HOME | DD

Donvius β€” NeXt rendered with MR

Published: 2010-04-10 22:32:50 +0000 UTC; Views: 7153; Favourites: 106; Downloads: 234
Redirect to original
Description Old model i've done, now rendered in mental ray... (and posed a bit)
Related content
Comments: 27

TheComod [2013-04-23 16:44:40 +0000 UTC]

U are really talanted! i wish i culd do that

πŸ‘: 0 ⏩: 0

Axonn5 [2012-06-04 21:38:54 +0000 UTC]

Nicely done! Looks awesome. And I gotta say, what surprises me is that it took u less than a 2 months top. Nicely done man! }: )

πŸ‘: 0 ⏩: 0

muzzam1990 [2011-02-01 18:57:39 +0000 UTC]

awesome detail!

πŸ‘: 0 ⏩: 0

Purgarot [2011-01-01 03:13:59 +0000 UTC]

I like the head

πŸ‘: 0 ⏩: 0

Neo-Draco [2010-04-16 02:58:17 +0000 UTC]

πŸ‘: 0 ⏩: 0

Alnitak10 [2010-04-12 23:43:49 +0000 UTC]

WOW!!! impresive

πŸ‘: 0 ⏩: 0

REDROOCOMICS [2010-04-12 21:55:46 +0000 UTC]

Sweet whats your base program that you use?

πŸ‘: 0 ⏩: 1

Donvius In reply to REDROOCOMICS [2010-04-12 22:24:22 +0000 UTC]

Everything was done in 3ds Max 2010

πŸ‘: 0 ⏩: 0

nekokawai [2010-04-12 18:12:30 +0000 UTC]

That's a total mess, I love it!

πŸ‘: 0 ⏩: 0

epill [2010-04-11 22:19:08 +0000 UTC]

when i view your work i see the faults in mine. i seee things i never thought for myself to even even do.
then i look at your work again and realize i have so much more to learn.


you understanding of connecting moving parts is awesome. i love looking at it especially the decepticon symbols. thats the best part!! it relates it to something so much believable in my mind as i can relate it to a distant memory of some random decpeticon..

thanks for making this.. i think for me the best aspect or design element of your art or your concepts are that i see little to none of hard angled shapes.. everything is more flowing and more curvy, for me this is something i like to view more so than the angled mechanoids that i also love to see.

i think you are opening the genre boundaries with this as your exploration to its entity is pure dopeness!!

πŸ‘: 0 ⏩: 0

Rik-VReal [2010-04-11 19:01:47 +0000 UTC]

This can you animate it ?

πŸ‘: 0 ⏩: 0

xX-Alloy-Xx [2010-04-11 18:23:31 +0000 UTC]

Dude I wouldn't even get near that thing. Nice work.

πŸ‘: 0 ⏩: 0

ttvortex [2010-04-11 18:17:36 +0000 UTC]

Cool! Does it transforms into anything?

πŸ‘: 0 ⏩: 0

angelitoon [2010-04-11 08:54:46 +0000 UTC]

cool

πŸ‘: 0 ⏩: 0

chwaga [2010-04-11 08:25:03 +0000 UTC]

That's some nice work! Might I ask, what's the polycount? And how long did it take to model?

πŸ‘: 0 ⏩: 1

Donvius In reply to chwaga [2010-04-11 12:46:13 +0000 UTC]

The polycount is something around 5 000 000 And it took me more or less one and a half of a month

πŸ‘: 0 ⏩: 0

El-Bronco [2010-04-11 08:22:37 +0000 UTC]

It's so darn detail! You're on the higher class, dude!

πŸ‘: 0 ⏩: 0

RecyclingMan [2010-04-11 07:06:43 +0000 UTC]

holy shit man. Now you gotta remesh it and rigg it for animation and you still gotta hand paint new textures and UV it too. YIKES!!! hahah jk good job.

πŸ‘: 0 ⏩: 0

Affet-kak [2010-04-11 03:53:32 +0000 UTC]

brilliant work
now make another equally kickass awsome detailed robot and make them fight
that would surely put you on the front deviantART page

πŸ‘: 0 ⏩: 1

Donvius In reply to Affet-kak [2010-04-11 12:47:56 +0000 UTC]

Well thats excacly the plan that is already in motion (The second robot already has its lower feet done)... But im realy afraid of the animation part

πŸ‘: 0 ⏩: 1

Affet-kak In reply to Donvius [2010-04-12 02:27:18 +0000 UTC]

ah im sure you could do it with a bit of practice
i kinda suck at animation
its the rigging of these beasts that will be the hardest part i imagine

you should at least have a go

πŸ‘: 0 ⏩: 0

ShengDaFlashPRo [2010-04-11 02:31:09 +0000 UTC]

now that looks amazing! mental ray did it's job xD.

πŸ‘: 0 ⏩: 0

3DPORTFOLIO [2010-04-11 00:06:58 +0000 UTC]

It looks very great with all the details, but I donΒ΄t want to animate it.

πŸ‘: 0 ⏩: 0

PlasmaFire3000 [2010-04-10 23:13:12 +0000 UTC]

Donvius, you crazy mecha nut. Always doing the ridiculously-detailed models, eh?

πŸ‘: 0 ⏩: 0

tonare [2010-04-10 23:07:12 +0000 UTC]

Very good. You should put it in the xzb1t group.

πŸ‘: 0 ⏩: 1

Donvius In reply to tonare [2010-04-10 23:08:02 +0000 UTC]

Hm will do ;D

πŸ‘: 0 ⏩: 0

tarukatheultimate [2010-04-10 23:06:20 +0000 UTC]

WOW!
This is pure WIN!!

πŸ‘: 0 ⏩: 0