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#3d #caitlyn #lowpoly #leagueoflegends #riotartcontest
Published: 2014-10-21 16:55:37 +0000 UTC; Views: 4249; Favourites: 53; Downloads: 131
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Description
My wip for Riot game art contest 2014 on PolycountLow poly model done, next step UV.
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Comments: 17
DenzelAJackson [2014-10-25 06:38:30 +0000 UTC]
Damn, this is cool man, I hope you do well! Honestly, I think a team would be fortunate to have you!
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DmitryGrebenkov In reply to DenzelAJackson [2014-10-25 07:22:00 +0000 UTC]
Thank you! For now i dun think about teams and stuff, just trying to create some art as best as i can.Β
Here is a wip for you You are kinda the first one to see this.Β dl.dropboxusercontent.com/u/10β¦ Β
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DenzelAJackson In reply to DmitryGrebenkov [2014-10-25 07:38:41 +0000 UTC]
Ohhh, nice man. How long have you been doing modeling?
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DmitryGrebenkov In reply to DenzelAJackson [2014-10-25 11:21:36 +0000 UTC]
dunno actually... personal - from time to time for last 4 years, you can see all of them in my gallery, at work for last year almost nonstop and for ~3 years in total
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DenzelAJackson In reply to DmitryGrebenkov [2014-10-26 06:54:22 +0000 UTC]
I like looking back and seeing people's old stuff, my super old stuff is here and looks crazy, haha. I like to check out 3d work, but as for me I only use SketchUp to this point, it is such a helpful tool an a good way to experiment with crazy perspectives
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DmitryGrebenkov In reply to DenzelAJackson [2014-10-26 08:20:22 +0000 UTC]
yup. 3d is helpful in 2d sometimes and the great thing about sketchup - it's simple to use. check out this crazy stuff that dude doing in sketchup
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DenzelAJackson In reply to DmitryGrebenkov [2014-10-28 07:08:42 +0000 UTC]
goodness gracious, haha. he has some crazy-cool stuff, thanks for sharing
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hadidjah [2014-10-21 19:01:49 +0000 UTC]
Off to a great start, she's looking gorgeous!
It looks like your facial topology is not quite right for good animation, especially around the mouth, and I think it'd really be unfortunate if they dinged you for that in the contest.  The first 60 seconds or so of this video (www.sergicaballer.com/facial-m⦠have a really good example of topology for proper facial deformations, although he's using a way higher-poly mesh than you'll ever have to.
Good luck on the rest of it!
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DmitryGrebenkov In reply to hadidjah [2014-10-22 07:44:08 +0000 UTC]
Thank you for pointing that out. Kinda wasn't thinking about that cos i dun think that there is any facial animation in LoL except maybe open\close mouth, but i will redo that. It will be better to have a good topology. And thank you for that link. Maybe his mesh have way higher polycount but principles are the same
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ArtXWill [2014-10-21 17:47:16 +0000 UTC]
this is really cool. Β What software are you using to design?
Did you do the entire design at low poly, or higher poly counts and then decimate?
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DmitryGrebenkov In reply to ArtXWill [2014-10-22 07:25:30 +0000 UTC]
Did some quick sculpt as a starting point for a body and face, but remodel everything in the end. So i can say that it's done in Maya.
Thank you
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