It was mostly just filler to fill the time while Drake walked across the room. Now that I don't have a deadline, I can actually do some animating in that bit.

9a. Yeah, I gotta do some storyline refining. Especially that last part. That's a good idea about him fiddling with his makeup stuff. I might just replace his getting angry with that. Or else I'll try and make it clearer why Drake is there and why Evan is there. I think making a better layout might help. Make it look more like the a backstage that's getting ready for a performance.

I'm not saying I didn't think these things out. But I guess I didn't translate my thoughts into the actions very well. I was so caught up in getting his turn to work, getting Drake's laugh to work, that I didn't get around to doing some interesting stuff. Definetely something that needs refining.

12. Vid ref. Yeah. Gotta do that. And yay, that guy's bouncing ball videos work now! I'm gonna take a look at that, it looks cool!

12a. Well durr I'm not going to keep it on 4s and not inbetween it. I just meant that I was going to slow down the last step a bit. Space it out a little, since it's a little fast.

-

Yeah, I just don't know why Phil isn't so helpful. I dunno, I think it's because this stuff comes completely natural to him, and he doesn't know how to explain it well. Plus, for some reason, he isn't that big on actually doing any inbetweening. He's fine with us showing him things on 4s or 8s or sometimes whole chunks of things that are just keyframed for our final work (You know what? I think mine was one of the most inbetweened stuff that anyone turned in! Even with all its holds and loops! Crazyness!) He seems to think that we'll all be doing work that we can just send away to inbetweeners. Which I guess might be the case if we're working on one of Pixar's 2D movies, but certainly not in small companies. *shrug* I dunno. I think I might just send this to Larry. Not right now, of course, now that I have a million things to fix, but once I've refined it.

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elipse In reply to ChaosKomori [2006-11-17 20:11:29 +0000 UTC]

Wow. -_- I think you might be right about Phil. I guess he's so used to not having to inbetween when he was at Disney that he doesn't care wether or not his students do. Thats bad. How are the students supposed to learn about spacing, wieght, overlap etc.? It's kinda hard to do that without if you dont inbetween. -_O I'm not surprised that yours is the most animated one in the class. Our peers really disgust me. -_____________- They have no discipline what so ever and always want the easy way out. Yet they want to and think they will be working at Pixar. -_- They probably still dont even know what a demo reel is. At this rate they'll be lucky to get a job at all.

We'll see if you rework this shot next quarter. I think you'll just start on a new one.

Any info on your Wii? I'm going to get mine bright and early on Sunday, I hope you are too.

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ChaosKomori In reply to elipse [2006-11-18 07:19:25 +0000 UTC]

No, I'm not getting the Wii for a while. My mom didn't want to go through all that preorder hassle and stuff. But I don't think it'll be too rediculously hard to find a Wii before Christmas. The first wave will probably all sell out, but they said they'll have another wave ready to ship. Way better than the PS3. 3 systems per store? No more 'til after Christmas? X_X Jeez.

Yeah, we'll see if I rework it. Hopefully I'll still be in the mood to after the break.

And most of my classmates are shockingly bad. Especially since the majority of them are already working on their senior projects. o_o There are probably only two decent animators in my class. One of them is a guy named Colin. And the other is Robin, who is also taking Phil's Advanced 2d at the same time. He's got some really good stuff. But a lot of it is also in keyframes. (I guess he works slow.) His inbetweened stuff is good, though.

That might explain why Phil is so easy on people. Maybe he's just given up. I think every time he sees bad work, he dies a little inside. XDDDD

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elipse In reply to ChaosKomori [2006-11-19 18:15:59 +0000 UTC]

-________________________________________ _____- @ our classmates. I hope Phil isn't dying inside, that would be awful! You must show him that you aren't like our peers and that you actually want to learn and get better! Show him that you care and bring him back to life!!! I haven't heard of Colin, but I know Robin already. Unless of course there's more than one Robin in SCAD's animation program. He too should be working on his senior stuff I believe. Anyway, working on one's senior project is not an excuse for producing bad work. It should be the other way around, You'd think that they'ed have good work since they're seniors and such. -_- They really sicken me.

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ChaosKomori In reply to elipse [2006-11-22 03:59:40 +0000 UTC]

Haha, you should've seen their work. And a lot of them were doing some of their senior project in Phil's class. Really, really sad.

And Robin asked about you. ^^ I told him you were at AM and planned on coming back in the Spring. He thought you had gone to CalArts. XDD I think the spring quarter will be his last one here.

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elipse In reply to ChaosKomori [2006-11-22 15:51:42 +0000 UTC]

LOL!!!!!!!!!!!!!!!!!!!!!!!! I wish I had gone to CalArts. Anyway, tell Robin I said hi. ^-^ I'm surprised anyone asked about me, lol. If Phil doesn't mind people working on their senior projects in his class that's cool. I imagine you'd need all the time you can get to do your best on it so being able to work on it in another class is cool. Yet, you'd think they'ed have already taken his class rather than waiting till they were seniors to do it. -_O

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ChaosKomori In reply to elipse [2006-11-24 08:54:23 +0000 UTC]

Why would they have waited? I mean, I'm just now finishing up my last anim electives, and I'm just now starting my senior stuff next quarter. So how hard would it be to belive that they'd put off their electives for merely one more quarter and do them at the same time.

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elipse In reply to ChaosKomori [2006-11-24 15:56:45 +0000 UTC]

I dont know why they would have waited. o_O

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ChaosKomori In reply to elipse [2006-11-29 10:16:25 +0000 UTC]

Maybe getting minor classes out of the way? I would've done that, but I was too slow getting my prereq waivers in on time.

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elipse In reply to ChaosKomori [2006-11-29 17:26:05 +0000 UTC]

That's a good point. Though I would want to try to make sure I dont have any animation classes to take during the senior project classes. >_< I'm too slow for that.

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meggyc [2006-11-16 00:40:45 +0000 UTC]

Drake's reaction is priceless. I love how Evan's expressions change from a "Oh, crap! I've been found out!" to a more angry/flustered expression. I also love how he is making faces while he's applying makeup. And I love how you animed his head turning when he faces Drake.

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meggyc In reply to meggyc [2006-11-16 00:41:57 +0000 UTC]

*looks at typo* ...uh, I meant animated. o_o;

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wynaut11 [2006-11-15 23:50:47 +0000 UTC]

I watched this thing like, eight times over, just 'cause it's so cool. ^_____^

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toonbat [2006-11-15 21:35:20 +0000 UTC]

Oh, good GOD! I still can't get used to how wonderful Evan's ear expressions look, even though I imagine it can't be as tricky to make as the facial expressions themselves. F'course, the scenario itself is wonderful, with great situational comedy and some wonderful heartstring-plucking. Awesome, awesome stuff!!

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frazeocity [2006-11-15 21:01:09 +0000 UTC]

*Gigglefit*

I can really relate to Evan in this, being a drama nerd myself. But I still don't know how to apply stage makeup on myself. That's usually a job reserved either for the drama teacher, or for the actresses eager to get their male counterparts to wear makeup.

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