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filbarlow β€” Godzilla: Side View

Published: 2011-06-27 11:33:41 +0000 UTC; Views: 22044; Favourites: 433; Downloads: 0
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Description Here is my design of Godzilla that was used in the production of the 1998 animated show.
I included a human and car for scale.

Prior to the movie coming out I worked in secret, designing Godzilla ahead of the rest of the crew.
I didn't use any photographs to create the Godzilla model sheets, relying only on sketches I had done from a maquette kept under security at the Sony lot and from a 3 story high working animatronic head at Patrick Tatopoulos' hangar workshop in Culver City that I saw once. I deliberately refused photographs of Godzilla to protect myself against blame should any images be leaked.

In 1998 when production began on the animated show the movie still had not been released, so the code name we used was Heatseekers. The storyboards had to be kept at the rough stage and were based off a false model sheet that I had prepared. I did this version with no detail, just a similar body proportion and an incorrectly shaped head. Once the movie was released so was the correct model sheet and the storyboards could be put on model and cleaned up.
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Comments: 130

Pyrus-Leonidas [2018-10-11 02:47:11 +0000 UTC]

I still love the animated series, I wish they would do a remastered series.

πŸ‘: 1 ⏩: 0

gojirason [2017-06-27 09:47:14 +0000 UTC]

I always did love this show growing up. And now that I'm older I appreciate it even more. The look and feel to the style is not something I feel like I've seen really anywhere else. Plus, a lot of the dialogue went over me head as a 5-8 year-old. XD
Even now I'm sad they never actually came out with toys for it!

The scale in this image has me interested, but also a bit confused, since the car and the person don't really seem to be in scale with each other, if you'll forgive me for saying so. Plus he's drawn rather inconsistently in the show; sometimes he's over 600 feet tall! Then in the next shot he'll be a fraction of that size.

Since the production is generally fascinating to me, I can't help but ask; were you given any strict guidelines by Sony/anybody else on how large he was supposed to be, specifically? I know the movie had this big campaign where they would advertise how big he was supposed to be ("his foot is as long as this bus", "he's as long as five train cars", so on and so forth). Were you asked to preserve those, and/or given some basic stats, left to yourself to figure it out? Was he supposed to be the same as the one from the movie in concept, or were you specifically asked to change his size to something else? I know you said you were allowed some freedom (you did a great job on pushing his design, by the way. More than just improve his appearance from Tatopoulos's design, you really captured something appropriate for his character and role in the show) so I was just curious if that was part of it.

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filbarlow In reply to gojirason [2017-06-27 16:11:19 +0000 UTC]

In animation there is a lot of poetic license, it's just drawings after all. So one Director's team might make the monsters appear larger or smaller than another team. We're just figuring all out as we go along, there's no exact science and back then I was the only Lead Designer with a computer. The one constant was that Richard Raynis, the brains behind the show, told the Directors to always keep the camera angles low on the creatures, avoid high angles. Richard directed the Opening Titles and I helped him with storyboards.

They gave me a measurement, I saw some sculptures, For example in an old aircraft hanger (that used to belong to Howard Hughs) a three story high Godzilla torso that pneumatically ate an actual car. So I had a pretty good idea. Then I was left to figure it out. All of my Godzilla (the creature) designs were approved by Centropolis and initially Patrick, all the sizing on my model sheets were approved by them. Once I had Patrick's confidence I never had to show him another model. Once the movie bombed, I never had to run anything by Centropolis again. So any size inconsistencies in the creature design are largely my fault. Any size discrepancies in the animation have nothing to do with me.

πŸ‘: 0 ⏩: 1

gojirason In reply to filbarlow [2017-06-28 01:14:57 +0000 UTC]

Ah, back when computers weren't everywhere and digital art wasn't such a huge thing. I'm just old enough to understand that. Kids these days will never know what that was like.

Do you remember what the measurement(s) was? I assume it was for the movie creature, yes? Were you aiming at that with any kind of intent? Aside from poetic license, of course. I also imagine you yourself never stuck numbers on your model sheets? I assume you were more after the look of massiveness rather than depicting a certain specific size literally.
Do you have any other scaled images or roughs of Godzilla and/or other monsters from the series? I'm a huge geeky sucker for that sort of thing, so I'd be really interested in seeing them, if you have them and are willing to share.

