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Published: 2007-12-31 11:36:01 +0000 UTC; Views: 3296; Favourites: 19; Downloads: 38
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Description
Character Concept Art for a video game design called Book of Shadows. Except for the Witch Hunters, these are the bosses in the game. The Witch Hunters are the non-spellcasting agents of William Parris, The Sorcerer King.Anyone noticing The Judge's resemblance to Aleister Crowley wouldn't be wrong.
For awhile there was some promise this game may be made, but it wasn't to be. So I thought I'd share, as I've always liked the Frank Milleresk (is this a word?) style I used when I created these. This was done because it fit the dark-diggity-darkness mood of the design, and the images had to be black & white as they were to be put in a design document that had to be reprinted (cheaply) many many times. Anyway, who knows what the future may bring, the game may still get a chance after all!
For those curious:
Book of Shadows: Before being plucked from the night streets, you knew nothing of enchantments, charms, and hexes, but all that will change. Your eyes and mind will open to a world with no boundaries and wondrous possibilities, but first you must be freed from the clutches and schemes of a spell-wielding megalomaniac. Lucky for you, help comes in the form of an elderly Vodou Bòkò and his talking cat.
Book of Shadows is a third person 3D fast-action open-ended gaming experience in a world of guns and urban violence, however the most destructive weapon you will have available to you a unique real-time magick system that uses use a number of vocal chants and physical gestures to shape this force in various combinations to form hundreds of spell effects.
You will discover there is virtually nothing you cannot do, and your command of these abilities will be tested against demonic creatures, witch hunters, and other spellcasters of different world mythoi who seek your demise.
"Do what thou wilt shall be the whole of the law."
- Aleister Crowley, Liber AL vel Legis.
Model: @melamelodymela and on Twitch @ MelaTV .
@DikaWolfArt
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Comments: 5
LizzyChrome [2023-11-09 09:45:31 +0000 UTC]
👍: 0 ⏩: 1
DikaWolf In reply to LizzyChrome [2023-11-09 14:02:29 +0000 UTC]
👍: 0 ⏩: 0
MaximTrigger [2008-04-13 06:26:17 +0000 UTC]
OH SHIT. THESE TOTALLY ROCK, I WOULD SO TOTALLY PLAY THIS GAME [/capslock]
👍: 1 ⏩: 1
DikaWolf In reply to MaximTrigger [2008-04-14 03:30:54 +0000 UTC]
Thanks! Unfortunately, it was a game for designers. Every designers who looked at it loved it, so it easily made its way through them to be reviewed by executives. However, it kept meeting the dead end of the bottom line. Executives just didn't how to sell it, so it never got made. C'est la vie. I'm just glad I can share the work I put into it.
👍: 0 ⏩: 0