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DefilerRulez91 β€” SC2 Wings of Liberty Campaign Tech Guide Brutal

#brutal #difficulty #guide #liberty #marine #sc2 #starcraft #starcraft2 #terran #thor #wol #wingsofliberty #mercenaries #tutorial #sciencevessel
Published: 2016-04-04 22:55:08 +0000 UTC; Views: 56186; Favourites: 25; Downloads: 135
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Description BRUTAL TECH FOLDERΒ defilerrulez91.deviantart.com/…
A guide to show you which upgrades/researches/mercenaries are bad, good or mediocre to complete the campaign on Brutal, so you won't waste your precious credits
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Comments: 12

Dhodho78 [2020-03-24 04:40:23 +0000 UTC]

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DefilerRulez91 In reply to Dhodho78 [2020-03-24 14:36:39 +0000 UTC]

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47ness [2016-07-14 05:13:29 +0000 UTC]

SeemsGood.


I still can't get over how weird it is there's an actual person inside the Missile Turret though.

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DefilerRulez91 In reply to 47ness [2016-07-14 07:34:20 +0000 UTC]

Thanks, keep in mind that coop missions have a whole different meta btw... I will also write one for nova covert ops when all the packs will be released... I bet the man on missile turret is on the basement, otherwise he would puke on the monitors all days... He already have to deal with these pesky mutalisks, just let him work on peace

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redlerred7 [2016-04-05 01:21:56 +0000 UTC]

This is pretty good for general army though I myself use tech you'd consider useless or less than ideal. I've found that the most fun I have playing WoL is using really cheesy strats for completing missions. For example, in Maw of the Void, you can drop-pod four to five cloaked ghosts on the objective and have them nuke at their feet. It completes a normally 40 minute mission in 10 minutes.

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DefilerRulez91 In reply to redlerred7 [2016-04-05 02:22:55 +0000 UTC]

So you are fool enough to use bio on later missions! You have my respect! That's a great strategy and really inventive, i give it a 8.5/10. Generally Drop Pods as i said are not a bad upgrade, but only if you are using bio on later missions, especially "All-in", and we all know that you gotta have the balls to do it, between Kerrigan AoE and the armies to deal with. Anyway i posted too a nice strategy to use drop pods, on the first char mission, drop a bunch of bio on the dominion pods and they will have instantly your attack/defence upgrades and extra units to can kill the assaults. As you said is a guide for a general army, not a guide for each mission... I on't think i really want to do a guide for almost 80 missions, there is already youtube for that, but there is not a guide so clear about the campaign tech on youtube or on any website i checked, even worse there are no guides about legacy of the void campaign tech :/

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redlerred7 In reply to DefilerRulez91 [2016-04-05 03:08:43 +0000 UTC]

Hey, bio is highly versatile and has the highest dps out of everything you could possibly make. Plus, you don't need vision for drop pods, making them extremely effective.

Gates of Hell, drop-pod three to four ghosts at Warfield's entrenched position and make helions until you reach 100 army supply. Reach the check point, drop the nukes on the Nydus, win the mission in less than 10 minutes.

Shatter the Sky, drop pod a single marine on the south eastern platform and have it attack the objective. In 3 minutes it will kill the objective while you work on the other two platforms.

All In (Nydus) mostly just building placement. Two columns of bunkers on either side of the raised terrain holding the keystone. Siege Tanks and patrolling SCVs in between. Drop a huge bio-ball of 40 marines and medics on the raised terrain to deal with Kerrigan. She has an ability like hardened shields which makes low damage high dps units ideal for taking her out. She one-shots every unit but has a slow attack speed so cutting her off before she gets to your tanks will make her waste time killing marines. As for the Psi-storm, just micro out of it and they'll survive with around 10 hp. Rebuild your bioball until next kerrigan attack

But yeah, generally speaking Tech Reactors are better than drop pods.

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ChaosMiles07 [2016-04-04 23:21:18 +0000 UTC]

I needed this! Thanks, Def!

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DefilerRulez91 In reply to ChaosMiles07 [2016-04-05 00:16:49 +0000 UTC]

It was a pleasure, this took dozens of Β hours to make (a bit because my main language is not english), but it was from 2010 that i dreamed to do this When Nova Covert Ops will be fully published i will do a guide also for that
Should i do this also for Coop Missions? I don't really know, on that you have only to spend money, not to choose, also my suggestion would be outdated after few balance patches

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ChaosMiles07 In reply to DefilerRulez91 [2016-04-05 01:47:57 +0000 UTC]

They won't rebalance the campaigns, unless something gets REALLY broken. Co-Op mission, not sure. Technically, Blizzard can keep coming out with new commanders and missions indefinitely, so that might not be necessary.

Perhaps commander combinations? "If you are Raynor and your ally is Kerrigan..."

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DefilerRulez91 In reply to ChaosMiles07 [2016-04-05 02:15:02 +0000 UTC]

Well the campaign actually ha one single balance change, the Aiur zealot went from 2 attacks with 8 damage each, to 1 attack with 16 damage, because on the forums everyone whined that his singletarget damage sucks because of the AoE spell he auto trigger every time

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ChaosMiles07 In reply to DefilerRulez91 [2016-04-05 03:15:30 +0000 UTC]

Yeah, that was one important example.

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