HOME | DD

dmaland — High Altitude Elevator by-nc-sa

Published: 2007-11-30 03:05:07 +0000 UTC; Views: 2038; Favourites: 24; Downloads: 59
Redirect to original
Description Although not a "space" elevator, the High Altitude Lifter on Zelan III does save quite a bit of fuel for small craft. Even though the lift is only about a quarter of the way into space, the ability to save any amount of precious expendables is welcome to the spacecraft operators, who only pay a few credits for the ride.

-----

More Wings 3D output in this one...
Related content
Comments: 15

jellyfish3232 [2010-09-17 22:36:26 +0000 UTC]

This is great. I love your futuristic style.

👍: 0 ⏩: 1

dmaland In reply to jellyfish3232 [2010-09-20 17:43:54 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

Kaleikonos [2007-12-04 15:14:01 +0000 UTC]

Good idea and beautiful picture !

👍: 0 ⏩: 1

dmaland In reply to Kaleikonos [2007-12-05 16:26:35 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

Kaleikonos In reply to dmaland [2007-12-06 14:18:51 +0000 UTC]

👍: 0 ⏩: 0

sevenofeleven [2007-12-02 17:37:54 +0000 UTC]

Was in a high attitude elevator, got cursed at on every floor.

Can you imagine having to ride from the ground floor to the top floor?

Looks great.
Kudos on the clouds.

👍: 0 ⏩: 1

dmaland In reply to sevenofeleven [2007-12-02 21:14:34 +0000 UTC]

Thank you!

I would imagine that a ride could be relatively fast, especially because the elevator is not tall enough to be at orbit altitude. I imagine the structure being about 100,000 feet high, or about 19 miles. If a platform loaded with small craft could be accelerated to 75 mph, the trip would only be about 15 minutes (if the acceleration was reasonably fast). If one took the elevator with the idea that it was a sort of "ferry ride," it wouldn't be so bad.

Of course, for me, instant gratification is no longer fast enough, so...

👍: 0 ⏩: 1

sevenofeleven In reply to dmaland [2007-12-03 00:12:43 +0000 UTC]

You know you are in trouble with instant gratification when you yell at a microwave to hurry up.

Might be able to get those speeds with a vertical maglev system.
Something like how a railgun/gauss rifle works.
If enemies attack, can shoot ships or big blocks of metal at enemy ships.
During peacetime its a fast way to get into orbit and save fuel costs.

👍: 0 ⏩: 1

dmaland In reply to sevenofeleven [2007-12-03 00:28:10 +0000 UTC]

"If enemies attack, can shoot ships or big blocks of metal at enemy ships."

Dude.

Seriously.

You have no idea how brilliant that is.

Can't you just see a scene, similar to the battle of the Pelennor fields from "Lord Of The Rings," with huge sweeping shots of HAE's (with their speed governors overridden) chucking big pieces of scrap at an enemy fleet?

Dude.

I can see it.

Now that would be a movie to see.

Cheers!

👍: 0 ⏩: 1

sevenofeleven In reply to dmaland [2007-12-03 01:23:00 +0000 UTC]

You have a 3d app.
Could make your own movie.

I could do it too.
Get my computers working in a hyper computing grid, steal clock cycles from my neighbor's brains and computers too. So what if they get a little bit slower, who will know? If I do the rendering at night, I can steal more cycles as long as I don't interrupt REM sleep. Not having dreams makes people cranky.

Do you remember the scene from the first starship troopers when they go to the bug planet and the bugs were firing back. There were scenes of bugs firing plasma bolts from their butts and blowing up ships. What a way to go, blown up by bug plasma farts. Combine that with metal chunks flying from planetary batteries hitting targets in space.

👍: 0 ⏩: 0

rfalk [2007-11-30 05:12:22 +0000 UTC]

Very Cool concept and execution Amigo. I like the snowflake design of the sections.

👍: 0 ⏩: 1

dmaland In reply to rfalk [2007-11-30 05:22:58 +0000 UTC]

Those snowflakes would really hurt if they "precipitated."

Thanks, R.

👍: 0 ⏩: 1

rfalk In reply to dmaland [2007-11-30 05:40:34 +0000 UTC]



Yeppers!
Though, Chicken Little would finally be right

👍: 0 ⏩: 0

gppr [2007-11-30 04:09:17 +0000 UTC]

That looks awesome. I like the shape and the reddish tone of it all.

👍: 0 ⏩: 1

dmaland In reply to gppr [2007-11-30 05:28:31 +0000 UTC]

Thanks! I'm much happier now that I'm back to putting models in scenes with actual atmosphere (breathable or not). Space scenes are cool, but getting textures to work in "space" lighting (or tweaking space lighting so that it looks less "real" and more "cool") is a painful bit of surgery.

👍: 0 ⏩: 0