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DerekLaufman — BulletAge spider design.

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Published: 2014-09-17 11:56:45 +0000 UTC; Views: 4660; Favourites: 48; Downloads: 117
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Description

Enemy design breakdown process for my upcoming game BULLETAGE. Coming in 2015. 

See more on my Art of Bullet Age blog! www.tumblr.com/blog/artofbulle… Think of it as an ART OF BOOK in "real time". 

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Comments: 9

Scarrillo [2014-09-18 18:14:26 +0000 UTC]

I really love your ART OF Tumblr concept for your game.. keep it up! Thanks for sharing.

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DerekLaufman In reply to Scarrillo [2014-09-19 13:19:38 +0000 UTC]

Thank you!

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anm0513d1 [2014-09-17 17:50:28 +0000 UTC]

Awesome work! Are your final designs vector?

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DerekLaufman In reply to anm0513d1 [2014-09-17 19:56:10 +0000 UTC]

Nope... Hand drawn on a cintiq

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CyberWyld In reply to DerekLaufman [2014-09-17 22:20:11 +0000 UTC]

Been working on a game myself doing the art hand drawn that way too. I loathe almost every vector program I've tried. What are you guys animating with?

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anm0513d1 In reply to CyberWyld [2014-09-18 05:25:56 +0000 UTC]

I've used Flash to animate game assets in the past. I think I want to check out Spine like Derek mentioned. I've heard someone else mention that software before so I think I might test it out.

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DerekLaufman In reply to CyberWyld [2014-09-18 00:40:30 +0000 UTC]

Spine! It's the best animation program i've ever used. esotericsoftware.com/

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CyberWyld In reply to DerekLaufman [2014-09-18 18:09:59 +0000 UTC]

So glad to hear this! The game I'm working on they are using spine as well. I'm gonna buy it next week and start learning it myself. Thanks for the reply. Your game is looking great !

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DerekLaufman In reply to CyberWyld [2014-09-19 13:20:34 +0000 UTC]

Good luck! Make sure to watch their tutorials. I'm thick headed so I needed to watch them 4-5 times to get all that info in 

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