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Published: 2016-08-23 16:47:33 +0000 UTC; Views: 1853; Favourites: 42; Downloads: 2
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Meet the new comic duo, Trollilith and Zer0 3mp4thy.Yeah, I killed Mordecai’s Bloodwing yesterday. From what I’ve gathered, it was supposed to be a tearjerking-heartbreaking moment? Well, the whole digistruct resurrection conception really takes out the drama for me. No, it brutally sodomizes, murders, tears the drama apart bit by bit and devours the remains, not necessarily in this order. I fail to see, what’s their problem with ‘dying’… But okay, I’m a sociopathic asshole, that’s why I probably liked the sick and unviable BL world.
*hums the all-time-favorite '...And all your friends are assholes...'
Moar Borederlands
- А помнишь, как вы со своей птичкой миловались...
*бьется головой о стену*
- Восстановить?
- На этой планете недостаточно бухла, чтобы забыть, как я вас ненавижу...
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Comments: 15
latiasfan5 In reply to latiasfan5 [2019-06-13 17:16:37 +0000 UTC]
i think i heard somewhere that the original vault hunters took their dna out of the new u due to not trusting hyperion. i could be wrong about that, but it would explain another moment the new u would've solved
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Smg115gg In reply to latiasfan5 [2019-07-25 03:45:16 +0000 UTC]
You'd think for someone like Mordy who spends a lot of time around bloodwing (Enough to call her his bff) He'd keep her dna in the new u system.
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Thirteen4one [2016-08-24 03:08:23 +0000 UTC]
I believe I heard the New-U revivals were not canon.
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CyberII In reply to Thirteen4one [2016-08-24 11:33:39 +0000 UTC]
errr, then what they are LOL
it's just the devs are that lazy so they don't have to explain that fucked up piece of tech?
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416Lottie In reply to CyberII [2016-08-24 14:09:55 +0000 UTC]
Kind of. The New U respawn station was sort of a developers' joke gone wrong.
Thirteen4one is correct, they're not canon. Basically, the devs thought it would be cute to have a basic/boring game mechanic that's present in just about any video game (respawn), and make it fun by disguising it as tech. It wasn't so bad in the first Borderlands, because the New U stations were much more understated. They didn't talk to you. You interacted with one at the beginning to customize your character, and at that time it was explained to you (by Claptrap) that this information would be used to let you respawn, but after that, you kind of forgot about it.
But the devs really ramped it up in Borderlands 2, and suddenly the New U stations were a machine that throws passive-aggressive insults at you whenever you respawn. They thought it would be funny, and it was... but it came at a big cost they hadn't considered, and that cost is exactly the experience you just had. And you weren't alone. LOTS of players (myself included) were totally thrown out of the story when we came up against the broken logic of permanent death in a universe with "New U" technology. ESPECIALLY since Mordecai was a playable character in the original Borderlands, and thus used the New U stations, and Bloodwing always came back with him when he respawned, so why all of a sudden is Bloodwing killable? And so on, and so on.
By making the New U stations more interactive, the devs broke the 4th wall, and not in a good way. In fact, the devs actually said that they made a huge mistake in making the New U stations, because it DID make that simple game mechanic feel like a canon part of the story/universe, and it was never their intention.
So, they learned a valuable lesson, at least: There's a reason why the respawn mechanic is generally ignored and taken for granted by most other games... because if you bring attention to the fact that your Player Character can't ever really die, it starts to complicate things.
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CyberII In reply to 416Lottie [2016-08-24 14:28:37 +0000 UTC]
I play the game, it's in the game = it's canon. Seriously, that's the way 'canon' works, and I couldn't care less about the 'behind-the-scenes' talks, explanations, self-corrections, blah-blah (sometimes I do, but this isn't this case).
In fact these stations didn't break the 4th wall - the regular respawn breaks it, since it shows how the player's characters are not like the rest in this world. The New-U stations pulled the line where the 4th wall usually is inside the setting. It's cool, since it's all now part of the gaming universe and doesn't interrupt the process by reminding the players they're in the game. It's bad because it's unexplained, and the exact issue I pointed at is the worst for storytelling.
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416Lottie In reply to CyberII [2016-08-24 15:59:11 +0000 UTC]
I assume you are familiar with the term "willing suspension of disbelief," the notion that any time we tell a story, the audience has to be willing to suspend their disbelief in order to listen to and enjoy the story. The "willing" is the crucial word there. For example, if someone doesn't believe in ghosts, and furthermore, will not even entertain the notion that other people do, because there are no such things as ghosts, then this person is NEVER going to enjoy a Ghostbusters movie.
The same thing is at play here. It seems you are not willing to suspend your disbelief in order to overlook the giant plot holes created by the New U station. And that's fine. They are giant, enormous plot holes you could fit a Hyperion space station through.
The explanation I gave above was not an excuse or an apology on behalf of the game developers. It was just that: an explanation. I was simply relaying information, so that you could take the new information and decide whether or not it would influence your viewpoint.
The situation is, as I stated, that the developers have said, officially, that New U revival is not canon to the story, but is just a game mechanic they chose to make a joke out of, which blew up spectacularly in their faces. The developers said they realized they screwed up by bringing attention to the fact that the player character respawns, which was further complicated by making NPCs out of former Player Characters, but there was no way to undo their New U mistake by then.
At that point, it is up to each player to decide whether or not he or she accepts that the New U is just a game mechanic, or instead to take issue with it because it breaks the game's logic. And it does break the game's logic. I'm not saying you need to just accept it. I have been totally thrown out of movies, games, etc. for much smaller infractions, so I totally understand what you're saying. I'm not arguing with you. I am agreeing with you.
I will say, it's only gonna get worse from here if you can't get around the New U logic loop!
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CyberII In reply to 416Lottie [2016-08-24 16:25:40 +0000 UTC]
Eh, what 'worse from here', I'm enjoying my sociopathic sick ride, if I wanted drama I'd replay Mass Effect or something (so, you can say, I'm quite experienced in plot holes and dealing with them) And neither I am arguing, doh, I'm just picking the amusing moments for silly gaming comic strips.
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416Lottie In reply to CyberII [2016-08-26 02:35:48 +0000 UTC]
Ha, yeah, if you can navigate the Mass Effect plot holes, Borderlands 2 shouldn't really pose much of a challenge! And there are many amusing moments ripe for silly gaming comic strips. Especially if you get into any of the Borderlands 2 DLC. I have played all of them, and I enjoyed all of them, but my favorite is definitely Tiny Tina's Assault on Dragon's Keep.
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CyberII In reply to 416Lottie [2016-08-26 02:48:50 +0000 UTC]
I only finished coupla of them yet, Tina's is still on the 'to-do' list, and Roland's still alive (not for long from now, I assume, yet still, it makes some dialogues from her DLC sound weird)
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416Lottie In reply to CyberII [2016-09-02 13:14:00 +0000 UTC]
Yeah, that would be a bit weird. The other DLC campaigns really don't connect to the main story at all, but Tiny Tina's DLC assumes that the player has finished the main story.
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