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Published: 2014-12-19 10:47:33 +0000 UTC; Views: 4260; Favourites: 184; Downloads: 18
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Description
This one took days. Ashy666 did the background and helped me out greatly with ideas for shading and lighting!I like these little guys. Except when they build sentries and be evil. ._. Mvm is so addicting.
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Comments: 18
MrDataTheAwesome [2017-11-08 20:25:52 +0000 UTC]
WHOAOAAOAAOAO I love all the heavy line work and hard shading!
Beginneratart Β COME LOOK
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Beginneratart In reply to MrDataTheAwesome [2017-11-09 00:23:52 +0000 UTC]
OH SNAP NICE!!!!!!!!!
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PeeriePeppermint [2015-03-30 12:53:47 +0000 UTC]
I have his head on my rifle!
really nice work :3
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Trolmaster [2015-03-16 13:03:37 +0000 UTC]
Β <("Whoooowee, would ya look at that!" Β "Nice goin', pardner!" )
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Hermit9081 [2015-02-22 07:31:47 +0000 UTC]
Drawing detailed machines is rather intimidating to me, got any tips?
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DefectiveThylacine In reply to Hermit9081 [2015-02-22 08:50:19 +0000 UTC]
Sure thing. ^^ It helps to look real close at what you are drawing (if it is something that exists, like a model in game, or a real life object.) I find it helpful to look at real-life machines. Like anything hydraulic. Like mechanical structures and vehicles used in construction and in factories. Though that's just me. You might find an interest in clockwork or other types of mechanical things. Google images is your friend when it comes to referencing real life mechanical objects for use in your art.
(Though for this one, I directly referenced the tf2 robot engie. This too has a lot of references on google, the tf2 wiki, and looking at the model in gmod/sfm if possible.)
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Aurelana-Templario [2015-01-31 13:36:13 +0000 UTC]
O_O thats looks so profesional *Q* I love it Β
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iamversatility [2014-12-19 22:17:35 +0000 UTC]
Wow I really love your style! Do you by chance take requests? I would love to get something done by you
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DefectiveThylacine In reply to iamversatility [2014-12-21 00:29:35 +0000 UTC]
D: Sorry. I don't really because I rarely ever draw like this. And I procrastinate so much. ._.
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