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#3d #oc #thephoeniximperative #3drender #android18 #dazstudio #femalecharacter #glowingeyes #gynoid #originalcharacter #postapocalyptic #redhead #daz3dstudio #aicharacter #irayrender #nvidiairay #dazstudioiray
Published: 2023-06-07 21:12:16 +0000 UTC; Views: 927; Favourites: 6; Downloads: 0
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Description
About nine months ago, I came to the realization that, should I go ahead with an attempt to make money from my "The Phoenix Imperative" story, I would need to make some changes (beyond putting it in my own setting) to avoid copywrite issues with existing properties. In this case my A.I. character, Cameron would have to undergo a name change. When I first created Cameron in a playthrough of the Fallout 3 video game, I was using the character of the same name from the Terminator: The Sarah Connor Chronicles television series, played by Summer Glau. I think that there is just enough similarity between the two characters that it could attract the attention of someone's legal department, and that is something that I would really like to avoid. So, after putting some thought into how I was using naming conventions within the framework of the story as I had thus far worked out in my head, I decided to rename Cameron as Morgan.I did actually get some "push back" on this by at least one of my contributors, but they did understand the need for me to make the change, as well as found it intrigueing how my naming conventions worked, once I explained it.
With all of that said, I did this particular piece to show the difference in height between Morgan and Maeva (the redhead). I keep forgetting how tall Maeva is supposed to be, as it is not easy to tell in the Fallout 3 game, in which she is a mod added companion character. After finding the height moddifier in the game files, I multiplied the base player height by the height moddifier and found that Maeva stands 6' 7" (2 meters)! This gives Maeva a physical excuse to look down on people as well as one based upon her personallity.
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This image was composed with Daz Studios 4.2 and rendered with nVidia Iray.
No postwork except to add my watermark.
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Comments: 2
Ithildin2021 [2023-06-08 16:22:37 +0000 UTC]
👍: 1 ⏩: 1
CSBsInfiniteWorlds In reply to Ithildin2021 [2023-06-08 20:37:01 +0000 UTC]
👍: 0 ⏩: 0