HOME | DD

Published: 2013-08-03 01:49:51 +0000 UTC; Views: 3318; Favourites: 19; Downloads: 104
Redirect to original
Description
EDIT Aug 10, 2013: Morphs made... Next comes the complex part.EDIT Aug 8, 2013: With this update, you can probably see what I am trying to do with this test. Note that the bone weighting on the shoulder is terrible, but that is not the purpose of this test.
Just a little test I am throwing together. I took Dauun's arm, cut it off and re-rigged it. The point of the test isn't evident yet..
You could say I am teasing a test.
Or testing a tease.
Or toying with your testes.
I guess you could say I am fondling with your testes like a game of test anims.
I feel good about this description.
Related content
Comments: 26
CGMan In reply to EDU0076 [2015-07-06 05:12:27 +0000 UTC]
Thanks.. I'll be doing another experiment soon.. I anticipate it looking much better.
π: 0 β©: 0
Tigersan [2013-08-12 02:50:58 +0000 UTC]
Awesome I love thin arms with super peaked biceps... So this looks VERY promising! haha!
π: 0 β©: 1
CGMan In reply to SweMu [2013-08-10 23:00:07 +0000 UTC]
Thanks. Β Pity it didn't work out.
π: 0 β©: 1
CGMan In reply to SweMu [2013-08-11 02:36:44 +0000 UTC]
Ya I wrote a journal entry about it.Β cgman.deviantart.com/journal/Tβ¦
π: 0 β©: 0
CGMan In reply to darothsdrawings [2013-08-10 12:43:49 +0000 UTC]
Yeah... Well the next step is the crucial part. Β It may or may not work.
π: 0 β©: 1
darothsdrawings In reply to CGMan [2013-08-10 13:22:52 +0000 UTC]
Will this deform the mesh?
π: 0 β©: 1
CGMan In reply to darothsdrawings [2013-08-10 13:32:20 +0000 UTC]
Yep. Β That's the goal. Β To be able to model muscle shapes that effect the skin. Β Doing it this way means there is essentially no limit to how much the muscles can grow.
π: 0 β©: 1
darothsdrawings In reply to CGMan [2013-08-10 13:33:52 +0000 UTC]
I hope this will work out, because if it does, it will open the door for some truly fantastic animations, hell even growth scenes
π: 0 β©: 1
CGMan In reply to darothsdrawings [2013-08-10 13:39:40 +0000 UTC]
And the most complex rigging ever. :/
π: 0 β©: 1
darothsdrawings In reply to CGMan [2013-08-10 13:50:47 +0000 UTC]
I'd imagine so. I for myself, just started experimenting with Blender. Hopefully it won't be one of my 'dead-ends'
π: 0 β©: 1
CGMan In reply to darothsdrawings [2013-08-10 13:53:40 +0000 UTC]
Blender has a really odd interface. Β I suggest looking up bugzilla2001 on YouTube. Β He has some tutorial videos on Blender.
π: 0 β©: 0
CGMan In reply to VivaLaGorilla [2013-08-04 01:25:40 +0000 UTC]
Thanks.. Hopefully the conclusion will be even more impressive.
π: 0 β©: 0
svenus123 [2013-08-03 13:38:29 +0000 UTC]
looks great , now you'll just have to add 500 pounds of muscle to it :3
π: 0 β©: 1