Man, that animatronic must have been so cool. That was the 1/6th scale model right? There was a 1/24 scale suit too, I think, right? Did you get to see that? I always feel a little sad to see production photos of these great looking miniature sets and suits and animatronics, and see the movie and how so very little of that came through. It probably would have aged a bit better, since old CGI becomes dated very quickly. Not that I'm a rubber suit purist or anything like that, I'm really not. But I really do appreciate practical effects and the craftsmanship behind them when they work well.

Oh, I know the animation inconsistencies are not on you. XD
I don't actually have anything up on DeviantArt, personally, but I'm working on art for a video game startup, and after a lot of trial and error we've decided on traditional hand-drawn animations for the main character. I could tell you some silly stories about the creation of the player character's model sheet, and off-model animations and corrections. C'est la vie, eh? I can only imagine what that's like with the sheer quantity of content producing a show like that entails.

(Of course, we do everything on computers, so everything's easier. )

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MechanicOrga [2017-02-15 21:04:24 +0000 UTC]

I got a big confused at first, especially when looking at this image for size:Β orig12.deviantart.net/4c6c/f/2…

I guess he was a bit younger in this scene, right?

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filbarlow In reply to MechanicOrga [2017-06-20 17:47:49 +0000 UTC]

What confused you? Yeah he/she did grow up in the first episode.

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prickthepot [2016-05-27 03:24:37 +0000 UTC]

Β That's a lot of fish

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filbarlow In reply to prickthepot [2016-06-10 04:48:52 +0000 UTC]

Yes.

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Reptek [2015-03-11 02:47:52 +0000 UTC]

Woah, he's that big?!Β Β 

But he still looks awesome, and that's a nice job of drawing him (even for just a reference)!Β Β 

πŸ‘: 0 ⏩: 1

filbarlow In reply to Reptek [2015-03-16 06:34:00 +0000 UTC]

Yeah the storyboard artists were freaking out at the beginning of production, how could they show Godzilla in the same frame as the human characters.

πŸ‘: 0 ⏩: 1

Reptek In reply to filbarlow [2015-03-17 02:14:50 +0000 UTC]

I can see why! Just out of curiosity, is this one of your favorite characters that you designed? Β Β 

πŸ‘: 0 ⏩: 1

filbarlow In reply to Reptek [2015-03-17 09:00:52 +0000 UTC]

Honestly I don't feel that I designed Godzilla, Patrick Tatopoulos designed this Godzilla, I just modified it for animation.

Godzilla was a bit of a chore to draw, challenging when a deadline is looming, which is why I never managed to ink in those expressions.

πŸ‘: 0 ⏩: 1

Reptek In reply to filbarlow [2015-03-18 04:04:32 +0000 UTC]

Yet, you did it, and people around here still like what you drew, myself included. But from the sound of it, you wouldn't do this again anytime soon.Β 

πŸ‘: 0 ⏩: 1

filbarlow In reply to Reptek [2015-03-18 10:53:05 +0000 UTC]

Well, I have creatures in 8House: Yorris that are equally complex, I have more time and I'm probably a glutton for punishment, and these creatures are completely my own design.

Now that I've had a think about it, I realize why the Godzilla design was such a chore, it was the first creature I did in the new style that I was developing for the show. As I got more practiced, the creatures became slightly easier to do. However Cybergodzilla was also a pain in the neck. I can draw creatures much easier now because after Godzilla I did some for Heavy Gear, a few for Max Steel and much more complex ones for Roughnecks.

I was wondering why the creatures in Yorris were such a breeze to do, no approval process and the experience paid off. Interesting.
Thank you for helping figure that out!

πŸ‘: 0 ⏩: 1

Reptek In reply to filbarlow [2015-03-19 01:30:53 +0000 UTC]

You're welcome, and I hope to see more of your drawings in the future (they're really cool)!Β Β 

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MechanicOrga [2015-03-06 21:15:08 +0000 UTC]

Hello mr Barlow! I just wanted to say that I really admire your artwork and art style, especially the work you did on Godzilla: The Series! There's something about the style which resonates with me a lot. I watched the series non-stop when I was a lil' kid, and I still love it! It must be the factor of nostalgia, haha.

Also I was snooping around in the comments section of this artwork; I completely understand why you wouldn't attempt drawing the Japanese version of Godzilla, especially with so many whiny elitist fans, haha. I'm actually tempted to have a go at drawing one of the incarnations whilst applying your style, so that you don't get flamed for it. What do you think?

