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DCLeadboot — Target Practice

Published: 2007-03-21 20:19:02 +0000 UTC; Views: 3091; Favourites: 23; Downloads: 84
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Description This will be my final test program for now.
I have taken the bombs yet another step further. You can now fire them from a cannon!

Use the arrow keys to set your angle and velocity (this took a bit of fuzzy maths to work right)
Press the Space bar when you are ready to shoot.
You can also click the five buttons on the left (or use keys 1 - 5) to change the border effects.

And while you're playing with my cannon, see how many targets you can hit!
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Comments: 104

DCLeadboot In reply to ??? [2010-10-11 15:59:41 +0000 UTC]

Yeah, kind of a known bug that comes up if you manage to score a double-kill with one shot there.
And of course, the target placement is random.

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Excalibur-T005 In reply to DCLeadboot [2010-10-11 20:12:44 +0000 UTC]

Well, is it really a bug if it makes sense?

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DCLeadboot In reply to Excalibur-T005 [2010-10-11 20:16:38 +0000 UTC]

. . . I don't know...

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Excalibur-T005 In reply to DCLeadboot [2010-10-12 01:38:17 +0000 UTC]

Another cool thing I found is that, if you set the walls to any setting but Concrete, set the Velocity to 100%, and keep turning the gun and firing rapidly, you get an experience rather like what machine-gunners got during World War I - that is, you're shooting fish in a barrel, it feels awesome, but your accuracy is terrible.

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DCLeadboot In reply to Excalibur-T005 [2010-10-12 08:56:20 +0000 UTC]

Heh, yeah - part of this prototype's purpose was to let me test out the walls... including Flubber!

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Excalibur-T005 In reply to DCLeadboot [2010-10-12 21:59:52 +0000 UTC]

There's actually a fun game of Russian Roulette you can play on the Cannon Wars game - set the walls to Wrap-Around, use Super Nukes, set the winds at "Hurricane", point the cannons straight up, set the velocity to 100%, and shoot.

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DCLeadboot In reply to Excalibur-T005 [2010-10-13 00:47:06 +0000 UTC]

Heh, heh... there's an idea!
Often, at the end of "no wind" game, I'd shoot a nuke straight up - of course, it comes straight down!

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Excalibur-T005 In reply to DCLeadboot [2010-10-13 02:52:16 +0000 UTC]

In order to perfect the Russian Roulette, I had to use the laser to set the cannons to the proper velocity without doing damage in the first round. Once all of the cannons matched, I just launched all eight Nukes and waited.

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DCLeadboot In reply to Excalibur-T005 [2010-10-13 07:50:25 +0000 UTC]

Who won?

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Excalibur-T005 In reply to DCLeadboot [2010-10-13 21:43:16 +0000 UTC]

The first run of it was a perfect metaphor for actual nuclear warfare - nobody won.

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DCLeadboot In reply to Excalibur-T005 [2010-10-13 23:37:11 +0000 UTC]

Heh, figures...

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Excalibur-T005 In reply to DCLeadboot [2010-10-14 01:20:58 +0000 UTC]

After that the winners were pretty random.

By the way, you know how occasionally the game comes up with perfectly flat terrain? Very easy to mop up with a Laser in that kind of situation.

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DCLeadboot In reply to Excalibur-T005 [2010-10-14 15:39:54 +0000 UTC]

I made a few basic generic terrain types, using the brush tool, that the game chooses randomly on start-up - of course, that included the nearly flat one!
And indeed, I know how easy it is to clean up those rounds with a laser-cannon... provided the angle is absolutely right, of course! Glancing shots only cause partial damage.

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Excalibur-T005 In reply to DCLeadboot [2010-10-14 22:35:59 +0000 UTC]

Also, the laser can be kind of a jerk move if you set the power just right. More than once I've left a CPU with exactly 1% health left. Only once has that CPU come back to kill me.

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DCLeadboot In reply to Excalibur-T005 [2010-10-15 08:46:43 +0000 UTC]

I wouldn't have thought a CPU could kill anybody else with his health at 1%, since that would keep his velocity down to a bare minimum.
Usually, when cannons are down to that kind of level, they can do little more than commit hara-kiri!

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Excalibur-T005 In reply to DCLeadboot [2010-10-15 22:18:03 +0000 UTC]

The wind was pretty strong, so it carried the bomb over to my cannon.

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DCLeadboot In reply to Excalibur-T005 [2010-10-15 23:06:06 +0000 UTC]

Whoa... talk about bad luck!

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Excalibur-T005 In reply to DCLeadboot [2010-10-15 23:35:21 +0000 UTC]

Eh, it was entertaining.

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taz432166 [2009-07-02 10:22:01 +0000 UTC]

sweet!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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DCLeadboot In reply to taz432166 [2009-07-02 11:33:12 +0000 UTC]

Heh, thanks very much!

