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Chromattix — Vue 7 - Digital Nature

Published: 2009-02-07 00:12:26 +0000 UTC; Views: 76627; Favourites: 1224; Downloads: 0
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Description Yes it's true! I have finally made the upgrade from Vue 6 Pro Studio, to Vue 7 Infinite, and that, along with me having a much better laptop to work on, means I now have much less restrictions on what I can do when it comes to making 3D landscapes

This one is pure Vue work here, not a shred of Photoshop postwork asides from my signature so yeah, there are flaws that I could have fixed in PS as I normally would have, but here I just wanted to show people what can be done in this program alone

So I'll outline the main features that would be of interest to anyone who may consider getting the program, keep in mind that it IS mainly oriented to natural scenery, and not really a "general 3D modelling" program, but your own models can always be imported into it

Terrains and landscape
The popular choice for an effective 3D landscaping program is Terragen and while Terragen still has an advantage on terrain-creating with more realistic methods of erosion, Vue makes up for it by allowing you to have several terrains rather than one solid "world" - so different parts of the landscape be sized, rotated and textured differently, here 5 terrains are used, one for the mountain, two for each of the rocky hills, another for the flat grassy area below those hills, and the last used on the foreground river bank!

Vegetation and rocks
The key feature that seperates Vue from Terragen is probably it's random tree and rock systems. Rather than importing a tree or rock model and having to duplicate that thousands of times, Vue's Solidgrowth technology will let you pick a tree of your choice, and use it as many times as you want without two ever being identical, it "grows" plants as individuals, just like in nature. Rocks also are created this way. If you have a camera and Photoshop, you can even take leaf photo's, make textures from them and create your own trees too, which once saved, will also behave in the same way (I've made around 60 custom plants that no-one else would have so far)

Ecosystems
Tired of having to place heaps of objects one-by-one in a 3D scene, only to start having to put up with severe lagging once you get past a few dozen? then Ecosystems will allow you to instantly "populate" your scene with thousands, even millions of your choice plants, rocks, or imported objects in an instant! furthermore, you can even adjust how often each object appears relative to others (say you are making a desert, you'd have much more rocks and much less trees and shrubs) as well as restraining them to certain degrees of "steepness" on the landscape so they naturally occur more densely packed on flat grounds than on steep cliffsides. You can even "paint" objects onto the scene if you are picky, creating paths of trees or rocks that might follow alongside a river for instance.

Clouds, lighting and Atmosphere
These are what evokes the "mood" of a 3D scene most of all, the weather and lighting conditions. Vue lets you play God as you control cloud-cover from a fine clear sky to an oncoming rainstorm. 3D clouds with actual volume were added in Vue 6 and further refined in Vue 7, so you can even move the viewpoint up above the clouds for a sky-high shot, or just appreciate their realistic beauty from the ground. rays of sunlight referred to as "Godrays" that pierce through the clouds on those dramatic days can also be achieved.
Moving the Sun-light will change the time of the day in an instant, making it low on the horizon will cause the sky and clouds to be come more orange/pink, and this level of change can be adjusted to make the colours as dramatic or subtle as you like through the Atmosphere Editor. A range of lighting methods can be chosen, from the basic ones that render fast, or at the expense of a longer render time, you can use Global Radiosity the simulates the behaviour of light interacting with a scene in a breathtakingly realistic way. This scene had GR used in it too.
All Atmosphere types have fog and haze that can be thickened or thinned to your liking. So objects far away will seem to fade off into the fog and haze adding serious depth to the image!

Just add water
Water in Vue is created on an infinite plane, so it seems to just go off on the horizon as far as you can see, which is great for open oceans. But in any case, water is optional and its level can be as deep or shallow as you want. Easily adjust how rough or calm you want the water to be, as well as how much sea-foam appears around objects like beaches, rocks, cliffsides, or even large ships if your'e lucky enough to get your hands on a model of those.