P.S. I've seen some other people around DA actually recreate Toho monsters through that of your art stylee, and I Β have to say that they look very spiffy, and I think they' relate to your style very much! ouo

πŸ‘: 0 ⏩: 1

filbarlow In reply to MechanicOrga [2015-03-10 18:58:58 +0000 UTC]

Much appreciated, and I'm glad that you still enjoy the animation. We really did try to make shows that had some lasting value.

Well, I've done my time with Hollywood, and I've moved on. So it feels like going back over old ground for me.
However, I've made a concession, a surprise in my new comic for Image called 8house: Yorris which will be available in June of this year.

Please, feel free to draw whatever you want, it won't bother me.
Play, reinvent have some fun, that's what art is for!

πŸ‘: 0 ⏩: 0

280077s [2014-04-08 15:02:50 +0000 UTC]

I have to give you major props for the work you did, and for putting up with the completely unwarranted and hateful comments by Godzilla fans. All the hate the 1998 movie and the series gets depresses the crap out of me honestly. Its like these haters don't have anything better to do than just spout negativity and try to ruin ( intentionally or unintentionally, I don't know) the love people have for the 1998 movie and animated series.

πŸ‘: 1 ⏩: 1

filbarlow In reply to 280077s [2014-04-09 00:45:06 +0000 UTC]

Thank you for sharing your thoughts. It has been an education posting my Godzilla work on DA. On one hand I never knew that there was any community for, or against, the TV show. I didn't like the movie when it came out, in fact I don't know anyone on the animation production who did, but we saw our role as taking a franchise that Sony saw as a failure and making something of value from it, a noble cause. Keep in mind that when we began, the movie hadn't come out and Sony had unrealistically high hopes for the films success. Had the film performed well we might be having a completely different conversation.

Posting on DA has taught me about the nature of "fandom". Personally I don't like the work "fan", because I don't like any association with loosing control of one's senses, as in "fanatic" which is the origin of the word. After years of thinking about the responses that I have been getting on DA I have reached a decision to downplay the word "fan" and prefer to see you all as "friends of my art".

What I have also discovered, to my surprise, is that "fans" are very selective, they seem to like ONLY the thing that they bonded to as children to the exclusion of everything else. I liken this to a baby bird "imprinting" on the first thing it sees. Ironically like Godzilla does to Dr. Nick Tatopoulos in the movie and in our animated series. Children "imprint" and whatever they fall in love with stays with them as something of wonder for the rest of their lives. In this strange age the imprinted adults now label themselves as "fanatics" of their childhood love.

I have learned that fanatics are a double edged sword. As long as they see things that please them they will support the creator, or for that matter Hollywood actor, but once the person steps out of the defined parameters, fanatics will, like Godzilla, rampage, rage and destroy what they don't like. How many Hollywood actors are currently being ripped to shreds right now simply for being human. Heaven forbid if a female star has Photoshop enhanced cellulite! What a ridiculous age we live in.

We all have likes and dislikes, we can't all be the same, and that is a good thing. I would hate to live in a world where everyone liked the same thing. I have always stood for diversity, my main project Zooniverse is all about diversity, embraces it. Here's the interesting thing, very few of my animation fanatics have seen, or cared to look at my personal project that caught the eye of Hollywood. Even though the links are always under my comments, how few of you have bothered to follow the links?

The most interesting thing that I have learned about fanatics, is that they wear blinkers, there are people who only look at my work for Godzilla, and not XGB, or Tutenstein. There are Tutenstein fans who are disinterested in any other work that I have done. Even though the same hand was behind it all, I find that my work has been compartmentalized and I am expected to divide myself between projects when I comment and post. How can I have favorites when I am proud of all my work. Β 

Lastly I am not a "fan" of the shows that I have worked on, this seems inconceivable to fanatics who forget that when I began work on all of these shows there were no fans! No one knew, and I worked in a vacuum, pulling designs out of a blank page. It was a job, I was a hired hand. If I'd been given a choice I would never have worked on these shows, I didn't even think animation was capable of being faithful to my designs. I certainly didn't work on these shows solely for money. The only reason I worked in animation was the empty promise that my personal project Zooniverse might be produced next. I'm stupid and it took decades for me to figure out that Hollywood had no interest in my personal work, so I returned home to Australia to dedicate the remainder of my life to Zooniverse.

