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chemb0t — Dack model rig wip

Published: 2009-02-09 10:52:03 +0000 UTC; Views: 974; Favourites: 8; Downloads: 41
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Description Here's a little peek into what has to be done to animate a 3d model. I can now say with absolute certainty that rigging is by far the most challenging part of the 3d animation process.

Bones, controllers, skin weights, movement constraints, object parenting, linking, etc. There's just so much to keep track of. @_@ It's also a rather tedious process. One must make minute adjustments then test and tweak until things look right, and since a lot of the changes being done are so integrated into the model, one has to constantly save backup versions in case something doesn't turn out right near the end.

My model of Dack here is currently at his 15th revision. It's my first time going through the complete process so I'm being extra careful here.

What you see is the current 'face rig' of the model, which is there to control face expressions and eye movement. The light blue curves around the surface are called control points or handles. Each of those are linked to a skin weight cluster, which can be moved around to morph the geometry of the face. He looks pretty lifeless right now but the end result is quite convincing. More shots coming soon! =]

Model rigging done with Maya.
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Comments: 4

LucaPavone [2009-02-11 06:17:04 +0000 UTC]

Ohh dear, I'll agree with you on the 3D part. I might be studying 3D animation during my year at University, I'll tell you what it's like when I start rigging.

But yeah, it looks nice, keep it up!

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redfeatherraven [2009-02-10 16:33:30 +0000 UTC]

i agree with you wholeheartedly here, and have a newfound respect for you in undertaking such a massive thing.

here's to luck, cap'n. :3

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CobaltWinterborn [2009-02-09 17:37:22 +0000 UTC]

That's one reason why I'm not into character modeling, I have to face that stuff all over again.
The hand and fingers were the most difficult... but most of the rigging I did was with the 3ds max's biped and bones. Not much on face... well if you count the morpher tool as rig, the maybe.

Then you have to animate it *nightmares coming back again*, and I had an actor as a teacher who really put the pressure on the class.

But once you get the hang of it, you'll be fine, seriously. I think... "If Cobalt can do it, I can do it"

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kurisutaru [2009-02-09 15:56:07 +0000 UTC]

Nice! I'm still trying to sort out how to rig @.x Plus how to if a small edit to the mesh needs to be done how to go back and edit that and go back to the rig. With me if I leave the bones and go to the mech I can't get back to the bones

And don't get me on face rigging, no idea what so ever how to do that @.x
I wish I could go half of this stuff or find a real tutorial that's not written as if you already know what you are doing. ^^

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