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#3d #camelot #model #quest #ruber #griffin #questforcamelot
Published: 2017-11-03 02:14:23 +0000 UTC; Views: 4450; Favourites: 176; Downloads: 0
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Description
Interactive model:Β skfb.ly/6tRO6Related content
Comments: 22
GregoryMoralesJR2016 [2023-04-10 04:52:00 +0000 UTC]
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xanthlore [2017-11-30 03:39:26 +0000 UTC]
Is there a place where you learned this method? Would love to see you make a video showing how to texture a model like this or share the .blend file. Really interested to learn how this was done in a bit more detail than the explanationΒ below.
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Guardianowlbubo [2017-11-03 16:22:28 +0000 UTC]
I freaking love that gryphon! The movie was pretty good, love the shadow effect you did to make it more creepy! ^v^
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jihef03 [2017-11-03 14:13:27 +0000 UTC]
I remember this guy! Well done, it really looks like it's made in 2d!
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nwfonseca [2017-11-03 13:11:24 +0000 UTC]
That looks goood. I love that it has a hand drawn quality to it in 3D, well done.
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FablePaint [2017-11-03 06:10:33 +0000 UTC]
That render is really impressive. How'd you go about accomplishing it? Usually toon shading looks a little awkward to me, especially the linework.
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Earldense In reply to FablePaint [2017-11-04 22:10:58 +0000 UTC]
I always use the "duplicate->expand->flip normals" method of creating the lines (even if post-processing stuff like Blender's Freestyle is an option, I still feel like the "flipped normals" method gives you more control over the look). After I have the flipped and expanded sculpture, I go back and touch up areas by pulling parts of it below the surface of the original sculpture where I don't want lines to show and making other areas thicker or thinner. If there's an area that doesn't have a line at certain angles but I want there to always be a line there no matter how you're viewing it, I just paint the line onto the texture itself. Also I have different colors for different parts of the outline model depending on what color I want the lines to be in that area. Basically I just move the sculpture around and polish it until the lines look good from all angles.
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FablePaint In reply to Earldense [2017-11-05 00:10:37 +0000 UTC]
that's fantastic! does it look good while the character is in motion, or does it only function well for static sculptures?
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Earldense In reply to FablePaint [2017-11-05 00:28:00 +0000 UTC]
I haven't tried it in motion yet, my guess is that you can make it look good but you'll have to do a lot more refining than with a static pose.
But again, that's just a guess. I haven't yet finished any of my rigs to test it.
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FablePaint In reply to Earldense [2017-11-05 00:44:52 +0000 UTC]
It might require some unique tweaking, like its own weight system, or better yet embedding some sliders into the system so you can raise or lower the shell for a more refined look (and to keep the details from being too much at a distance).Β
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ItZeBert In reply to FablePaint [2017-11-03 23:44:39 +0000 UTC]
This is exactly what I think! if you don't mind I am replying to your comment since I would like to know too ^^
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Earldense In reply to ItZeBert [2017-11-05 00:29:31 +0000 UTC]
In case it doesn't show up in your notifications, I answered here:Β comments.deviantart.com/1/7130β¦
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comixqueen [2017-11-03 04:01:32 +0000 UTC]
Stunning!!! You did a phenomenal job holy cow!!!
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K-Zlovetch [2017-11-03 02:24:21 +0000 UTC]
Wooow, you did an awesome job with this one !!!
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BluePhoenixAT [2017-11-03 02:19:06 +0000 UTC]
I LOVED THAT MOVIE the griffin was my favorite character ^^ this is awesome!
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