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dekdev — Environment Composition Training

Published: 2013-03-21 23:49:53 +0000 UTC; Views: 993; Favourites: 3; Downloads: 3
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Description Working on my composition / perspective skills
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Comments: 3

Metalurmancer [2013-03-22 11:06:54 +0000 UTC]

Seriously into this, and esoteric city environments in general, stuff that piques interest and formulates questions like "how did who or what build this in such a way?". This is amazing, can get some wicked ideas just staring into the fade, like what might be beyond.

I gotta ask though, you don't have to answer me specifically: This looks like 2-point or 3-point perspectives I'm guessing? How did you take those drawing formats and make this? Was it just done from the ground up, did you use construction lines...? Sorry if it's prying but this is just magnificent.

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dekdev In reply to Metalurmancer [2013-03-22 14:03:42 +0000 UTC]

Hi, thank you for your comment! Its nice to hear someone can get that much out of it. I still think it looks to vague, not enough definition in terms of shading. But I will train some more and get better, hopefully!
This was done with a simple 2 point perspective. All verticals are just parralel, except for the foreground elements where I cheated a little to add a more dramatic look - not sure if this is a good thing to do.
I used some basic construction lines on a extra layer, and then I started painting freehand over it. Not so much time spent to get every single thing correct in perspective, just the big shapes. The details are mostly just approximated into the perspective. Hope it helps!

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Metalurmancer In reply to dekdev [2013-03-23 00:15:29 +0000 UTC]

Cheers! Yeah, I've been trying myself to get perspectives right for a landscape, mainly sci-fi, but I always do the wrong thing first like detail and not the main shapes *facepalm*. But, yeah this really does help, I appreciate it!

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