Please don't worry about the hateful and hurtful things that people write, they are only words. I'm 51 years old, and at my age I couldn't give a crap about what kids say in the schoolyard. That's the nice thing about getting older, you care less about all the things that lather up the youth. I can enjoy projects, films and TV shows just as much as anyone else, but I'm not going to be bothered if someone doesn't like the same films as I do.

Oh and if you'll notice I will never use the term "Zilla" to describe my work on Godzilla, that was the legitimate name of the show, sanctioned and approved by Toho, people need to grow up, you're adults now!

πŸ‘: 0 ⏩: 2

Durendal5150 In reply to filbarlow [2014-05-25 07:42:38 +0000 UTC]

With any piece of work based on an existing idea, and especially one like this based on an existing IP, it's depressingly common for people's criticisms to fall, not on the merits or quality of the work, but just on the basis of, "This isn't precisely like the one I liked best."

Your point about just straight up disliking the word "Fan" is a thought provoking one as well. ^^

πŸ‘: 0 ⏩: 1

filbarlow In reply to Durendal5150 [2014-05-27 13:34:47 +0000 UTC]

I agree completely.

Thank you for taking the time to consider my post.

πŸ‘: 0 ⏩: 0

280077s In reply to filbarlow [2014-04-09 11:56:02 +0000 UTC]

Thanks very much for your in-depth reply, it means a lot. Thanks for giving me the courage to call Godzilla Godzilla, that also means a lot, because when you think about it, Zilla was the name given to a parody version of the 1998 movie for the film Godzilla:final wars, and the film makers hardly gave that creature a chance against their Godzilla. Anyway, thank you for taking the time to speak with me, a friend of your work.

πŸ‘: 0 ⏩: 1

filbarlow In reply to 280077s [2014-04-16 00:30:14 +0000 UTC]

Thank you for being so supportive

πŸ‘: 0 ⏩: 1

280077s In reply to filbarlow [2014-04-16 15:13:56 +0000 UTC]

You are most welcome, a friend in art is always a friend of mine

πŸ‘: 0 ⏩: 0

doctor3uk [2014-03-22 02:44:17 +0000 UTC]

The proper Toho Goddzilla was so much better.

πŸ‘: 0 ⏩: 1

filbarlow In reply to doctor3uk [2014-03-23 06:20:27 +0000 UTC]

Thank you for sharing.

πŸ‘: 0 ⏩: 0

HewyToonmore [2014-02-06 00:13:21 +0000 UTC]

What would your design of the Japanese Godzilla look like?

πŸ‘: 0 ⏩: 1

filbarlow In reply to HewyToonmore [2014-03-01 01:26:37 +0000 UTC]

I don't know.

πŸ‘: 0 ⏩: 1

HewyToonmore In reply to filbarlow [2014-03-01 02:07:18 +0000 UTC]

Would be pretty awesome if you tackled the original Japanese Godzilla!

πŸ‘: 0 ⏩: 1

filbarlow In reply to HewyToonmore [2014-03-07 01:05:02 +0000 UTC]

I know what you are hinting at ;D
I'm not going to do it, I'd probably upset too many people. lol

Safer if I back away quietly.

πŸ‘: 0 ⏩: 1

HewyToonmore In reply to filbarlow [2014-03-07 01:27:44 +0000 UTC]

Dude, I don't know what you are talking about. I loved the animated Godzilla series, it was way better than the movie it was based on, and you did a fantastic job on the monsters. My favorites being Nessie and the metal sphinx monster.Β I'm just asking that if you were asked to draw the original Japanese Godzilla, how would you do it?

πŸ‘: 0 ⏩: 1

filbarlow In reply to HewyToonmore [2014-03-08 00:00:15 +0000 UTC]

I seriously don't know how I would tackle the original Godzilla. I wouldn't have a clue until I start sketching around. I do know that I would try two approaches: -
1) Traditional: seeing if I can make the design as faithful to the original as possible, and yet figure out a way for it to make sense biologically.
2) Experimental: take the theme of Godzilla in a new direction, one that hasn't been attempted before.

Either choice will probably land me in hot water with Godzilla fans, so it's better that I just leave this alone as a closed chapter in my career.
No one paid me to do such a design so I didn't.

πŸ‘: 0 ⏩: 1

HewyToonmore In reply to filbarlow [2014-03-08 00:41:24 +0000 UTC]

Understood. Thanks anyway.

