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Cuttlepluff — Cuttlewags+

#customdoll #doll #plushie #toy #cuttlepluff
Published: 2017-01-02 09:18:17 +0000 UTC; Views: 274; Favourites: 4; Downloads: 1
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Description Blame my spouse who discovered how to manipulate Cosho's rudder for an adorable wag. Admittedly he does it way better than I do here, but you get the point. I love that you can wag their tails! And put earrings on them. And ribbons. Not that I tried because I'm a mature adult who doesn't go in for such silliness. <_<

Oh and I wanted to submit this to the proper Toys section in artisan Crafts, but DA doesn't allow animated .gifs of custom toys moving around, I guess. I hope this doesn't get deleted, cuz making this animated really took a lot of work to do since I'm not used to animating things like photos.


 What is a Cuttlepluff?

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Comments: 6

BloodyLightOnDarkSky [2017-01-16 11:49:14 +0000 UTC]

Oh my god, that's such a cute fluff!!!

👍: 0 ⏩: 1

Cuttlepluff In reply to BloodyLightOnDarkSky [2017-01-17 00:13:11 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

BloodyLightOnDarkSky In reply to Cuttlepluff [2017-01-17 09:30:31 +0000 UTC]

By the way, do you still plan on making adoptables for this species? They're really cool

👍: 0 ⏩: 1

Cuttlepluff In reply to BloodyLightOnDarkSky [2017-01-18 03:07:37 +0000 UTC]

I'm still looking into it while I nail out species design details. I'm thinking selling the individual piece of artwork and permitting fanart would be wiser. It'll allow the buyer more flexibility creatively while still ensuring I get credit for the initial creation. I'll still offer name/sex/behavior, and people can still interact with each others' pluffs, but it'd be better to keep things more relaxed and just see if it grows and if people have fun.

👍: 0 ⏩: 0

Pennaz91 [2017-01-03 09:44:05 +0000 UTC]

Wiggle waggle!
You should think about making a stop motion out of these guys!

👍: 0 ⏩: 1

Cuttlepluff In reply to Pennaz91 [2017-01-04 00:18:42 +0000 UTC]

Well, their animation would be way more complicated than these plushes could pull off, so I picture it traditionally 2D in my head. I'm no animator, but I hope one day to make an attempt to explain this further!

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