Materials and the Function Editor
Imagine trying to create that snow-capped mountain in the background there in a general 3D program, you would probably spend hours making an image-map to go on it in Photoshop in an attempt to just get the snow land where it's supposed to. In Vue, you can "mix" different textures according to the altitude, slope and orientation. Atitude means one of the materials will only appear at either high, or low areas (here, the snow is set for high altitude, rock for low) Slope will only make certain textures appear on steep or flat surfaces (here, snow is set to collect on flat surfaces, rock for steep) and Orientation means one of the textures will be biased to face a certain direction (snow here collects on the east side of the mountain where the afternoon sun wouldn't melt it much) or like Moss on a tree trunk - it faces in one direction and mixing by orientation can acheive that effect with a trunk material and a moss material.
The function editor is fairly complex, but it allows you to use filters to make realistic materials without having to use any memory-hungry image-maps either. Such textures are called "procedural materials" and create a natural pattern that dosn't repeat over and over again like image-based textures, and they usually render faster too!

Import your own 3D models
Models that you worked hard on in a general 3D program (like Maya, 3DsMax, Cinema 4D, Blender etc) may look good, but the final render may lack an impressive scene to show them off in. Why not show off that car of yours in a forest pathway like on the commercials, capable with Vue's amazing vegetation? why not use Vue's ecosystem on your Building models to instantly create a sprawling city without having to place each building one-by-one? Vue isn't just for landscapes alone, but you can use its landscaping powers to make a nice scene to show off your own models in for a dynamic and artistic final render!

Man, I've written an essay on this program alone! and that still dosn't do it justice, anyone who'se serious about 3D art should at least consider it, here's the official page [link]

COPRIGHT NOTICE: I retain the rights to all my work here. Please do not use or edit my artworks in any way or on any site.
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Comments: 426

Chromattix In reply to ??? [2009-02-07 00:38:31 +0000 UTC]

Oh yeah, I have heard of the brave souls that delve into the world of Python-scripting But I think many would probably stick to the programs they are comfortable with with general 3D work

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KeremGo In reply to Chromattix [2009-02-07 00:40:21 +0000 UTC]

what can I say more :d

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humantyphoon89 In reply to ??? [2009-02-07 00:34:09 +0000 UTC]

wuooooooo

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Akajork In reply to ??? [2009-02-07 00:30:03 +0000 UTC]

Im playing around with this program now.. great options. didng have the time to make anything descent yet though

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Chromattix In reply to Akajork [2009-02-07 00:36:49 +0000 UTC]

You could always use it to create your own "stock photo's" for a matte-painting. You may not have to compile the whole scene in Vue, just render out single hills, trees, and such and set them all up in PS. That's exactly what I did here for this matte-painting [link]

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Akajork In reply to Chromattix [2009-02-07 13:18:21 +0000 UTC]

oh shit is that really possible? damn what modern technilogy can do these days he

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Chromattix In reply to Akajork [2009-02-08 02:05:58 +0000 UTC]

Oh yes, if you render a single object like a tree or hill/terrain against a plain background, and you want to "cut it out" to mix with other elements in Photoshop like you would do with stock-photo's, there's no need to spend hours selecting around all those litte leaves or whatever, just when you finish the render and save it, right-click on the image again and choose "display alpha channel" and it will show a black and white silhouette which you can save seperately then use in Photoshop with the magic wand tool to instantly get a selection around the object which would be on another layer (you would need to drag one image into another and match them up) then it's a quick matter of just erasing all that's outside the selection...No spending hours erasing trees out of their respective photo-backgrounds

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Akajork In reply to Chromattix [2009-02-08 02:22:59 +0000 UTC]

DUDE.. I was being sarcastic hahaha I know about alpha channels mate Ive been studying this stuff for quite a while now

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Chromattix In reply to Akajork [2009-02-08 02:27:19 +0000 UTC]

Lol, part of me had a feeling you were joking...I was wondering why YOU were still somewhat surprised, but I still gave an honest tutorial just to be safe

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Akajork In reply to Chromattix [2009-02-08 02:33:31 +0000 UTC]

hahah cheers for that dude next time I wont play games good awnser though haha

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TheArt0fMe In reply to ??? [2009-02-07 00:29:34 +0000 UTC]

Nicely done!

