HOME | DD

datmax — RA2 MOD - Russian flag

#alert #mod #ra2 #red
Published: 2014-10-24 16:23:31 +0000 UTC; Views: 1921; Favourites: 15; Downloads: 10
Redirect to original
Description  
Related content
Comments: 17

GeneralsAlert [2014-10-29 11:22:01 +0000 UTC]

*plays Russian anthem*

👍: 0 ⏩: 1

datmax In reply to GeneralsAlert [2014-10-29 15:21:44 +0000 UTC]

Communism side every time for me

👍: 0 ⏩: 1

GeneralsAlert In reply to datmax [2014-10-29 19:33:09 +0000 UTC]

Yeah XD

👍: 0 ⏩: 1

datmax In reply to GeneralsAlert [2014-10-30 04:00:26 +0000 UTC]

u r welcome  

👍: 0 ⏩: 0

SPACEBOI-SCAPHANDRE [2014-10-29 03:17:41 +0000 UTC]

Oh man I remember the RA2 flags. Back before the days of modding I used to hack the .ini files to allow Flags to be built from the Construction Yard.

👍: 0 ⏩: 1

HufflepuffBadger1978 In reply to SPACEBOI-SCAPHANDRE [2014-10-29 03:28:48 +0000 UTC]

Only problem with that is cancelling construction of a building/unit without a thumbnail picture tends to trigger a crash.

👍: 0 ⏩: 1

SPACEBOI-SCAPHANDRE In reply to HufflepuffBadger1978 [2014-10-29 05:07:56 +0000 UTC]

Good thing Flags for all the countries were already in the game files to begin with.

👍: 0 ⏩: 1

HufflepuffBadger1978 In reply to SPACEBOI-SCAPHANDRE [2014-10-29 05:26:10 +0000 UTC]

Was actually mentioning buildings that doesn't have an avatar in the selection window.

👍: 0 ⏩: 1

SPACEBOI-SCAPHANDRE In reply to HufflepuffBadger1978 [2014-10-29 14:58:40 +0000 UTC]

Actually. It didn't matter, because the game used the RA2 logo as a place holder. It did that for everything except when I hacked gates and sandbags in, and instead used the Tiberian Sun avatars. Weird.

👍: 0 ⏩: 2

RainingBombs In reply to SPACEBOI-SCAPHANDRE [2016-12-16 20:19:45 +0000 UTC]

Hey! a INI editor! you would please help me with some INI editing?

👍: 0 ⏩: 1

SPACEBOI-SCAPHANDRE In reply to RainingBombs [2016-12-16 21:29:58 +0000 UTC]

Sadly I can't. I forgot all the tricks I did back in 2003. Plus, I can't do INI editing anymore or it'll crash the mods I use.

👍: 0 ⏩: 1

RainingBombs In reply to SPACEBOI-SCAPHANDRE [2016-12-16 23:26:50 +0000 UTC]

Aww man, sorry for wasting your time

👍: 0 ⏩: 2

RainingBombs In reply to RainingBombs [2016-12-17 02:08:36 +0000 UTC]

What mod do you got btw?

👍: 0 ⏩: 0

SPACEBOI-SCAPHANDRE In reply to RainingBombs [2016-12-17 01:52:00 +0000 UTC]

Ehh it's okay. My days of hacking ini items in the games are over.

👍: 0 ⏩: 0

HufflepuffBadger1978 In reply to SPACEBOI-SCAPHANDRE [2014-10-29 15:24:17 +0000 UTC]

For the RA2 Allied Missions, I added unique allied units (snipers, tank destroyers, etc.) to gradually appear after Dark Night mission. I even added the Mayan Prism for the final mission though I will either remove it or give it a very huge price tag. The most bizarre unit I ever added would be the nuclear sniper.

👍: 0 ⏩: 1

datmax In reply to HufflepuffBadger1978 [2014-10-29 15:31:58 +0000 UTC]

I dont like your nuclear sniper. The game will be imbalance  .
But i unlocked all unique units for all countries of own side, too. I like them.

👍: 0 ⏩: 1

HufflepuffBadger1978 In reply to datmax [2014-10-29 15:49:28 +0000 UTC]

The nuclear sniper was more of a random experiment I decided to try out in skirmish just to see if it could be done.

👍: 0 ⏩: 0