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Published: 2011-12-03 22:20:44 +0000 UTC; Views: 4850; Favourites: 74; Downloads: 63
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Description
create low and high poly mesh (rocket luncher unit) in maya and zbrushbaking Ambient Occlusion texture map
create a very simple diffuse texture and specular texture
bulding shaders in unreal udk for showing up at the scene
rocket launcher rendered out of Marmoset Engine
rocket luncher based of the concept from massive black volume one art book / Red Faction: Guerilla
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Comments: 6
sevenofeleven [2011-12-08 11:31:28 +0000 UTC]
When the activation light is on, you are hosed.
Have a nice day!
Looks great.
👍: 0 ⏩: 0
RealTimeBrush [2011-12-04 17:18:09 +0000 UTC]
Very nice piece of work, a great fps prop.
The whole unit could be a large ballistic rocket launcher protected by a pair of integrated chain guns. Rocket launcher with dual chainguns ... sounds good to me!
👍: 0 ⏩: 1
tosbin In reply to RealTimeBrush [2011-12-04 18:25:04 +0000 UTC]
Rocket launcher with dual chainguns , Yes thats a very good name fot It"
👍: 0 ⏩: 0
RavenInTheSnow [2011-12-04 13:11:34 +0000 UTC]
so why does it have gatlin guns instead of rockets?
👍: 0 ⏩: 1