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keelerleah In reply to ??? [2009-02-07 00:26:52 +0000 UTC]

Oh my gosh that's gorgeous. I will seriously have to consider getting that program. Beautiful work!

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Chromattix In reply to keelerleah [2009-02-07 00:34:52 +0000 UTC]

I remember you used Terragen once before right? for a quick background? well Vue can be used for that too, with the extra ability to make forests and 3D clouds. Then you can always paint over the scene to make it look more artistic rather than CG or game-looking in order to fit the Photoshop-painted character better. For instance, I used Vue to save time and make the ruined-city background for this [link] Things like the explosion and motion-blurring, along with the lights and flames were Photoshopped, but it really was a good option to make that background in 3D (seeing how I suck at painting buildings )

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malicon In reply to ??? [2009-02-07 00:22:08 +0000 UTC]

Gorgeous.

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Everild-Wolfden In reply to ??? [2009-02-07 00:21:46 +0000 UTC]

STUNNING work, as always! I only managed to afford to sidegrade to Complete, but I'm hoping after a couple of years, once I'm working full-time, I have my own flat/house and a computer decent enough to render on, I'll upgrade properly. Who knows, they might even have brought Vue 8 out by then! lol!

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Chromattix In reply to Everild-Wolfden [2009-02-07 00:27:21 +0000 UTC]

Lol, I was going to get Vue 7 complete, but with some finacial support from a dear friend who I promised to keep anonymous, in favour of something I'll do for them, I was able to afford to go one better and get Vue 7 infinite

But something tells me that in a few years, Vue 8 will be all the news, they are pretty prolific and seem to make a new program every couple of years, maybe Vue 8 could create entire planets like in Terragen 2

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Everild-Wolfden In reply to Chromattix [2009-02-07 00:33:54 +0000 UTC]

Hehe! Yeah, unfortunately it was SLIGHTLY out of my budget....

Oh I bet it will be! And oooh....planets....that would be awesome. I wonder if they'll finally fix the poser hair rendering issue, as well?

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Komrad-Toast In reply to ??? [2009-02-07 00:21:17 +0000 UTC]

Omg, i need that program... toobad i don't have $800

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Chromattix In reply to Komrad-Toast [2009-02-07 00:24:45 +0000 UTC]

Yeah, it's a bit costly, I remember when I first got the previous version, Vue 6, that I had to save up for ages to get it, and upgrading was pretty pricey too

But I think it's money well spent, especially for someone who does as much landscapes as I do. They should have a free "Personal Learning Edition" on the site (linked below that massive text-wall ) it has limitations, and renders have the Vue watermark on it, but still, it's a good "try before you buy" thing

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Komrad-Toast In reply to Chromattix [2009-02-07 01:33:13 +0000 UTC]

yeah, i noticed that on their website, i tried installing it, but i got a vcredist.msi error, said it was a network resource, tried everything so far, can't get the dang thing to install, and i am good with computers, heck i take 2 computer programming classes!

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Chromattix In reply to Komrad-Toast [2009-02-07 09:40:14 +0000 UTC]

That's why I never try free learning eidtions of anything, since I neve rcan get the damned things to work but it didn't bother me since I knew I was going to buy it anyway, it's really more for those who are unsure

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Komrad-Toast In reply to Chromattix [2009-02-07 18:34:54 +0000 UTC]

Ha, yeah, that's true, well, i guess i'll stick with what i'm good at - programming

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Chibi-lemon-pop In reply to ??? [2009-02-07 00:17:28 +0000 UTC]

Amazing C:

I think its really Awesome 8D

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LilyMurrell In reply to ??? [2009-02-07 00:15:15 +0000 UTC]

It's beautiful!

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Kth3Gr3at In reply to ??? [2009-02-07 00:14:06 +0000 UTC]

I absolutely love this.

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