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DragonLord720 — Dead or alive porting to xnalara tutorial

Published: 2016-04-01 13:07:00 +0000 UTC; Views: 8321; Favourites: 65; Downloads: 0
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Description i have made a tutorial for those wondering how im porting doa models

tools you will need: www.dropbox.com/s/mnm409qn6cxb…

if you wish to support me: www.patreon.com/Dragonlord720?…

Youtube tutorial
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Comments: 38

ccipherTOT5645 [2023-10-06 08:21:58 +0000 UTC]

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Zaneodi [2020-10-29 01:58:35 +0000 UTC]

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RinSama3D [2018-07-10 14:26:24 +0000 UTC]

there is no easy way to xnalara? :l

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DragonLord720 In reply to RinSama3D [2018-07-10 15:30:07 +0000 UTC]

No not really

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RinSama3D In reply to RinSama3D [2018-07-10 14:32:07 +0000 UTC]

And i got this error Error: Please select file to swap!
Error: Please select file to swap!

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Catwarrior321 [2017-09-19 19:26:39 +0000 UTC]

How can i import a model from the game into 3DS MAX?

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DragonLord720 In reply to Catwarrior321 [2017-09-20 05:37:24 +0000 UTC]

yes

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Zabuzak [2017-08-28 23:44:44 +0000 UTC]

Hey i'm thinking would it be possible to open the tmc file in noesis then export it to xnalara? I read somewhere that if the files are name according to spec, diffuse and normal it would auto detect and thus load the texture. But right now i'm having a major problem where the mesh doesnt even appear in xnalara after i exported it out from Noesis. D: 
Ive tried the blender method but it didnt yield good results. Plus i'm not familiar with blender i only studied 3dsmax T.T and i'm not sure too but why is it when i load the mesh it doesnt have a head..its it suppose to be like that?

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DragonLord720 In reply to Zabuzak [2017-08-29 09:55:03 +0000 UTC]

yes you have to attach the head yourself seperate

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BrianR95 [2017-07-08 12:19:23 +0000 UTC]

Can you help me how to convert the model into TMF file? Thanks

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DragonLord720 In reply to BrianR95 [2017-07-09 09:43:24 +0000 UTC]

im not eveb sure how to do it

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BrianR95 In reply to DragonLord720 [2017-07-09 13:22:29 +0000 UTC]

oke thanks

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hysenpeqini [2017-07-07 20:53:23 +0000 UTC]

i make a project , now i need to convert OBJ files to TMC, help me

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DragonLord720 In reply to hysenpeqini [2017-07-09 09:43:54 +0000 UTC]

tmc files usally are rigged

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patric2013 [2017-04-26 10:15:05 +0000 UTC]

can you help me on how are you working with the camera in blender

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KylieStylish [2017-03-03 04:33:33 +0000 UTC]

Hello! I've trying to port several models but I always get this result sta.sh/0jhw44t9g0

I fixed the bones, put the textures on and everything, any idea of what could be wrong?

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DragonLord720 In reply to KylieStylish [2017-03-03 07:22:45 +0000 UTC]

you have to fix the render groups and add the right amount of textures for the group

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KylieStylish In reply to DragonLord720 [2017-03-03 19:18:55 +0000 UTC]

It worked perfectly! Thank you so much

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Shuubaru [2016-12-08 20:22:15 +0000 UTC]

How can I fix this? sta.sh/015ggafta280

I connected the bones, "head neck lower" bone works fine but "head neck upper" doesn't work correctly.

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DragonLord720 In reply to Shuubaru [2016-12-08 22:17:18 +0000 UTC]

you have to fix the weights in the bone names arfter you combine the bones

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Deluwyrn [2016-07-05 03:23:47 +0000 UTC]

Dont know why but everytime i export and open in xps this happens WHY!?!?! FUCK MY LIFE! any idea what im doing wrong?

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DragonLord720 In reply to Deluwyrn [2016-07-05 04:31:04 +0000 UTC]

whats that?

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Deluwyrn In reply to DragonLord720 [2016-07-05 04:34:03 +0000 UTC]

I was trying your tutorial with one of saafrats honoka models but when im done exporting and then loading it on xps that's what shows up on xps, dont know what im doing wrong, there's nothing of that in blender xD

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DragonLord720 In reply to Deluwyrn [2016-07-05 04:34:39 +0000 UTC]

send me the file ill have a look

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Deluwyrn In reply to DragonLord720 [2016-07-05 05:18:19 +0000 UTC]

Here

BLEND1 No Preview

not sure if its gonna help since the file routes are different in my pc but maybe you can help me.

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DragonLord720 In reply to Deluwyrn [2016-07-05 05:20:18 +0000 UTC]

where are the textures?

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Deluwyrn In reply to DragonLord720 [2016-07-05 05:41:39 +0000 UTC]

RAR No Preview

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DragonLord720 In reply to Deluwyrn [2016-07-05 05:45:34 +0000 UTC]

you didnt fix all the render and textures in blender 

RAR No Preview

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Deluwyrn In reply to DragonLord720 [2016-07-05 05:52:56 +0000 UTC]

what did you do?

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DragonLord720 In reply to Deluwyrn [2016-07-05 05:53:38 +0000 UTC]

i fixed the render groups in blender then export

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Deluwyrn In reply to DragonLord720 [2016-07-05 05:57:22 +0000 UTC]

I guess thats the part that confuses me the most, don't really know which render groups i must use for each part.

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DragonLord720 In reply to Deluwyrn [2016-07-05 06:00:21 +0000 UTC]

it was the mesh part under the collar it had no render groups

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Deluwyrn In reply to DragonLord720 [2016-07-05 06:06:41 +0000 UTC]

Oh i see i forgot to add it to that part, also i think that the older version of xps i think it was 11.4 was trolling me too with that pic i sent you. XD Thanks for the help!

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DragonLord720 In reply to Deluwyrn [2016-07-05 06:10:20 +0000 UTC]

use 11.0 and 11.6

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ViniciusTheVile [2016-04-01 15:25:21 +0000 UTC]

Beautiful maid!

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DragonLord720 In reply to ViniciusTheVile [2016-04-02 06:32:39 +0000 UTC]

 

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3Lyonsinaden In reply to DragonLord720 [2019-02-09 01:00:17 +0000 UTC]

how to you make a tmc into xps and then import it to blender

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DragonLord720 In reply to 3Lyonsinaden [2019-02-10 23:20:10 +0000 UTC]

Theres a tmc tool for blender after I import I export with XPS blender plugin also

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