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Published: 2012-04-18 11:45:40 +0000 UTC; Views: 18007; Favourites: 192; Downloads: 572
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Description
Assassin's Creed ProtagonistRedesign of character
9153 Triangles
Concept Art: [link]
Wired: [link]
Related content
Comments: 30
CosplayersforLife [2014-04-28 06:31:04 +0000 UTC]
Hey, I'm planing on making this into a costume for comic-con! Can I have your permition to use your design to make the costume? I dont want to take credit of something thats not mine
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davislim In reply to CosplayersforLife [2014-04-28 07:38:24 +0000 UTC]
Yea sure go ahead Just credit me if you took a photo of it
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CosplayersforLife In reply to davislim [2014-05-04 15:08:07 +0000 UTC]
OK sounds good And I will
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afroline [2013-05-21 17:42:26 +0000 UTC]
U HAVE TO BE A CHARACTER DISINER!!!!THE WORLD NEEDS U
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davislim In reply to afroline [2013-06-08 12:25:18 +0000 UTC]
I hoping there is a space for me Haha
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trainguy5555 [2013-02-01 06:50:39 +0000 UTC]
see if ubisoft will put him into a game or something cuz that wiuld be friking epic to the max for the win
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Recklessbro [2012-11-21 22:52:49 +0000 UTC]
Hey mate, this is some incredible work! very impressive! is there any chance i could obtain a project design file off you so i can actually create a physical 3D model of this ? Would really love to construct something as magnificent as this!
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Recklessbro [2012-11-21 22:47:58 +0000 UTC]
Hey Mate, Just for Starters this model is incredible! very nice work, any chance i could obtain a project and design file off you ? i'd really like to make this into a physical 3D model in itself
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Perleuse [2012-09-15 21:52:54 +0000 UTC]
Can somebody please tell me why I'm suddlenly thinking about Companions Cubes.
WHY.
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davislim In reply to Perleuse [2012-09-16 05:30:11 +0000 UTC]
im guessing the color combination
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itburnes [2012-08-13 13:51:50 +0000 UTC]
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Graphic--Ops [2012-04-24 22:55:42 +0000 UTC]
wow that is indeed awesome!
it'd be cool if we could MOD the AC games to play as this character...
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davislim In reply to Graphic--Ops [2012-04-30 06:21:50 +0000 UTC]
yea but then my model needa be abit higher in detail to perform better animations...
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Graphic--Ops In reply to davislim [2012-04-30 23:32:05 +0000 UTC]
that wont be hard to do XD
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davislim In reply to DANJAMESV [2012-04-24 15:30:37 +0000 UTC]
Maya for modelling, Photoshop for texturing and Marmoset toolbag for rendering
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DarthDestruktor [2012-04-20 16:42:51 +0000 UTC]
Desmond miles in his 60'?
Gret, but for me, too flashy. Those lights...
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davislim In reply to DarthDestruktor [2012-04-22 14:59:24 +0000 UTC]
Might not be the same guy...
Well maybe a little but I wanted lights
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100chihuahuas [2012-04-20 01:04:46 +0000 UTC]
You could probably drop the glow maps down to 512x512 to save some texture memory. Very nice!
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davislim In reply to 100chihuahuas [2012-04-20 07:16:17 +0000 UTC]
yea true....but that doesn't comes in my mind at that moment...
will take note...
thanks
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