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EmbassyOfTime — Landscapes

#3d #game #landscape #planet #programming #space #terrain
Published: 2017-05-04 15:30:58 +0000 UTC; Views: 136; Favourites: 1; Downloads: 0
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Description Holy dang! It seems to be working. I made a major fly-by of one planet, and added a few shots from other planets. Valleys, cliffs, mountains, they're all there! I think this might actually be going in the right direction
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Comments: 4

Vixenkiba [2017-05-04 15:38:28 +0000 UTC]

This is looking REALLY cool! The shapes are so simply, yet so varied! 

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EmbassyOfTime In reply to Vixenkiba [2017-05-04 19:58:15 +0000 UTC]

Thank you! That means even more when coming from an actual geologist The algorithm is pretty simple, but yes, it gives a lot of vaaried results. Especially where three plates meet, the sight can be unusual (maybe a bit too unusual...)! I am currently looking at ways that converging and diverging plates ('coliding' and 'seperating' pieces of the world, for non-geology buffs) can be broken up, with outer parts going over inner parts. I am also trying to figure out how to get 'true' subduction zones working (in non-geo terms: Places where one piece of the world colides with another but then 'slips under' it). Volcnology is not going to be introduced just yet, though.....

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Vixenkiba In reply to EmbassyOfTime [2017-05-05 10:25:35 +0000 UTC]

Keep me (us) posted, this is awesome Save the volcanoes for a later step, haha! xD But yeah, when something goes underneath, something has to come out on top as well huh

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EmbassyOfTime In reply to Vixenkiba [2017-05-05 14:39:48 +0000 UTC]

Will do

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