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Chromattix — Vue 7 - Digital Nature

Published: 2009-02-07 00:12:26 +0000 UTC; Views: 76624; Favourites: 1224; Downloads: 0
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Description Yes it's true! I have finally made the upgrade from Vue 6 Pro Studio, to Vue 7 Infinite, and that, along with me having a much better laptop to work on, means I now have much less restrictions on what I can do when it comes to making 3D landscapes

This one is pure Vue work here, not a shred of Photoshop postwork asides from my signature so yeah, there are flaws that I could have fixed in PS as I normally would have, but here I just wanted to show people what can be done in this program alone

So I'll outline the main features that would be of interest to anyone who may consider getting the program, keep in mind that it IS mainly oriented to natural scenery, and not really a "general 3D modelling" program, but your own models can always be imported into it

Terrains and landscape
The popular choice for an effective 3D landscaping program is Terragen and while Terragen still has an advantage on terrain-creating with more realistic methods of erosion, Vue makes up for it by allowing you to have several terrains rather than one solid "world" - so different parts of the landscape be sized, rotated and textured differently, here 5 terrains are used, one for the mountain, two for each of the rocky hills, another for the flat grassy area below those hills, and the last used on the foreground river bank!

Vegetation and rocks
The key feature that seperates Vue from Terragen is probably it's random tree and rock systems. Rather than importing a tree or rock model and having to duplicate that thousands of times, Vue's Solidgrowth technology will let you pick a tree of your choice, and use it as many times as you want without two ever being identical, it "grows" plants as individuals, just like in nature. Rocks also are created this way. If you have a camera and Photoshop, you can even take leaf photo's, make textures from them and create your own trees too, which once saved, will also behave in the same way (I've made around 60 custom plants that no-one else would have so far)

Ecosystems
Tired of having to place heaps of objects one-by-one in a 3D scene, only to start having to put up with severe lagging once you get past a few dozen? then Ecosystems will allow you to instantly "populate" your scene with thousands, even millions of your choice plants, rocks, or imported objects in an instant! furthermore, you can even adjust how often each object appears relative to others (say you are making a desert, you'd have much more rocks and much less trees and shrubs) as well as restraining them to certain degrees of "steepness" on the landscape so they naturally occur more densely packed on flat grounds than on steep cliffsides. You can even "paint" objects onto the scene if you are picky, creating paths of trees or rocks that might follow alongside a river for instance.

Clouds, lighting and Atmosphere
These are what evokes the "mood" of a 3D scene most of all, the weather and lighting conditions. Vue lets you play God as you control cloud-cover from a fine clear sky to an oncoming rainstorm. 3D clouds with actual volume were added in Vue 6 and further refined in Vue 7, so you can even move the viewpoint up above the clouds for a sky-high shot, or just appreciate their realistic beauty from the ground. rays of sunlight referred to as "Godrays" that pierce through the clouds on those dramatic days can also be achieved.
Moving the Sun-light will change the time of the day in an instant, making it low on the horizon will cause the sky and clouds to be come more orange/pink, and this level of change can be adjusted to make the colours as dramatic or subtle as you like through the Atmosphere Editor. A range of lighting methods can be chosen, from the basic ones that render fast, or at the expense of a longer render time, you can use Global Radiosity the simulates the behaviour of light interacting with a scene in a breathtakingly realistic way. This scene had GR used in it too.
All Atmosphere types have fog and haze that can be thickened or thinned to your liking. So objects far away will seem to fade off into the fog and haze adding serious depth to the image!

Just add water
Water in Vue is created on an infinite plane, so it seems to just go off on the horizon as far as you can see, which is great for open oceans. But in any case, water is optional and its level can be as deep or shallow as you want. Easily adjust how rough or calm you want the water to be, as well as how much sea-foam appears around objects like beaches, rocks, cliffsides, or even large ships if your'e lucky enough to get your hands on a model of those.

Materials and the Function Editor
Imagine trying to create that snow-capped mountain in the background there in a general 3D program, you would probably spend hours making an image-map to go on it in Photoshop in an attempt to just get the snow land where it's supposed to. In Vue, you can "mix" different textures according to the altitude, slope and orientation. Atitude means one of the materials will only appear at either high, or low areas (here, the snow is set for high altitude, rock for low) Slope will only make certain textures appear on steep or flat surfaces (here, snow is set to collect on flat surfaces, rock for steep) and Orientation means one of the textures will be biased to face a certain direction (snow here collects on the east side of the mountain where the afternoon sun wouldn't melt it much) or like Moss on a tree trunk - it faces in one direction and mixing by orientation can acheive that effect with a trunk material and a moss material.
The function editor is fairly complex, but it allows you to use filters to make realistic materials without having to use any memory-hungry image-maps either. Such textures are called "procedural materials" and create a natural pattern that dosn't repeat over and over again like image-based textures, and they usually render faster too!

