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Published: 2011-12-20 21:47:09 +0000 UTC; Views: 5817; Favourites: 62; Downloads: 232
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Description
here is a tutorial I made on how to render particles grass using cycles in blender.blend Download:
[link]
Traevaine traevaine.com
Panthera Game Project
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created with Blender 2.62 ^ ^
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Comments: 20
mymilkiaen [2017-01-10 01:24:13 +0000 UTC]
Thanks for the tut! It has nice and exact explanations as well as just a good teaching flow. Making some good brain-connections here for understanding this subject : )
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carlfoxmarten [2011-12-21 08:59:09 +0000 UTC]
Impressive effect!
I'll have to try this myself sometime soon.
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RealTimeBrush [2011-12-20 22:06:42 +0000 UTC]
Excellent work, the grass is looking really good
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DennisH2010 In reply to RealTimeBrush [2012-03-12 08:48:34 +0000 UTC]
thanks, just wanted to ask was the tutorial to understand?
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RealTimeBrush In reply to DennisH2010 [2012-03-14 23:39:55 +0000 UTC]
Yes it was fairly easy to follow I personally like image tutorials, there were a few things I had to play around with though.
I found it necessary to make the grass template objects 0,0,0 rotation as well as 1,1,1 scale (as I modelled my grass from an extruded plane that was rotated)
I also found it best to use a 'plane' for the ground, the impression is given from your tutorial that this is a cube which I found caused grass to pop out from all faces.
When the ground was subdivided and made to undulate I found that lower tangent values were working better too.
Simple sample: [link]
It is very effective and simple for grass
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DennisH2010 In reply to RealTimeBrush [2012-03-15 07:37:38 +0000 UTC]
Thank you very much, I like constructive feedback
You're right, a plane is definately better than a cube, that's a mistake in the beginning of the tutorials, I thought it shows earth floor well.
It can occur error when the template object, is not 1.1.1, I just wanted to say.
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