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Elly-Klamsky — 3ds max xnalara export import infinite loading

Published: 2018-02-21 19:25:06 +0000 UTC; Views: 1070; Favourites: 3; Downloads: 3
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Description this problem are make want to suicide and eat my computer.
i don't know about this problem, my model was perfect.
i export to smd and convert to xnalara with noesis and blender there are extra goddamn bones, this is real bullshit.
i crate this last scenery take time nearly 2 days, and the 3ds max converter ruin my life. i need script to open max save to blender all link was dead.

if you take a joke comment and spam comment i will block you
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Comments: 6

jc-starstorm [2018-02-21 23:10:13 +0000 UTC]

try another formats - DAE FBX  (for static objects enough OBJ)

👍: 0 ⏩: 1

Elly-Klamsky In reply to jc-starstorm [2018-02-22 00:56:47 +0000 UTC]

not working, fbx will broke texture.

👍: 0 ⏩: 1

jc-starstorm In reply to Elly-Klamsky [2018-02-22 01:02:00 +0000 UTC]

OBJ too?

👍: 0 ⏩: 1

Elly-Klamsky In reply to jc-starstorm [2018-02-22 01:10:50 +0000 UTC]

obj will broke the rigging

👍: 0 ⏩: 1

jc-starstorm In reply to Elly-Klamsky [2018-02-22 01:20:02 +0000 UTC]

I know. But this is stage, not a character.
Try export one by one entity
Or Export to OBJ (for materials) and FBX (for rigging) and copy the weights from FBX scene

👍: 0 ⏩: 1

Elly-Klamsky In reply to jc-starstorm [2018-02-22 01:32:55 +0000 UTC]

i'm too lazy to do that.

i find solution i find more error model.

👍: 0 ⏩: 0