HOME | DD

Published: 2014-05-14 08:17:49 +0000 UTC; Views: 2736; Favourites: 71; Downloads: 58
Redirect to original
Description
This is one of the few hi res things I have made recently. Wanted to practice rendering in Mental ray and setting up SSS shaders and displacements. I would like to turn this guy into a full character someday.Modeled in Maya/Zbrush
Textured with Photoshop
Rendered in Mental Ray
Related content
Comments: 11
daniel-watson [2014-06-01 22:16:47 +0000 UTC]
good colouring on the head and the eyes look great. Nice one
👍: 0 ⏩: 1
Chofni1996 [2014-05-21 21:37:29 +0000 UTC]
When you make the full body I will return , its looking good so far.How is texturing uvs in Photoshop .doesn't it feel weird ?I'm just starting with that part and I was just wondering how you find the right places to put the detail on.
👍: 0 ⏩: 1
Fch3ck In reply to Chofni1996 [2014-05-26 20:28:15 +0000 UTC]
You get used to doing flat textures with time. At first I was doing a lot of back and forth between Photosho and Maya testing out my textures to make sure everything was in the right place, but after a while, especially if you are laying out your own uvs, you will just know where everything goes.
👍: 0 ⏩: 1