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Published: 2014-01-22 05:45:02 +0000 UTC; Views: 18705; Favourites: 115; Downloads: 147
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Description
A very quick and rough test (you'll notice I didn't even rig the fingers); turns out shapekeys are very convenient for animating! This way I can do away with the several support bones per muscle and joint that I'd been previously using. In the end it should also mean that I can sculpt details like wrinkles into the individual joint poses and have them automatically blend in as the joint bends. Sculpted in Sculptris, everything else in Blender.It's possible that I'm ripping off 's similar test a little bit with this one.
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Comments: 13
jbarker4th [2016-03-02 16:05:18 +0000 UTC]
Awesome flex! That arm looks capable of some amazing feats!
👍: 0 ⏩: 0
Angel-Uriel15 [2014-02-06 04:44:19 +0000 UTC]
you might want to split the bicep...like it says..bi-cep (over all great animation)
👍: 0 ⏩: 0
Ernest-Phillips [2014-01-22 22:45:12 +0000 UTC]
Very nice. I really like the deformations in the forearm and bicep as it flexes. looks very realistic.
👍: 0 ⏩: 0