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ExitStageLeft — DnDrawings34: Lucky the Goblin by-nc-nd

Published: 2010-11-26 09:46:36 +0000 UTC; Views: 762; Favourites: 12; Downloads: 8
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Description Howdy howdy.

A bit late this week with our Dungeons and Drawings shenanigans, which is a shame because we'd managed 3 weeks of promptness.

This week we did our PCs, characters we played in the last campaign. It was in the Willow Vale setting, in a point in time where goblins recently converted to good. I played a goblin ranger who shot arrows from wolfback .

I was a minor damage dealer (there was a paladin, barbarian and rogue that dealt huge damage), and occasionally teamed up for crowd control with our wizard, spamming Entangle spells erry day.

But mostly I was the scout. The campaign took place in the wilderness, and my characters backstory was all about how he learned to work alone in the wild. I also had the fastest speed, since I had my wolf (the paladin never summoned his mount). So the plan was that I'd scout ahead, normally following an enemy army, then teleport back to the group using this special house they had. I'd inform them, and then we could use the house to get back to the location I'd been in. It basically cut off a couple of days of travel.

It worked a little too effectively. The team kept sending me off alone, and the more times this happened, the more dangerous it became for me. At one point my wolf fell in a tiger trap... with spikes and snakes at the bottom. I managed to save him by a hair.

The other image for this week is Olaf Ullathorne , a mountain barbarian who uses the totem of his fallen tribe as a weapon.
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Comments: 1

vesnet [2010-11-26 10:17:59 +0000 UTC]

Run wolfie run

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