Import your own 3D models
Models that you worked hard on in a general 3D program (like Maya, 3DsMax, Cinema 4D, Blender etc) may look good, but the final render may lack an impressive scene to show them off in. Why not show off that car of yours in a forest pathway like on the commercials, capable with Vue's amazing vegetation? why not use Vue's ecosystem on your Building models to instantly create a sprawling city without having to place each building one-by-one? Vue isn't just for landscapes alone, but you can use its landscaping powers to make a nice scene to show off your own models in for a dynamic and artistic final render!

Man, I've written an essay on this program alone! and that still dosn't do it justice, anyone who'se serious about 3D art should at least consider it, here's the official page [link]

COPRIGHT NOTICE: I retain the rights to all my work here. Please do not use or edit my artworks in any way or on any site.
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Comments: 426

Skutchi In reply to ??? [2009-02-07 11:33:12 +0000 UTC]

Waaaaawww .
Are you creating nature..? You're a GOD XD

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Chromattix In reply to Skutchi [2009-02-07 11:37:20 +0000 UTC]

Nah, I'm not A God...I'm just pretending to be him

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Skutchi In reply to Chromattix [2009-02-07 15:54:27 +0000 UTC]

OhMyG..
Sorry God I didn't know you had taken a human form 8'D

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BlackDollars In reply to ??? [2009-02-07 11:14:51 +0000 UTC]

How did you do this one?
I can't imagine how to do something like this.
I use Vue 7 xStream, but I think I'm not as skilled as you (unfortunately^^).
How long did the working process take?
Please tell me everything about it, I'd really like to learn from you.

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Chromattix In reply to BlackDollars [2009-02-07 11:32:42 +0000 UTC]

Wow, you got Vue 7 xStream, that's a powerful program right there, so yeah - it would be good to really show it off. I do spend a long time on my Vue scenes, sometimes up to 20 hours, spread out over about a week (well, take a few hours off due to making many preview renders as I go along) But I think the key ingredients would be knowing what makes good composition rather than just randomly placing trees, terrains, clouds etc wherever. Getting various elements to balance in the scene to lead the eye around it, whilist keepinga good focal point too...that's general art knowledge that applies to all visual art forms really

Materials and lighting are important as far as actual technical skill goes, it can be hard mixing materials right, sometimes it's good to use basic, bright materials (say, the "red plastic" material to represent rock, "green plastic" for grass) to test out exactly where each would appear on the terrain, then you can always replace the basic materials with the real things once happy. Lighting and atmosphere you be kept at natural colours and settings if you want "realism" but I sometimes enchance things (like more light-decay at sunset) to make the colours a bit more dramatic.

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BlackDollars In reply to Chromattix [2009-02-11 09:27:45 +0000 UTC]

Thank you very much!

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Katakana1 In reply to ??? [2009-02-07 11:14:13 +0000 UTC]

Really good work

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161before In reply to ??? [2009-02-07 10:57:43 +0000 UTC]

No it isn't a photo. But actually it's one. The light's fantastic and realistic. I think the best in this work're the clouds, amazed done, Sir.

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Chromattix In reply to 161before [2009-02-07 11:16:23 +0000 UTC]

Thankyou, and I love how the new version of Vue handles clouds too

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161before In reply to Chromattix [2009-02-07 11:18:33 +0000 UTC]

I read somewhere you wanted to make some resources for artists. Those clouds could be very helpful.

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Chromattix In reply to 161before [2009-02-07 11:24:37 +0000 UTC]

Some sky-images are on my to-do list, but with some other things planned first, it could be a couple of months before I can even think about making stocks just yet

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Arafinwe In reply to ??? [2009-02-07 10:06:06 +0000 UTC]

Looks like a friggin' photo!!
Uh, yeah, I'm pretty much speechless over here O_____O

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Chromattix In reply to Arafinwe [2009-02-07 11:15:53 +0000 UTC]

Lol, yeah, I aimed for photo-realism in this one

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Arafinwe In reply to Chromattix [2009-02-07 16:08:12 +0000 UTC]

Well, you succeeded at that pretty damn well then

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warrior-of-dream In reply to ??? [2009-02-07 08:30:03 +0000 UTC]

I looks fantastic and have some soul of nature ^^ very beautiful

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Chromattix In reply to warrior-of-dream [2009-02-07 11:15:32 +0000 UTC]

Thankyou

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Little-kaiyou-Kame In reply to ??? [2009-02-07 08:07:41 +0000 UTC]

Imagine modelling all those little little leaves!
You did great ^^ *hugs*
(p.s. the producers of Vue will be so proud of you too lol!)

