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DennisH2010 — how to make realistic grass for cycles

Published: 2011-12-20 21:47:09 +0000 UTC; Views: 5817; Favourites: 62; Downloads: 232
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Description here is a tutorial I made on how to render particles grass using cycles in blender
.blend Download:
[link]

Traevaine traevaine.com
Panthera Game Project

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created with Blender 2.62 ^ ^
[link]
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Comments: 20

mymilkiaen [2017-01-10 01:24:13 +0000 UTC]

Thanks for the tut! It has nice and exact explanations as well as just a good teaching flow. Making some good brain-connections here for understanding this subject : )

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PeterUtasUtinek [2014-01-02 16:33:59 +0000 UTC]

Thx Dennis it is short and simple well done

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mtalhalodhi [2012-04-15 03:06:35 +0000 UTC]

thanks this was really helpfull,

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rocknroll93 [2012-02-11 08:11:49 +0000 UTC]

nice work!

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DennisH2010 In reply to rocknroll93 [2012-02-13 19:30:36 +0000 UTC]

Thank you very much

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xcho20 [2011-12-21 20:45:03 +0000 UTC]

nice!

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DennisH2010 In reply to xcho20 [2012-02-13 19:32:47 +0000 UTC]

thank you ^ ^

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carlfoxmarten [2011-12-21 08:59:09 +0000 UTC]

Impressive effect!

I'll have to try this myself sometime soon.

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DennisH2010 In reply to carlfoxmarten [2012-02-13 19:31:20 +0000 UTC]

yes it is ^^

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jackdude180 [2011-12-21 01:51:52 +0000 UTC]

very nice

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DennisH2010 In reply to jackdude180 [2012-02-13 19:31:29 +0000 UTC]

thanks

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jackdude180 In reply to DennisH2010 [2012-02-14 05:57:56 +0000 UTC]

no problem

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DennisH2010 In reply to jackdude180 [2012-03-12 12:49:16 +0000 UTC]

^^

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Winggal [2011-12-21 01:46:24 +0000 UTC]

Nice! thanks dude

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DennisH2010 In reply to Winggal [2012-02-13 19:32:19 +0000 UTC]

no problem

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RealTimeBrush [2011-12-20 22:06:42 +0000 UTC]

Excellent work, the grass is looking really good

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DennisH2010 In reply to RealTimeBrush [2012-03-12 08:48:34 +0000 UTC]

thanks, just wanted to ask was the tutorial to understand?

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RealTimeBrush In reply to DennisH2010 [2012-03-14 23:39:55 +0000 UTC]

Yes it was fairly easy to follow I personally like image tutorials, there were a few things I had to play around with though.

I found it necessary to make the grass template objects 0,0,0 rotation as well as 1,1,1 scale (as I modelled my grass from an extruded plane that was rotated)

I also found it best to use a 'plane' for the ground, the impression is given from your tutorial that this is a cube which I found caused grass to pop out from all faces.

When the ground was subdivided and made to undulate I found that lower tangent values were working better too.

Simple sample: [link]

It is very effective and simple for grass

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DennisH2010 In reply to RealTimeBrush [2012-03-15 07:37:38 +0000 UTC]

Thank you very much, I like constructive feedback

You're right, a plane is definately better than a cube, that's a mistake in the beginning of the tutorials, I thought it shows earth floor well.

It can occur error when the template object, is not 1.1.1, I just wanted to say.

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DennisH2010 In reply to RealTimeBrush [2012-02-13 19:32:39 +0000 UTC]

thx

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