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Published: 2014-07-01 12:08:54 +0000 UTC; Views: 19305; Favourites: 574; Downloads: 0
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This is the actual Godzilla expression model sheet that I did for the 1998 animated TV show. I included it in the main model pack to give the Storyboard artists reference on how draw Godzilla's face from different angles. It was never colored. I was unable to clean the linework up due to time restraints, so it remained a rough throughout the production.I've been working on coloring this sketch over the past few months, so that the shapes make more sense to you.
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Comments: 171
TheRealBeef1213 [2021-11-15 23:08:43 +0000 UTC]
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DCDGojira71 [2021-10-18 02:51:46 +0000 UTC]
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HardCoreCrocomire [2021-09-27 14:41:56 +0000 UTC]
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ShinGallon [2019-07-28 20:51:17 +0000 UTC]
I've always adored this design for Godzilla, even back when the '98 movie came out and my edgy teen self hated it, I still liked the monster design, and the cartoon version was fantastic. That cartoon was so good, not just for Godzilla but the writing in general and the really cool monster designs.
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SpiderDetentionaire [2019-06-20 03:24:03 +0000 UTC]
How the series is better than the movie itself?
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Teebsy-86 [2019-05-06 02:02:21 +0000 UTC]
This show was the hidden gem buried beneath the surface of the movie - I always thought the Emmerich creature design was rather cool though and you guys did it great justice - I always liked that proud and somewhat noble chin and bearing.
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IvanDovbnya [2018-04-26 17:44:42 +0000 UTC]
Thanks For working on Godzilla series. When I was a Kid loved it very much. Japan version from 90-s is my "big love" of course (I began to draw when I first saw this movie godzilla vs mechagodzilla (1993) at age 4) but this one was awesome for me too )
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filbarlow In reply to Veratai [2017-06-20 19:44:56 +0000 UTC]
Thank you, they took ages to color.
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Lost-Shadow-Creature [2017-06-13 17:41:11 +0000 UTC]
I also loved godzilla the series. It had beautiful animation artwork!
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filbarlow In reply to Lost-Shadow-Creature [2017-06-20 17:01:44 +0000 UTC]
I'm glad that you liked it ::
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filbarlow In reply to Old-Stargazer [2016-08-10 13:19:08 +0000 UTC]
Yep, my credit is at the start of the show.
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Old-Stargazer In reply to filbarlow [2016-08-10 13:43:01 +0000 UTC]
Wow. You guys did a great job animating the Kaiju.
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ChristinYou [2016-01-18 05:19:54 +0000 UTC]
Oh man, I LOVED this show! I really wish we could have seen more of it. I still call him Godzilla. Thank you for all of your hard work. Loved seeing emotion on the Big Guy's face.
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filbarlow In reply to ChristinYou [2016-01-25 06:20:36 +0000 UTC]
You are very welcome I'm glad that you like the show
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TheHackerEG [2016-01-13 03:01:28 +0000 UTC]
I can´t believe you worked in Godzilla, Extreme Ghostbusters and more; those cartoons inspired my childhood which make me want to be a cartoonist. Now i might not have the skills or tools to become an animator(thats what i aim to be) but one day ill do it. Maybe where i live is a little hard to be a cartoonist but with hard work my ideas will appear in a screen so others could enjoy like i did when i so those cartoon. Thank you for being part of my chilhood.
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filbarlow In reply to TheHackerEG [2016-01-15 03:27:40 +0000 UTC]
Believe me, I understand the "tyranny of distance" as we call it in my country. I come from Australia, an island continent in the Pacific, when I started in animation (1986) there was one fax machine in the whole city. I didn't own a car so I had to ride a tram to use the guy's fax. There wasn't emails, cell phones, or the internet. All I had was a printed comic, a telephone and postage. Where you live has nothing to do with it, especially today. At least Argentina is on the same land mass as the United States and Canada! You can post your animations online and anyone from around the world can see it, instantly. Have a look at www.loopdeloop.org/ you can start trying ideas out there.