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Chromattix In reply to Little-kaiyou-Kame [2009-02-07 11:15:10 +0000 UTC]

That's the best thing about Vue, you don't have to model each individual leaf, it comes with around 200 ready-to-go stock plants, and you can then replace the leaves with ones you made yourself in Photoshop in a flash! that, along with being able to change the tree's growth habits like how droopy or twisted the stems/ trunk is, the size that the tree is, how thick or narrow the trunk is, and so on...it gives unbelievable control when it comes to making your own 3D plants - and fast!

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Little-kaiyou-Kame In reply to Chromattix [2009-02-10 10:03:57 +0000 UTC]

OMG, but thanks for being so honest. I know of some artists who do seemingly "tedious" projects like this (and using vue furthermore!!) and said they modelled everything o_O that's why I asked..

but thanks alot for letting me know! hmm...doesnt mean I'll stop being an active watcher of yours though. haha, dont get it wrong! I do see the effort in your creations

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Chromattix In reply to Little-kaiyou-Kame [2009-02-10 10:37:54 +0000 UTC]

Lol, well even though some may say Vue is for lazy people, it's not less of an art form than say - photography a landscape photographer didn't make the trees, hills or clouds in nature, they just took the best angle and used their artistic inhibitions to make the best of what's there, so Vue is a lot like that, but unlike real life where a whole scene is there for you, you still need to compose everything in Vue, texture it, adjust the lighting and atmosphere to get the mood you want etc...and that alone can take many hours of work, I must have spent almost 10 on this (but my pure digital paintings usually take more) but 10 is a lot for a Vue scene, given the fact that it's possible to make a photo-reliatic scene in half an hour...I was just really specific with what I wanted

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Little-kaiyou-Kame In reply to Chromattix [2009-02-12 15:01:58 +0000 UTC]

Aww, yeah you have a very good point there I too came to realise that photography is actually really easy if the subject itself is good-looking/popular/interesting. Then all you have to do is click the button xD

haha, come to think of it, Vue is like a more sophisticated version of The Sims2 or smth you have these default trees and roads and walls and you just use your own imagination to create a beautiful house from scratch (a piece of land)~
I've seen some really beautiful Sims2 houses! (and actually always wondered how ppl can have so much time for it haha...)

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Vapel In reply to ??? [2009-02-07 05:48:06 +0000 UTC]

wow!Just amazing

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TRmaniac In reply to ??? [2009-02-07 05:47:00 +0000 UTC]

WOW. Is this REALLY digital or a photo? You'd never really know!

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Chromattix In reply to TRmaniac [2009-02-07 11:11:23 +0000 UTC]

It's digital, I couldn't have taken such a photo because 1) I don't have a good camera. 2) I wouldn't know how to use a good camera, and 3) you will never find a scene like this in Australia, and I can't afford to travel overseas

Thanks for commenting and faving

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TRmaniac In reply to Chromattix [2009-02-08 12:36:53 +0000 UTC]

yep, I know.
I live in Oz, too! God, did you hear about the fires in Victoria? So horrible... they're even believing a firebug may have caused some of it... it's sad.

anyhow, you're welcome! ^^

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phantastes In reply to ??? [2009-02-07 05:29:16 +0000 UTC]

Looks very realistic! Since this program is so pro-nature, I might give it a try! Hope it could also generate stormy seascapes - that would be a real bonus for my upcoming works!

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Chromattix In reply to phantastes [2009-02-07 11:02:19 +0000 UTC]

Yeah, it's really good, and creating stormy seas is a new feature that was just addes in the 7th version I've been babbling about here creating those greenish-grey seas with a lot of foam rushing about isn't too hard, but Vue still can't do actual, rolling "barrel" waves, so there may be some need for stock photo's depending on what you have in mind (like on your featured deviation)

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Th3-R4thal0s-K1ll3r In reply to ??? [2009-02-07 05:24:34 +0000 UTC]

That's really awesome!

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Chromattix In reply to Th3-R4thal0s-K1ll3r [2009-02-07 11:02:28 +0000 UTC]

Thankyou.

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Th3-R4thal0s-K1ll3r In reply to Chromattix [2009-02-07 12:10:08 +0000 UTC]

np!

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JaredGrammer In reply to ??? [2009-02-07 05:20:57 +0000 UTC]

I didn't read your comment but I'm sure you had a lot of helpful tips and interesting facts in there, But this is an amazing piece, just beautiful.