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SolGravionMegazord [2013-12-09 18:11:36 +0000 UTC]

Awesome!

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ARC-INK [2013-08-15 18:12:37 +0000 UTC]

Hey Phil! It’s Alan C. I had the pleasure of being a director on Godizilla the animated series way back when. Those were fun times man!

Here we are from ’98 til now. 15 years have passed and your artwork still looks like no other!

πŸ‘: 0 ⏩: 2

Pulsarium In reply to ARC-INK [2015-04-08 18:31:40 +0000 UTC]

Wow, look at that! A lil' connection through the web.

πŸ‘: 0 ⏩: 0

filbarlow In reply to ARC-INK [2013-08-20 03:52:41 +0000 UTC]

Hey Alan, nice to hear from you! Yeah it's been a while hasn't it

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Growlie26 [2013-05-06 21:31:12 +0000 UTC]

Awesome!

πŸ‘: 0 ⏩: 1

filbarlow In reply to Growlie26 [2013-05-15 12:47:33 +0000 UTC]

Thanks!

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Growlie26 In reply to filbarlow [2013-05-15 18:49:38 +0000 UTC]

You're welcome.

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Steel-Raven [2012-08-13 02:06:21 +0000 UTC]

Remember the show, enjoyed it because you got Godzilla looking cooler than he did in the movie. Some great work.

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filbarlow In reply to Steel-Raven [2012-08-13 05:10:44 +0000 UTC]

Thank you very much, I just pushed the design a bit more

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Kth-77 [2012-07-11 03:46:25 +0000 UTC]

I heard if the series was allowed to go on there would be an episode where Godzilla Classic would fight the Shows Godzilla, I'm dying with curiosity as to how Classic Godzilla would have looked in the show's style.

πŸ‘: 0 ⏩: 1

filbarlow In reply to Kth-77 [2012-07-11 13:36:54 +0000 UTC]

Yeah it would have been fun to rework the classic Godzilla, or even if I'd had a chance to try a fresh Godzilla design separate to the Sony and Toho ones.

πŸ‘: 0 ⏩: 0

DanielMejia12 [2012-07-06 20:24:37 +0000 UTC]

this is cool... i am a huge godzilla fan (both japanese and american)..... the american movie was mindless but fun and i thought emmerich's re-imagining of the character was really cool... nice to know an artist from the project may i ask, did you enjoyed emmerich's movie and were you a fan of godzilla before the american project? just wondering... nice art

πŸ‘: 0 ⏩: 1

filbarlow In reply to DanielMejia12 [2012-07-08 13:43:38 +0000 UTC]

I'm glad that you enjoy all of the Godzilla variants

Hopefully you can understand that I don't need to be a fan to pour my love and dedication into a project

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austintrench In reply to filbarlow [2013-06-25 06:10:30 +0000 UTC]

if only emmerich was like that hahah

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DanielMejia12 In reply to filbarlow [2012-07-08 14:32:32 +0000 UTC]

yeah.. i hope i didn't insult you or anything like that... i was just wondering... anyways, keep up the good work!

πŸ‘: 0 ⏩: 1

filbarlow In reply to DanielMejia12 [2012-07-09 01:28:35 +0000 UTC]

Don't worry, I don't get insulted easily
I was actually trying not to insult you, because the truth is I've never seen any of the original Godzilla films. My parents were very strict about what I was allowed to watch, and by the time I was an adult I never got around to it. So I can't be a fan of something I've never seen.

As for the Sony film, I'd spent a very paranoid 6 months working in secret on the designs for the show before the film came out, so I already knew what Godzilla looked like and the main cast, so I was a little jaded. The Sony film struck me as a well produced kids film, I was 35 years old when I saw it. Naturally a 35 year old is going to perceive things differently than a 12 year old.

So you see the truth is kind of a bummer, and I was hoping to protect you from it Bottom line am a mercenary, I pick up my pencil and apply myself to the task at hand, it's a job and I do my best. However the one thing I brought was my respect for the design in nature, a love of observing the unique qualities of animal species which I put into the creature designs for Godzilla. If I am a fan of anything I am a fan of the natural world.

πŸ‘: 0 ⏩: 1

DanielMejia12 In reply to filbarlow [2012-07-09 11:06:43 +0000 UTC]

it is ok... the american film and cartoon brought many new fans to the godzilla franchise, so i thank the effort you put into the cartoon..... and that cartoon was a damn good one

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