If you want to be a cartoonist, BE a cartoonist, put work out there, learn, improve and study life. Don't copy, let everyone else do that.
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TheHackerEG In reply to filbarlow [2016-02-25 01:49:34 +0000 UTC]
Thank you very much, today is much easier to communicate with others you´re right. Don´t worry i will start one day and upload all my animations and ideas to the world. Thank you for your support, thank you very much.
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filbarlow In reply to TheHackerEG [2016-03-10 09:47:56 +0000 UTC]
You are welcome, hope you gets lots done!
The only difference between someone who gets stuff done and someone who doesn't is ... excuses.
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gabrielthewolf15 [2015-12-23 07:52:58 +0000 UTC]
I always felt you can give a monster expression base on their eyes and how they look at something. In this cause you can really capture the look of sad,anger,happy,or scared, some would say it hard to capture those types of emotion for monster character like godzilla, but it really not unless you know what your doing and not slapping a big grin of his face. When I look at the bottom right corner I kind of think that his grumpy face he makes when he tired
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filbarlow In reply to gabrielthewolf15 [2015-12-27 06:26:16 +0000 UTC]
Interestingly I never made an expression sheet for Godzilla, it wasn't needed as his/her emotions were going to be conveyed by its performance in animation and how the human characters interpreted these behaviors for the viewers. Yes we could have done an expression sheet for Godzilla but it was always intended to be enigmatic and hard to read, any expressions would have broken that experience.
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gabrielthewolf15 In reply to filbarlow [2015-12-27 17:44:54 +0000 UTC]
That true like in some films that have monsters or giant monster from the japanese godzilla films, pacific rim, cloverfield, and I have no idea if you ever seen this one GARGANTUA. They have shown the monster emotion from what kind of action they have taken, like for GARGANTUA they showed the emotion of an angry mother looking for her baby, which reminded me of that one episode with nessie. But I still think having an expression sheet is good even if it does not have to have the creature doing different faces, you can always have it doing something base off of the actions like you said, in fact one of my teachers who had us all do a character sheet said if we try to do anything that not human, like robots,monsters, dino you name it we had to show their emotions from what actions they would make. I will say this getting the emotion of a robot is hard as hell for beginner's, that was my biggest mistake I could have made cause we had to do a sculpture of said character.
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filbarlow In reply to gabrielthewolf15 [2015-12-28 02:50:18 +0000 UTC]
Take a look at this image by Frank Kelly Freas:
www.quotationof.com/gallery/fr…
The robot conveys everything you need to know about how it is "feeling". The trick is in the design, and viewing angle. You can completely change a non-expressive character simply by tilting the head, you'll notice that Frank's robot has been painted from a low angle, emphasizing it's height and "worried" look. The same face would look quite different if the angle was above. A neutral mouth will look different according to the camera angle simply because of the curve of the face. Above for a smile and below for sad/angry. Add that to body posture/movement and you can convey all of the robot/creature's intent. Animals would be the best place to study expressions that are subtle and less human.
I haven't seen the film Gargantua, I'll look it up.
If you are interested, the name Gargantua was invented by French satirist François Rabelais in early 1500 AD.
en.wikipedia.org/wiki/Gargantu…
I used to have a book with the etchings that Gustave Dore did for Gargantua & Pantagruel which I used to study avidly.
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gabrielthewolf15 In reply to filbarlow [2015-12-28 03:35:13 +0000 UTC]
Thanks for the info I will look that up plus the Gargantua is an old monster from from the 90s it pretty good having nice practical effects for the monsters
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DrNietzsche [2015-09-21 16:57:04 +0000 UTC]
As far as I, and several other Godzilla fans are concerned, you and your team saved this design. You made it work in ways the movie simply didn't. Thank you for that, and for having a hand in one of the most fun parts of saturday-morning cartoons for me.
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filbarlow In reply to DrNietzsche [2015-09-27 06:45:26 +0000 UTC]
I'm glad that you enjoyed the show, as much as I was constrained by the movie's design, I did my best to streamline Godzilla, "sexy" it up a bit.
