HOME | DD

DaFractalist — d e r a i l l e u r

Published: 2005-09-01 04:56:11 +0000 UTC; Views: 516; Favourites: 2; Downloads: 141
Redirect to original
Description Here's a perfect example of my modifications to the flam3 code. This image was rendered at 960x1280 with quality=75 (!!) with the new density estimation code enabled to give the lower density areas a blurred effect, increasing the impression of depth-of-field. Increasing the quality will actually prevent the effect from taking place.

Hope ya enjoy it.
Related content
Comments: 7

Eoin [2005-10-10 14:44:44 +0000 UTC]

That is a beautiful fractal, and I'm very impressed by the bluring effect.

I notice slobo777 asks "Is there a forum for swapping maths ideas on flame fractals?" I too would be interested in such a forum as I am currently writing my own flame fractal renderer. Perhaps some of us should setup a forum somewhere.

👍: 0 ⏩: 0

Zueuk [2005-09-09 12:08:20 +0000 UTC]

yikes!

that's just what I've been thinking recently after peeking into Apophysis' render code

👍: 0 ⏩: 0

Kidchaos [2005-09-08 03:14:43 +0000 UTC]

Thumbs up Erik!
A beautiful painterly flame and I dig the blur motion to the dusty areas.
Great work!
Chris
(aka kitchaos)

👍: 0 ⏩: 1

DaFractalist In reply to Kidchaos [2005-09-08 03:47:05 +0000 UTC]

Thanks - coming from the master, that's a fantastic compliment. Have a look around the rest of my gallery, do ya.

👍: 0 ⏩: 0

DaFractalist [2005-09-01 14:22:38 +0000 UTC]

I've posted the original, non-density-estimated version of this image as a scrap for those of you who want to see the exact effect.

👍: 0 ⏩: 0

slobo777 [2005-09-01 09:54:01 +0000 UTC]

That's an interesting effect, and a good looking fractal too (especially for such a low Q setting). I guess at the moment it's kind of a black art to find the sort of flames that would benefit from the effect (though those with "outward" spirals, and other unbounded copy/map transforms seem like a good starting point)?

I'd never have thought of that mod, but now you've desribed it, it's almost obvious. Sign of a true invention, I think

Is there a forum for swapping maths ideas on flame fractals? I have quite a few, some of them are probably dumb or have been done before . . . it would be nice to bounce them off some people who are looking at the code at this level. I simply don't have time to try out code ideas right now, and my C is really rusty.

👍: 0 ⏩: 1

DaFractalist In reply to slobo777 [2005-09-01 11:59:56 +0000 UTC]

It wasn't my idea - Scott/Spot listed it as one of the possible upgrades to the code, and I figured out how to do it. It's not ready for prime-time yet, but it's getting there. As far as finding ones that would benefit - if there's a lot of speckle in Apo, then this would likely help the situation - but only at lower Q values.

👍: 0 ⏩: 0