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Cinos-the-Ferret [2009-07-01 17:51:17 +0000 UTC]

this is so cool! i could play on it for ages! ^_^

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DCLeadboot In reply to Cinos-the-Ferret [2009-07-01 18:54:10 +0000 UTC]

Heh, cool! Thanks very much!

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Cinos-the-Ferret In reply to DCLeadboot [2009-07-01 19:07:59 +0000 UTC]

no problem! ^^ by the way i was looking at some of your other flash stuff and there really good, i cant wait to see more from you so im gonna watch you!!

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DCLeadboot In reply to Cinos-the-Ferret [2009-07-02 13:15:08 +0000 UTC]

Thanks a lot! I'd better get on with it, then!

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Cinos-the-Ferret In reply to DCLeadboot [2009-07-02 13:27:00 +0000 UTC]

yay!

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BruBadger [2009-04-03 15:28:57 +0000 UTC]

Nice work! I wouldn't have expected this sort of thing to appear on deviantART.

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DCLeadboot In reply to BruBadger [2009-04-03 16:17:27 +0000 UTC]

Thanks very much!
Yeah, I know there are a few interactive Flash animations and games here anyway, but I've only really "experimented" myself.

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WindyCityPuma [2008-07-10 05:11:09 +0000 UTC]

Awesome game!

"While you're playing with my cannon..." XD

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DCLeadboot In reply to WindyCityPuma [2008-07-10 08:44:16 +0000 UTC]

Thanks very much! Good practice for Cannon Wars, too...

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Axquirix [2007-08-28 11:36:26 +0000 UTC]

I use it as a machine gun sort of thing!

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DCLeadboot In reply to Axquirix [2007-08-28 12:02:06 +0000 UTC]

That gives some interesting results... especially on Wrap-Around...

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Axquirix In reply to DCLeadboot [2007-08-29 08:49:23 +0000 UTC]

yup! then I tried sniping. Overall, an excellent game (which I guess led to the creation of cannon wars?)!

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DCLeadboot In reply to Axquirix [2007-08-29 09:02:00 +0000 UTC]

This was the prototype, yes!

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Axquirix In reply to DCLeadboot [2007-08-29 11:32:17 +0000 UTC]

Have u ever thought of doing 1 with moving targets? either side-to-side or towards u, at various speed, possibaly with customisable cannons (like here, a medievil cannon, a star wars laser cannon thingy, and others), targets (here, tie fighters, and stuff) and backgrounds (space and underwater and stuff)?

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DCLeadboot In reply to Axquirix [2007-08-29 11:47:22 +0000 UTC]

I hadn't thought of that... but good ideas...

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Axquirix In reply to DCLeadboot [2007-08-30 09:39:18 +0000 UTC]

glad to be of assistance!

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Axquirix In reply to DCLeadboot [2007-08-29 09:18:10 +0000 UTC]

cool!

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d3vianc3 [2007-07-04 08:48:15 +0000 UTC]

wow

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DCLeadboot In reply to d3vianc3 [2007-07-04 10:13:38 +0000 UTC]

Heh, heh...

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Crosell [2007-03-30 14:11:13 +0000 UTC]

This game is a lot of fun . I got accuracy to 110% from destroying multiple targets with one shot a few times .

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DCLeadboot In reply to Crosell [2007-03-30 14:42:56 +0000 UTC]

Aha, you have found the weakness in my accuracy code!
Thanks! Glad you enjoyed the game!

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Luke-the-F0x [2007-03-24 17:15:10 +0000 UTC]

very kewl target prctice mate, seems to be never-ending. And i found a way how to hit the harder targets. You select wrap around and shoot it to the left and before it hits the ground, quickly switch to flubber.
nice 1 mate.

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DCLeadboot In reply to Luke-the-F0x [2007-03-24 23:46:31 +0000 UTC]

Crafty trick...
Yeah, the targets are programmed to reset themselves indefinitely... just keep shooting till you've had enough, basically.

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jsilver951 [2007-03-24 07:30:53 +0000 UTC]

is the .fla available for those that would like to see a working template ...

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DCLeadboot In reply to jsilver951 [2007-03-24 09:16:27 +0000 UTC]

I usually keep all my .fla's stored. When I'm finished with them, they go into a zip folder, leaving just the swf to play at my whim.

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solki-son [2007-03-23 17:21:05 +0000 UTC]

WWWWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOWWWWW WWWWWWWWWW!!!

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DCLeadboot In reply to solki-son [2007-03-23 17:25:19 +0000 UTC]

My first impression when I discovered those cool ActionScripts...

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solki-son In reply to DCLeadboot [2007-03-24 12:49:04 +0000 UTC]

were did u get them?

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DCLeadboot In reply to solki-son [2007-03-24 13:06:19 +0000 UTC]

Through FlashKit.com. There were tutorials there to help me understand them and I built on them.
First it was the duplicateMovieClip() and removeMovieClip() commands, and then attachMovie()

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Drunk-Alien [2007-03-22 15:10:57 +0000 UTC]

Awesome!

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