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Published: 2020-09-19 08:53:51 +0000 UTC; Views: 447; Favourites: 5; Downloads: 0
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Description
The Shrode is a dangerously powerful anomaly. Thought to be impossible in conventional reality, it forms and perpetuates solely in the environment of Phantom Hell. Like the Aurora Bat and Phantom Worm , the Shrode is practically a demon of the region, universally recognized by most sapient lifeforms and as species, immune to the ever-transient whims of its environment. The Shrode differs from the previous two in that it is technically not alive. It is, if anything, a rift in the realm's flimsy faux-reality. Its name is a mangling of "Schrödinger", based on his theory of uncertain outcomes.Shrodes spend their existences moving lazily through the shifting scape of Phantom Hell, stopped by no obstacles, and only changing course of their own mysterious whims. Due to the uncoordinated nature of the realm (and thus any complex societies within), it is impossible to know if individual Shrode's exist forever. No Shrode has ever been seen generating or vanishing, but Shrodes have been found in suddenly and without warning, implying generation or teleportating can take place.
The Shrode itself has no density or mass, appearing as nothing but a spherical distortion in space. However, this distortion speeds up the rate of mutation of any objects close to or within the sphere, with exponentially faster increases towards the center. This would typically only be a problem for biological organisms, but Phantom Hell is build on the foundation of mutating elements. Given time, almost any given aspect of its framework can transform, evolve, or degrade, from the lifeforms, to the materials, to the colors, and more. Because of this, the Shrode is always bursting with various potential structures as even the air itself mutates, and any solid or liquids it moves into have an equal chance of shifting. A Shrode is only consistent in its inconsistency, and crackles with energy, writhes with tendrils, blooms over in fungal growths, glows with runic heat, and a myriad other possibilities in ever-shifting tandem. Standing around a Shrode increases an individuals mutation chance, though not uniformly, and moving too close to the center of the sphere exacerbates this uneven mutation. Standing outside of a Shrode and stick your hand in, and what you pull back out may no longer be yours, or solely connected to you. Walk through a Shrode, and what emerges won't be you, or likely wholly anything else.
The materials closer to the Shrode's center mutate in a dizzyingly faster array, eventually changing at such breakneck speed they approach a state of mutating as every possible thing simultaneously. In the core of a Shrode, objects practically exist in all states at once. Phantom Hell does not seem to know how to represent this - its "code" intrinsically unable to determine how the summation of all outcomes should be rendered. As a result, the realm causes the center of a Shrode to flicker between white and black, waffling between the ultimatum that all things at once is the obliteration of each one (white) or the congealment of each one (black). This is ironically one of the few constants of Shrodes. Beneath their nightmarish exterior, they will always flicker, like powerful and unstable bulbs.
The Shrode does not affect Aurora Bats and Phantom worms. Likewise, they are unable to affect it, only what it produces.