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Published: 2012-04-18 11:43:31 +0000 UTC; Views: 22990; Favourites: 228; Downloads: 1380
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Description
Assassin's Creed ProtagonistRedesign of character
9153 Triangles
Concept Art: [link]
Wired: [link]
Related content
Comments: 15
Missing-Key [2012-04-19 02:23:06 +0000 UTC]
Wow! this is amazing. ^_^
My one complaint has got to be those shoes... I don't feel like they match the outfit in color or style. The whole design is sleek and reminiscent of the games and then those shoes feel completely out of nowhere - heavy, clunky, and... blue? They feel like more of "shiny megaman future" as opposed to "dark advanced future".
Do you have a blue light pointing directly at them?
Keep in mind that this is a critique from a chick who's in the process of building her second (mildly less crappy) model. So take my opinion for what it's worth - not much. Seriously though, it's freaking awesome.
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davislim In reply to Missing-Key [2012-04-19 05:04:17 +0000 UTC]
yea there is a lighting to emit the scifi lighting
and yea i know the problem for the boot
I've been struggling on it and have no clue of which design fit best
THanks
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Nuunes3 [2012-04-18 14:03:19 +0000 UTC]
Your modeling is amazing. seriousely!
I'm a beginner at maya , but i wish you could help me with 1 question.
I animated a very basic thing and wanted to turn it into an avi or something like that. Wich program should I use to do that?
Damn these models should be put in a futuristic game for the franchise. XD
👍: 0 ⏩: 1
davislim In reply to Nuunes3 [2012-04-18 14:27:12 +0000 UTC]
you could use Maya to render out those frames in your animation into images (png/targa format). Then you use programs like After Effects to composite all those frames into image sequence. Then you render it into avi/mov format.
You can also right click your Time Slider in Maya and choose playblast. But the video quality won't be as good though. It is a viewport video capture.
Hope it helps
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Nuunes3 In reply to davislim [2012-04-18 14:40:00 +0000 UTC]
Helped a lot indeed. ^^ Thanks a ton.
Using maya is really complicated at first but you can do lots of crazy stuff with it. I hope I can be half as good as you.
Challenge accepted.
👍: 0 ⏩: 0
davislim In reply to Guiga-Sama [2012-04-18 11:51:46 +0000 UTC]
Maya for Model, Photoshop for texturing, marmoset toolbag for rendering
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