HOME | DD

Published: 2010-05-10 14:01:32 +0000 UTC; Views: 4675; Favourites: 132; Downloads: 99
Redirect to original
Description
This is a liquid simulation test that i did for my current project at college.It was made in Maya 2010 and I used 31,322 nParticles to create the fluid effect. Overall the animation took 4 hours 24 minutes to render out which is quicker than i was expecting
I'm really happy with how it turned out in the end
Enjoy
Related content
Comments: 42
DraconiumManga [2010-05-10 14:43:20 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
First impressions were very positive, at first glance the water behaves very realistically and is visually impressive. My only real criticism of the water its self is that it appears to split into large globules, as opposed to small drops (I feel this is probably more down to the number of particles used, thirty one thousand still gives me a headache trying to work out the scale of collision detection involved). If possible, could you reduce the maximum size of a particle?
My only other concern is a lack of reference with the two walls, perhaps adding a checker board pattern to them to give a better sense of perspective. (Or it might just be me, judge for your self.)
Apart from those two points, it looks great. Keep up the good work, and I hope you got a good mark for this.
👍: 0 ⏩: 1
DEVlANT In reply to DraconiumManga [2010-05-10 19:44:06 +0000 UTC]
thanks for the feedback
yer, some of the particles are a little big, i tried making them smaller but found that the volume of water wasn't big enough and that it was more of a trickle than a flood instead it uses random particle sizes (with a max and min size) that's why some form big globules
as for the walls, i just wanted to keep them blank so the main focus was on the water
thanks again
👍: 0 ⏩: 1
DraconiumManga In reply to DEVlANT [2010-05-10 20:03:02 +0000 UTC]
You know, if your school is anything like any of the schools I've been to, why not ask the technicians if you could borrow a computer room to render frames on. Twenty or thirty computers would let you ramp up the number of particles AND cut down render time (unless you REALLY ramp up the number of particles ).
👍: 0 ⏩: 1
DEVlANT In reply to DraconiumManga [2010-05-10 20:14:59 +0000 UTC]
my college is shitty and only have the limited version of maya 8.5 ¬_¬ so i can't use particles at college so i have to do it all at home :/
and my computer is 4x the speed of the ones at college anyway (it's not 30x but it's ok
)
👍: 0 ⏩: 1
DraconiumManga In reply to DEVlANT [2010-05-10 20:48:48 +0000 UTC]
That is shitty... I wonder if maya do a turnkey render system? *starts plotting*
👍: 0 ⏩: 0
SelenaRH [2010-08-10 21:08:08 +0000 UTC]
No offence, but the "liquid" looks to be more of a thick gel than a watery substance.
👍: 0 ⏩: 0
gimmyfood In reply to DEVlANT [2010-06-17 13:20:16 +0000 UTC]
Yay That's what I'm using!
How big are the files before rendering etc? Can you pass the rendering job to a graphics card?
👍: 0 ⏩: 1
DEVlANT In reply to gimmyfood [2010-06-17 13:26:33 +0000 UTC]
The files before rendering only come to a few Mb, but all the processing is done on the CPU, you can't render studd in maya using the graphics card
👍: 0 ⏩: 1
gimmyfood In reply to DEVlANT [2010-08-05 09:18:44 +0000 UTC]
You need an i7-970 That should make it quicker!
👍: 0 ⏩: 1
gimmyfood In reply to DEVlANT [2010-08-05 09:35:33 +0000 UTC]
Same I'll get there one day dammit!
👍: 0 ⏩: 1
DEVlANT In reply to gimmyfood [2010-08-05 12:33:03 +0000 UTC]
my brother got a new computer the other day, it worked for 20min then the power suply blew up
👍: 0 ⏩: 1
gimmyfood In reply to DEVlANT [2010-08-06 12:34:47 +0000 UTC]
BWahahahahhaha That's a fail and a half.
I'm assuming he was pretty pissed? Was he overclocking it?
👍: 0 ⏩: 1
DEVlANT In reply to gimmyfood [2010-08-06 12:41:38 +0000 UTC]
he was pretty miffed, he hadn't over-clocked it and he wasn't even running anything that was processor heavy
👍: 0 ⏩: 0
pkpg [2010-05-14 20:52:37 +0000 UTC]
...For the first time EVER, a deviation lagged my computer...
👍: 0 ⏩: 0
ZarinStar [2010-05-10 22:19:30 +0000 UTC]
Pretty good but the drops just need to be a tad smaller
👍: 0 ⏩: 0
feester [2010-05-10 19:38:22 +0000 UTC]
i need a wee now
this is amazing i hope you get top marks for your project
👍: 0 ⏩: 0
Tzupy [2010-05-10 19:00:35 +0000 UTC]
looks more like jelly than water and it shouldn't slow down so much at the end =/
👍: 0 ⏩: 1
DEVlANT In reply to Tzupy [2010-05-10 20:01:01 +0000 UTC]
i think it looks more like hair gel
👍: 0 ⏩: 1
Tzupy In reply to DEVlANT [2010-05-11 18:28:16 +0000 UTC]
yeah, prolly. never used any so i'm not sure how it is xD
👍: 0 ⏩: 0
Tzupy In reply to SurvivorFTW [2010-05-10 18:57:56 +0000 UTC]
read artist's comments: "It was made in Maya 2010"
👍: 0 ⏩: 0
hpemouyevoli [2010-05-10 14:44:05 +0000 UTC]
Well... i have to say that i don't like this... why? If it's a water fluid.. it's not enough fluid!!!! Looks more like oil or something like that, too much particles, not enough flow...... That's what I think
👍: 0 ⏩: 1
DEVlANT In reply to hpemouyevoli [2010-05-10 19:57:58 +0000 UTC]
to get more flow requires more particles, i originally limited myself to 30,000 but as you can see i went over that and this is the result
👍: 0 ⏩: 0
DoctorForehead [2010-05-10 14:27:09 +0000 UTC]
I enjoyed watching all the water particles bounce off the objects and love how they don't stick. Non-stick surfaces for the win!
👍: 0 ⏩: 0
vertabella [2010-05-10 14:22:56 +0000 UTC]
I'm sorry I can't critique because I don't know much about animation, but this looks AMAZING to me!
👍: 0 ⏩: 0
xLossen [2010-05-10 14:04:08 +0000 UTC]
nice work ive seen you do many work like this there all awesome
👍: 0 ⏩: 0