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DrNietzsche In reply to filbarlow [2015-09-27 18:02:10 +0000 UTC]
The only thing that bothers me is how it ended, or rather the lack of an ending. Do you happen to know anything about potential endings or was that something not discussed/you weren't privy to?
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filbarlow In reply to DrNietzsche [2015-10-13 10:39:50 +0000 UTC]
No I'm sorry, if you can imagine, I was often on a deadline of a show a week and by the time the show was ending I was already gearing up for Starship Troopers.
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dragino [2015-05-02 21:08:32 +0000 UTC]
Zilla Junior (Godzilla Junior, GINO Junior, Junior, whatever) was always so cool looking.
Great work on the colors!
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filbarlow In reply to dragino [2015-05-08 09:57:32 +0000 UTC]
Godzilla when I worked on it
Thank you
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b1k [2015-04-24 15:46:28 +0000 UTC]
You where part of the animation team on this cartoon? Excellent work!
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filbarlow In reply to b1k [2015-04-29 06:01:52 +0000 UTC]
Yes I was in charge of the Character Design team, I designed all of the monsters the main cast.
I set the style for the incidental characters but after the first episode, I handed their design over to Thomas Perkins.
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Reptek [2015-03-11 02:41:55 +0000 UTC]
Not only is this awesome looking, but helpful too!
And is it really that hard to work in the animation industry?
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filbarlow In reply to Reptek [2015-03-16 06:38:09 +0000 UTC]
It was hard work, and very stressful. The deadlines were ridiculous.
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Reptek In reply to filbarlow [2015-03-17 02:04:42 +0000 UTC]
Damn. Guess I better practice more if I want to be in that kind of business!
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filbarlow In reply to Reptek [2015-03-17 09:07:51 +0000 UTC]
As an artist I'm always practicing. I make sure that art is always challenging to me, and often can't imagine I'll ever finish a workload.
The main thing is to look at the world around you without interpretation, draw things as they are, not how you think they should look. Study reference is so important, rather than copying someone else.
If you simply seek to be in the business, there are plenty of non creative jobs. Most of the management can't draw.
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Reptek In reply to filbarlow [2015-03-18 03:44:06 +0000 UTC]
Yeah, you're right about that, but I want be creative as well too.
It's because I hope to one day design and create a story and its characters for people to like and remember for a long time, kind of what Tetsuya Nomura, Walt Disney, and J.K. Rowling did with their own stories and art.
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filbarlow In reply to Reptek [2015-03-18 11:12:45 +0000 UTC]
Woah, woah, reel that imagination in for a second!
Be careful about looking at famous people at the end of their careers and making that your goal, if you do you'll be missing something important: none of those people began famous, they had no idea, sure they had hopes, but they all started small, with a hidden secret that nobody else wanted. An ember of an idea that they fed with their passion, it almost went out, many times, but they never let it go and fed it with their talent and inspiration. It takes commitment and courage to do what they did at the beginning, but once the ball started rolling, they applied some clever strategizing. Timing and knowing your time.
At the beginning the world doesn't care, so start small, work within your means, Practice, train and do it for yourself. If what you do makes you happy, chances are that someone else might eventually like it too. I feel that aiming too high and making success an early goal, might lead to disappointment. If your art brings you a sense of satisfaction, that is the best place to start.
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Reptek In reply to filbarlow [2015-03-19 01:18:49 +0000 UTC]
You're right, and thanks for mentioning that.
It's a lot of work to get where I want to be, and as long as I practice drawing more often, stay committed to my passion, and be happy with my work, I can someday reach my goal.
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filbarlow In reply to Reptek [2015-03-19 07:54:10 +0000 UTC]
Sure, you can also make small achievable goals along the way so that you can have a sense of satisfaction and achievement along the way
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RoFlo-Felorez [2015-02-10 07:40:00 +0000 UTC]
whoah you were a part of this project? . o .
what was it like working on the show? i wanna go into the animation industry myself
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