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Published: 2010-01-16 06:24:03 +0000 UTC; Views: 484; Favourites: 0; Downloads: 3
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Description
This is my entry for the DAcademy Bi-weekly Challenge #1. The assignment was to pick a piece from 2-3 years ago and recreate it to see how much we've improved. I gotta say, there's quite a difference! XDI do faces completely differently now. Also, I discovered the magic of taking reference pictures. Still, the face isn't quite right yet. The mouth in particular ended up weird. Tennis shoe laces are also one of my kryptonites. Maybe in three more years I'll be closer.
Just for the record, the girl and the cat are from an old comic I used to do (though I never got to the chapter with the cat). It was interesting drawing her again. It's been a while.
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Comments: 16
Justin-Tyme [2010-02-19 21:16:18 +0000 UTC]
This sounds like a fun project. I've been re-inventing characters/creatures that I invented several years ago, but haven't tried recreating any scenes.
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Clockwork-Conscience In reply to Justin-Tyme [2010-02-19 21:49:08 +0000 UTC]
It was a lot of fun. You should give it a shot.
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Skylord [2010-01-24 12:00:49 +0000 UTC]
The shift from an anime style to a more realistic one is quite a difficult transition, so let me commend your efforts in doing so. Overall, you've improved quite exponentially in terms of making an effort to incorporate realistic anatomical designs and musculature into your piece. The size of the head, the facial curvature, and the head-to-body ratio are all vastly improved over the original. Additionally, Your clothing is vastly more realistic, which matches the change in style.
However, I notice that your limbs seem to be slightly disproportionate. The right arm seems shorter than the left arm because of the shorter upper arm, and the way the left leg is bent makes it appear shorter than the right leg. Additional practice with limbs in anatomical 3/4 view will be eye-opening to correct these, I should think. (Additionally, the left thumb seems a tad too low on the left hand, but that's a minor problem, at worst.)
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chibirenachan [2010-01-22 21:17:46 +0000 UTC]
First, what an improvement! The pose is a lot more natural in the newer piece, your style has become more unique, and there's a lot more depth in comparison to the newer piece. Out of everything, the hands look like they've improved the most. The cat looks a lot better, too!
Now for the other stuff! For anatomy, everything looks natural and realistic on the right side of the piece (in terms of limbs), but her arm and leg on the left side of it look pretty stiff and unnatural. The right arm looks all stiff and like it's coming forward (if that makes any sense... XD; ) when it should look a little more relaxed. For the right leg, her ankle looks twisted and turned the wrong way. Maybe if it turned and pointed a little bit forwards, it would look more natural.
The new piece is a vast improvement over your previous piece! Fantastic work!
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chloo-m [2010-01-19 22:50:37 +0000 UTC]
Wow! That is quite a difference. That actually sounds like a fun challenge though.
That left hand (and arm!) is just amazing. And the shoelaces are fine, what are you talking about!? They look great. I think you're just a perfectionist.
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Clockwork-Conscience In reply to chloo-m [2010-01-20 00:29:45 +0000 UTC]
It was fun! I'm probably going to do a couple more when schoolwork lets up, even if the challenge has come and gone. I highly recommend trying it sometime (even if the official challenge is over).
It's funny most of y'all mentioned the hand. I didn't see anything particularly special about it. XD
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chloo-m In reply to Clockwork-Conscience [2010-01-20 02:01:01 +0000 UTC]
Hmm, might have been in the shading. I don't know but it looked really nice. I thought the way the tendons (weird, right?) were drawn was very realistic.
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CrazyFoxMoon [2010-01-19 05:52:16 +0000 UTC]
Wow. That is an amazing change! I must say to me the best improvement is in the face and head. She's much more realistic and in proportion. And the expression is a lot better. She seems more confident than in the first one.
One thing that puzzles me is her right leg. It's almost like that side of her *ahem* butt is not on the bench. I know foreshortening is not always the easiest thing to do.
You mentioned that you use reference photos. (You mentioned it in the critique of my picture, too!) I am assuming you used one for this. One thing I've done with reference pictures is draw stick figures and what Loomis called Mannikin Frames on a piece of tracing paper over the picture. I find it helps me see where the bones are and then can flesh the body out.
Overall... I have to say I really like the new version a lot. I'd actually like to see more of her.
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MUSiiCxMANiiAC [2010-01-18 02:01:02 +0000 UTC]
Her body shape and posture are much more realistic, as well as the fingers, shading, and face. She looks a lot more believable in the updated picture.
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Clockwork-Conscience In reply to MUSiiCxMANiiAC [2010-01-18 04:54:30 +0000 UTC]
Well thank you! That was a very nice comment.
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kuddlekinss [2010-01-17 18:22:15 +0000 UTC]
Very nice. You know, out of the entire picture, I'd say that hand there was really well done. Your shading has become more realistic, as well as your body proportions. It is obvious that you have been working very hard to see what faces look like in real life.
To begin, I would mention that while I found her left hand and arm to be well drawn, her right arm looks stiff and un-proportioned. Also, I don't know many rackets that are actually that tall. xD; because her arms are resting on it, she should be more hunched over.
To improve anatomy, I would suggest gesture drawing, if you don't already do it. Also, the bench itself doesn't seem to match the perspective of the girl or the cat. Try finding the horizon line and using vanishing points for objects.
- Nice improvement! I love her shirt with the skull on the sleeve. Do want.
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Clockwork-Conscience In reply to kuddlekinss [2010-01-18 04:53:49 +0000 UTC]
Ah, great job catching all that! Got some things I didn't notice, which is always great. I was afraid the racket was too tall. I did this while at college, without my racket handy, so I had to substitute something even taller when I took the reference picture and tried to shorten it back when I drew. Guess I didn't go far enough. :b
And yeah, I gesture draw. Gesture drawing is where it's at, yo. Great suggestion all the same. *critique-er thumbs up*
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kuddlekinss In reply to Clockwork-Conscience [2010-01-18 14:03:59 +0000 UTC]
Yes, gesture drawing is the bomb.
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SerpentSerenade [2010-01-16 06:39:44 +0000 UTC]
Ah! This is wonderful! Your shading has gotten so much better as well as your anatomy!
Might I add the hands are amazing!
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Clockwork-Conscience In reply to SerpentSerenade [2010-01-16 06:43:34 +0000 UTC]
Oh, you flatterer you.
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SerpentSerenade In reply to Clockwork-Conscience [2010-01-16 06:50:37 +0000 UTC]
I am not one for empty flattery, Ms. Clockwork, you have excelled greatly and your style has changed a lot and for the better. -_- This is my serious face, it is serious. Beware the serious! (hyperactivity. yay.)
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