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Published: 2012-09-29 08:02:35 +0000 UTC; Views: 1491; Favourites: 78; Downloads: 22
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Description
Last bit of her model pack that I made in 2012.(c)Rosanna P. Brost All Rights Reserved.
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Comments: 9
Canis-ferox [2012-10-03 01:19:31 +0000 UTC]
Yay anatomy! I like the skull structure and dentition. Maybe you could sculpt a skull model for one; that would be neat. Skulls are really useful to have on hand = D And good luck with the job stuff!
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Falcolf In reply to Canis-ferox [2012-10-11 05:38:39 +0000 UTC]
I've been seriously thinking of doing that, either doing it from scratch or buying a resin cast of a real canine skull and customizing it, or at least getting a resin skull to reference from for sculpting one! (I'm not sure if I'd trust photos for that haha!) Thank you!
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Ani-mato [2012-09-30 19:41:38 +0000 UTC]
Wow all of your portfolio pieces are very well put together! Good luck landing a job!
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Falcolf In reply to Ani-mato [2012-10-02 04:41:29 +0000 UTC]
Thank you! I hope I get something!
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medievallass [2012-09-30 05:31:48 +0000 UTC]
Lovely work my friend! I didn't notice that she has a cheetah style body, but when you pointed it out I can see it now, and it makes lots of sense for her speed and the hot environment. Excellent work on the skull I find them so difficult to draw myself, but I bet it really helps with the anatomy, and that's probably why mine drawing still don't have much in the way of accurate anatomy .
Hayley
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Falcolf In reply to medievallass [2012-10-11 06:09:57 +0000 UTC]
Haha it does really help a lot, but you don't have to draw the skull super nice. I usually just have a mock up of one (circles and a few sketchy jaw lines with teeth which usually are not very correct) and draw over top of that. You really don't need to get fancy, it just helps if you're trying to get into more realism like I am. Also knowing where the skull is and having a basic idea how the skin/muscles bunch and stretch over top of it is extremely helpful too, especially with poses/expressions where the mouth is open.
Mostly the best way to learn anything is observation; my life drawing teacher told me this - if you aren't sure how something goes anatomically, watch it move and feel it with your hands if you can. His exact hilarious advice was 'touch yourself.' (We laughed extremely hard, but no, seriously - feeling how the joints move and where the bones are, where the muscles are - helps a lot with visualizing structure. If you have a cat or a dog, literally - but gently - mess with them a bit - they probably won't mind - much. I would say looking at an actual skull would be more helpful than bothering a pet's mouth though, since most seem to dislike having their jaws forced open. If you don't have access to a pet - if that's what you're trying to draw - video resources are your friend - and anatomy books!) On most sketches I use a simplified, extremely sketchy, scribbly version of the structure here, if that's any help. It's all about giving yourself an idea about where stuff is, which also helps with perspective like foreshortening.
Thank yooooou! (And apologies for the late reply!)
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medievallass In reply to Falcolf [2012-10-15 02:05:13 +0000 UTC]
All good advise my friend. Sadly I don't have as much access to my pets as I once did, due to living near the city for college, but I do try to always use a reference. I should really give the video reference a try that sounds really helpful. Take care sweetie.
Hayley
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