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Published: 2016-04-14 20:21:41 +0000 UTC; Views: 19389; Favourites: 294; Downloads: 276
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Continued notes fromΒ Β - read that first for info.For your own commission send me a note with info!
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Comments: 13
trash-dove [2018-06-20 03:12:10 +0000 UTC]
Do you have any planned for boys? I'm having a lot of trouble and I can't find any tutorials.
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ExtraBaggageClaim In reply to trash-dove [2018-06-20 03:14:02 +0000 UTC]
Guys aren't really my territory but MOST of this actually applies, with a few shape differences. Like, men's breasts tend to be more 'pointed,' since they aren't rounded by mammary glands, and men tend to gain more weight in their bellies, and tend to be less prone to having lots of rolls, usually having fewer, larger rolls. That's sort of what I understand to be the main differences.
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trash-dove In reply to ExtraBaggageClaim [2018-06-20 03:15:36 +0000 UTC]
Thanks so much! A lot of expansion artists seem to draw men and women fairly similarly so I get super confused.
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ExtraBaggageClaim In reply to trash-dove [2018-06-20 03:33:04 +0000 UTC]
T extreme weights it is largely similar, some easy ways to make quick identifiers is hair around the navel or the double chin. Another thing about breasts, since physiologically it's the easiest indicator at large sizes where the build of the body is lost, so things like hips and shoulder size can't be used. Men's breasts tend to 'fold' a little less, be more pointed, or more square. They 'protrude less,' staying more middle, rather than women's which even smaller fat rolls TEND (though, there are exceptions) to fold outwards. Women's nipples also tend to grow more as there breasts get fatter than men's, whose do grow, but less dramatically (usually).
For example:Β
Β
The core principles are the same, it's just about key indicators. Belly focused gains, rounder, firmer looking fat, more squared shapes overall and especially those breast differences can help you indicate sex at HUGE sizes
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trash-dove In reply to ExtraBaggageClaim [2018-06-20 03:54:20 +0000 UTC]
Man, it seems like a lot of artists have been giving me unrealistic beauty standards for fat guys. I love me some boy action but I also love squishy pancakey layers and booty... what a dilemma.
Oh well, thanks for all your help! Time for me to branch out from girls a bit. Need some variety in my life. >_<
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ExtraBaggageClaim In reply to trash-dove [2018-06-20 05:02:20 +0000 UTC]
You don't need to stick to it all *too* strictly, those are just generic shape indicators. Lots of stuff, from beards, to body hair or even extreme enough facial features can work just as well. Like I said, at those sizes the differences are pretty swallowed by all the fat rolls. I'd focus on how to get breast shape you like that still indicates the masculine form, since that'll let you go all out on the rest of it
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trash-dove In reply to ExtraBaggageClaim [2018-06-20 05:08:12 +0000 UTC]
Perfect! Hopefully this'll give me some practice drawing different kinds of breasts too.
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A-Magic-Sandwhich [2016-04-18 04:45:26 +0000 UTC]
I thought these were useful until l i realized i cant draw. one time i picked up a pencil to attempt to draw and the lead broke as soon as it hit the paper, rolled on the page, fell into the vent, flew out of it and hit my lamp, which then caught on fire and burned the paper and every pencil i had. also the ashes spelt in bold: NO. i tried again and broke all my limbs and lost an eye. it took me almost an hour to type this. sigh.
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ExtraBaggageClaim In reply to A-Magic-Sandwhich [2016-04-18 05:46:59 +0000 UTC]
I recommend a digital art tablet with photoshop, no pencil lead, fixing all issues! But seriously, work on essentials first, as far as drawing bbws goes this is an intermediate technique. Start with stick figures and then add meat to them later, then skin, then fat once you have a thin frame down. That's where I started.
Also, that was hilarious XD, good job
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chrysophase2003 [2016-04-15 06:49:19 +0000 UTC]
I think that it helps to have some real-life size comparisons. You clearly aren't going to have a 2,000 pound model, but you can find some in the 1000 pound range. That way you get a greater understanding that less can be more. Why? Two thinks that make guys like StudioFA and Koudelka2005 a cut above the rest. First, they understand that gravity pulls down and flattens such monstrously obese beauties. Two, they know skin texture. Broken capillaries, sore and dry spots, heavy layers of sagging of cellulite, these are all elements of realism that can make a smaller character just as titillating.
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ExtraBaggageClaim In reply to chrysophase2003 [2016-04-15 07:08:40 +0000 UTC]
I agree, but the first step, and arguably the most important is just remembering that there's a person under all that. I see a lot of artists, experienced ones too, drawing characters who's limbs need to have stretched twice as long to justify the drawing. This is focusing on the gravity based look you mentioned, and just keeping proportions in line. I did originally include a section on real world models, but I realized that since my style doesn't lend itself to realism and it's something I haven't mastered as well as someone like Koudelka it seemed wrong to focus on it. Maybe as I get better I'll add a no charge extension for adding realism, but for now I think this adequately explains my method, regardless of it being the best one or not
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chrysophase2003 In reply to ExtraBaggageClaim [2016-04-25 22:28:55 +0000 UTC]
Yep! You got it. Keeping the skeletal structure in mind, and the fact that it doesn't grow, is really something few artists get right.Β
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