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E-Serrano — Making of Corvette C6

Published: 2006-01-20 20:50:18 +0000 UTC; Views: 2998; Favourites: 4; Downloads: 919
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Description This is the outline of my latest submission, this Corvette C6 . As you can see, I made some parts as the top or the bonnet using nearly exclusively gradient mesh. On the other hand, other parts like the tires were based on shape blendings.
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Comments: 24

smokie-the-racoon [2006-02-13 23:22:53 +0000 UTC]

best part of the finished product is the tires in my opinion

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E-Serrano In reply to smokie-the-racoon [2006-02-15 21:14:03 +0000 UTC]

Thank you! I agree The front wheel was the last part I made. At that stage I was somehow tired, but I wanted to finish it properly. The tires were really hard, so I had to use a huge amount of zoom. And they look good now at normal size

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smokie-the-racoon [2006-02-13 23:12:49 +0000 UTC]

amazing job, you definetly deserved the dd

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Z700 [2006-02-13 16:39:01 +0000 UTC]

wow, this just shows how much detail you put into that submition, like I said on the finished product, truly amazing. . .

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E-Serrano In reply to Z700 [2006-02-13 18:40:15 +0000 UTC]

This demonstrates that it is pure vector Thank you again.

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kgx [2006-02-13 10:57:14 +0000 UTC]

Awesome job As for the other person's comments, I'd say the fun lies in the challenge doing things differently. I admire that

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E-Serrano In reply to kgx [2006-02-13 18:41:27 +0000 UTC]

Yes, correcting some photo artifacts in the vectorial version and seeing the resulting clean lines is also very funny Thank you!!

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monteirohq [2006-02-13 08:41:55 +0000 UTC]

man, i don't understand a sh*#@$t about vector, but the corvete pic is awesome, it really looks like a real model, quite realistic, bealtifull, outstanding, gourgeous, nad all that stuff, congrats ^^

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E-Serrano In reply to monteirohq [2006-02-13 18:45:14 +0000 UTC]

Wow!! Thanks a lot! I'm glad to hear that you like it so much!

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jonnymorris [2006-01-22 13:25:18 +0000 UTC]

Seems to me that if you've gone to this much trouble you could just as easily have created a fully 3D model, but then I'm probably bias

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kgx In reply to jonnymorris [2006-02-13 10:58:26 +0000 UTC]

I'd say the fun lies in the challenge of doing things differently

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SPAR In reply to jonnymorris [2006-02-13 09:21:00 +0000 UTC]

thats like telling a portrait painter to rather take a photograph. how stupid.

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E-Serrano In reply to SPAR [2006-02-13 18:43:18 +0000 UTC]

Yes, more or less, that's the idea

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jonnymorris In reply to SPAR [2006-02-13 10:43:21 +0000 UTC]

If they painted to a photographic standard, I would say it to them. I don't see the point of verbatantly reproducing something to such fine detail with more effort than is necessary, it's not like there isn't a much quicker alternative to hand, like in the days before photography or high-quality 3D rendering alike. Just my opinion

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E-Serrano In reply to jonnymorris [2006-02-13 18:34:14 +0000 UTC]

A very detailed vectorial image can be enlarged with no pixelation. So those vectorizations are great as large ads and things like that. A 3d render can also be useful, but sometimes it can be more time consuming (the programs are more expensive and the rendering time can be high!). Anyway, creating a nice and detailed vector image is a good way to show your Illustrator skills.

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jonnymorris In reply to E-Serrano [2006-02-13 19:43:13 +0000 UTC]

Fair enough, but the voxels/vexels thing includes some rendered/bitmap parts, and thus would require those to be re-rendered for larger images. Also if someone then wants a slightly different angle the whole thing would effectively have to be made again from scratch.

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E-Serrano In reply to jonnymorris [2006-02-13 20:46:02 +0000 UTC]

The gradient mesh is, in fact, a raster effect. It is quickly recalculated, but at huge sizes can lead to some banding effects.
And yes, if you want to change the angle of a vector image... you have a BIG problem, hehe

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jonnymorris In reply to SPAR [2006-02-13 10:43:17 +0000 UTC]

If they painted to a photographic standard, I would say it to them. I don't see the point of verbatantly reproducing something to such fine detail with more effort than is necessary, it's not like there isn't a much quicker alternative to hand, like in the days before photography or high-quality 3D rendering alike. Just my opinion

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E-Serrano In reply to jonnymorris [2006-01-22 13:38:23 +0000 UTC]

Maybe it was a similar effort. But i didn't have enough views of the car as to make a good 3 model. Anyway, I wanted to create something vectorial this time

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jonnymorris In reply to E-Serrano [2006-01-22 13:43:13 +0000 UTC]

I don't know why, but for some reason I thought I was looking at dangeruss' gallery! I think dA served me the wrong gallery as it was under his page title, weird! Anyway my comment still stands. Looks good though

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E-Serrano In reply to jonnymorris [2006-01-22 13:46:51 +0000 UTC]

Hehe, dangeruss has some of the best 3d car models I have ever seen, while I'm not a 3d art expert (not yet!).

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jonnymorris In reply to E-Serrano [2006-01-22 13:49:11 +0000 UTC]

From what I gather his are not 3D either, mainly vector. He only does the tyres and interior in 3D.

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E-Serrano In reply to jonnymorris [2006-01-22 13:59:54 +0000 UTC]

I was thinking of a great BMW 3d model I saw at his gallery

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jonnymorris In reply to E-Serrano [2006-01-22 14:05:46 +0000 UTC]

Oh yeah, I saw a few of those now that I look in the gallery list mode; I couldn't be bothered looking at every deviation in thumb mode to see how they were made so missed the rendered ones They do look good.

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