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Chromattix In reply to JaredGrammer [2009-02-07 10:39:15 +0000 UTC]

Lol, that's the longest deviation-comment I've ever made...I don't blame you for not reading it glad you liked the artwork though, which is what really matters after all

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JaredGrammer In reply to Chromattix [2009-02-07 18:12:48 +0000 UTC]

Yup, that it does.

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00alisa00 In reply to ??? [2009-02-07 05:16:02 +0000 UTC]

Great work!
very well done Matthew!

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Magnas In reply to ??? [2009-02-07 04:11:48 +0000 UTC]

Very cool- I've always dug Vue, but never quite got into it. I'm more of a real-time/low-poly man myself, but I'm a sucker for a good landscape photo/painting/render.

It's always nice to see a real 3d artist on here, too.

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Chromattix In reply to Magnas [2009-02-07 10:38:13 +0000 UTC]

Hmm by the sound sof it, making things for games might be up your allery once you gaian enough skill, I think there is actually a certain skill required to making good low-poly models that are needed for Video games (since there's no way that even the next generation of the Xbox would even be able to handle what I've made here, there's millions of poly's) Anyway, thanks for the compliment, and good luck with your own stuff

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Magnas In reply to Chromattix [2009-02-08 02:10:51 +0000 UTC]

Oh, believe me, you're not telling me anything new. Game development is my one recurring passion- I've been modeling for going on 4 years now with that as my goal. I just don't have any of my work on my page because I switched accounts a few months ago, then I moved, so I just haven't really gotten around to uploading my real work.

But I look forward to your future stuff. Good luck to you, too.

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supersonichero In reply to ??? [2009-02-07 03:52:30 +0000 UTC]

Wow, it looks soooo real!

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Robert-James In reply to ??? [2009-02-07 03:44:12 +0000 UTC]

First... Very Nice image...

I appreciated the Long essay... It is always interesting to hear what artist have to say about their creation process and tools.

I'm so jealous... LOL... You just whip the renders out... I've been working a week on my current project then when I went to render it is trying to tell me it will only take 2,226 hours to render... Want to tear my hair out... (grin)... okay, back to my project to see if I can find what setting is taking so much render time.!!!

Keep the works coming... you inspire me!

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Chromattix In reply to Robert-James [2009-02-07 10:35:32 +0000 UTC]

Wow, the longest Render time I waited through was 71 hours on this one [link] just one more hour and it would have been three days Normally it takes a while for a more "realistic" number to show in the estimated render time left, but if after an hour it's still displaying a ridiculous number like you mentioned, then you may have to settle for something a bit lower-res and with a more basic render setting good luck anyway

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kayandjay100 In reply to ??? [2009-02-07 03:42:24 +0000 UTC]

Fabulous creation, Matthew ~ thanks for the info and the link ~ I am going to buy this program! Coco

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Chromattix In reply to kayandjay100 [2009-02-07 10:31:57 +0000 UTC]

Cool, once you get it, let me know when you submit your first Vue scene...you can do surprisingly good things rather quickly, just look at my first ever Vue attempt when I bought the previous version [link] it even came with a textbook-sized manual to teach the basics of using it

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kayandjay100 In reply to Chromattix [2009-02-07 11:17:09 +0000 UTC]

Your first attempt was a really cool snowy mountain scene! This program is costly and I'll need to get a couple of pays in first, but rapt for you to critique my first submission. Coco

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sevenofeleven In reply to ??? [2009-02-07 03:35:27 +0000 UTC]

Looks great.

Vue is a pretty cool app, I have 5 and have only scratched its surface. That sky looks great.

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Chromattix In reply to sevenofeleven [2009-02-07 10:29:34 +0000 UTC]

Thanks. With Vue 5, there aren't any "Spectral Atmospheres" available to give those wicked cloud effects. But I have also been experimenting with the Volumetric atmosphere, and will try and sell this pack of 40 of them I made on Cornucopia 3D when I get the chance

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FronPon In reply to ??? [2009-02-07 03:24:57 +0000 UTC]

When I saw it, I thought it was a photograph!

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Chromattix In reply to FronPon [2009-02-07 10:28:03 +0000 UTC]

Awesome...then my work here is done

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FronPon In reply to Chromattix [2009-02-07 13:50:01 +0000 UTC]

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Tenshi-Kurama In reply to ??? [2009-02-07 03:14:05 +0000 UTC]

61 favorites in 3 hours!? It's about to be 62 ^^

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Chromattix In reply to Tenshi-Kurama [2009-02-07 10:23:56 +0000 UTC]

I've seen one work get 100 in little over 10 minutes it was so great that I died a little inside

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