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DjSneeze — GunAxeWIP

Published: 2010-07-03 10:51:05 +0000 UTC; Views: 1565; Favourites: 2; Downloads: 55
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Description A flintlock gun axe I'm working on, I've already uv mapped him and retopologised but waiting to finish the sculpts , then will add them to the small cage via normal maps.

I know it's a seriously unpractical weapon but used a reference photo of a real german flintlock gun axe for the shape and proportions.

Link to the reference file : [link]

Any suggestions would be wonderful and greatly appreciated.

EDIT: The final low poly WEAPON can be found here: [link]

and some WIP shots with high rez can be found here: [link]

Final texture files can be found here: [link]
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Comments: 7

ShengDaFlashPRo [2010-07-05 12:22:21 +0000 UTC]

wow nice job.

👍: 0 ⏩: 1

DjSneeze In reply to ShengDaFlashPRo [2010-07-05 13:09:18 +0000 UTC]

thank you very much, I'll try an update the game version of it as soon as possible THANKS

👍: 0 ⏩: 0

Vanguard3000 [2010-07-05 04:34:47 +0000 UTC]

Very well done. I love the weathering on the blade and pommel/butt.

👍: 0 ⏩: 1

DjSneeze In reply to Vanguard3000 [2010-07-05 09:30:03 +0000 UTC]

thank you glad you like it, will update it with the final low poly version soon

👍: 0 ⏩: 1

Vanguard3000 In reply to DjSneeze [2010-07-05 16:06:08 +0000 UTC]

You're welcome.

👍: 0 ⏩: 0

RandomViper41 [2010-07-03 14:22:27 +0000 UTC]

wish i knew how to get stuff from zbrush to max and vice versa!, looking good, brittle perhaps, also i was wondering if someone used one hand to hold the end and then the other hand near the trigger would that work (in terms of use)?!

👍: 0 ⏩: 1

DjSneeze In reply to RandomViper41 [2010-07-03 15:09:39 +0000 UTC]

tbh I think that it was used as a chopping device 99.99% of the time, that flint thing might have been used to maybe execute someone dying on the floor in a more humane way rather than chopping him to bits. Smth like point blank shot ?

AS for object swapping, just export/import as a OBJ file, it's that easy. Be sure to check normals to face outside correctly

👍: 0 ⏩: 0