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CGMan β€” Arm Test Animation

Published: 2013-08-03 01:49:51 +0000 UTC; Views: 3318; Favourites: 19; Downloads: 104
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Description EDIT Aug 10, 2013: Morphs made... Next comes the complex part.

EDIT Aug 8, 2013: With this update, you can probably see what I am trying to do with this test. Note that the bone weighting on the shoulder is terrible, but that is not the purpose of this test.

Just a little test I am throwing together. I took Dauun's arm, cut it off and re-rigged it. The point of the test isn't evident yet..

You could say I am teasing a test.
Or testing a tease.
Or toying with your testes.
I guess you could say I am fondling with your testes like a game of test anims.

I feel good about this description.
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Comments: 26

EDU0076 [2015-07-06 04:46:59 +0000 UTC]

AMAZING!!!!!

πŸ‘: 0 ⏩: 1

CGMan In reply to EDU0076 [2015-07-06 05:12:27 +0000 UTC]

Thanks.. I'll be doing another experiment soon.. I anticipate it looking much better.

πŸ‘: 0 ⏩: 0

bolorny [2013-08-19 12:01:26 +0000 UTC]

Cool stuff, too bad it didnt work in the end

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CGMan In reply to bolorny [2013-08-19 17:50:02 +0000 UTC]

Tsk.Β  Yeah. :/

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Tigersan [2013-08-12 02:50:58 +0000 UTC]

Awesome I love thin arms with super peaked biceps... So this looks VERY promising! haha!

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CGMan In reply to Tigersan [2013-08-12 03:53:47 +0000 UTC]

Pity it didn't pan out. :/

πŸ‘: 0 ⏩: 0

SweMu [2013-08-10 15:27:25 +0000 UTC]

Looks like a good start.

πŸ‘: 0 ⏩: 1

CGMan In reply to SweMu [2013-08-10 23:00:07 +0000 UTC]

Thanks. Β Pity it didn't work out.

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SweMu In reply to CGMan [2013-08-10 23:44:29 +0000 UTC]

Oh?

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CGMan In reply to SweMu [2013-08-11 02:36:44 +0000 UTC]

Ya I wrote a journal entry about it.Β cgman.deviantart.com/journal/T…

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Mud--Man [2013-08-10 14:33:59 +0000 UTC]

wow great work

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CGMan In reply to Mud--Man [2013-08-10 14:36:40 +0000 UTC]

Thanks. Β Its not done yet.

πŸ‘: 0 ⏩: 0

darothsdrawings [2013-08-10 07:03:26 +0000 UTC]

That is looking pretty promising!

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CGMan In reply to darothsdrawings [2013-08-10 12:43:49 +0000 UTC]

Yeah... Well the next step is the crucial part. Β It may or may not work.

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darothsdrawings In reply to CGMan [2013-08-10 13:22:52 +0000 UTC]

Will this deform the mesh?

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CGMan In reply to darothsdrawings [2013-08-10 13:32:20 +0000 UTC]

Yep. Β That's the goal. Β To be able to model muscle shapes that effect the skin. Β Doing it this way means there is essentially no limit to how much the muscles can grow.

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darothsdrawings In reply to CGMan [2013-08-10 13:33:52 +0000 UTC]

I hope this will work out, because if it does, it will open the door for some truly fantastic animations, hell even growth scenes

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CGMan In reply to darothsdrawings [2013-08-10 13:39:40 +0000 UTC]

And the most complex rigging ever. :/

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darothsdrawings In reply to CGMan [2013-08-10 13:50:47 +0000 UTC]

I'd imagine so. I for myself, just started experimenting with Blender. Hopefully it won't be one of my 'dead-ends'

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CGMan In reply to darothsdrawings [2013-08-10 13:53:40 +0000 UTC]

Blender has a really odd interface. Β I suggest looking up bugzilla2001 on YouTube. Β He has some tutorial videos on Blender.

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lupazaar [2013-08-05 16:59:37 +0000 UTC]

I fav'd this just for the description.

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CGMan In reply to lupazaar [2013-08-05 17:11:10 +0000 UTC]

Teehee.Β Β 

πŸ‘: 0 ⏩: 0

VivaLaGorilla [2013-08-04 00:53:05 +0000 UTC]

Very impressive.

πŸ‘: 0 ⏩: 1

CGMan In reply to VivaLaGorilla [2013-08-04 01:25:40 +0000 UTC]

Thanks.. Hopefully the conclusion will be even more impressive.

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svenus123 [2013-08-03 13:38:29 +0000 UTC]

looks great , now you'll just have to add 500 pounds of muscle to it :3

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CGMan In reply to svenus123 [2013-08-03 15:51:16 +0000 UTC]

Not quite the goal.

πŸ‘: 0 ⏩: 0