HOME | DD

Final-23 — Quick Weapon 1 - Random Ax

Published: 2008-05-15 13:04:05 +0000 UTC; Views: 1384; Favourites: 16; Downloads: 25
Redirect to original
Description (I know 'Ax' sounds dumb, but I'm a fan of the American English, sue me.)

So... yeah, it's been a while since I've submitted something.
This thing - It took about ten minutes to make it, there's not really much to say about that process... But let's see:
The left part of the head was a box whose right side was extruded and bevelled, merging into the right part which was a bevelled spline. ProBoolean Modifier (Gotta love that one <3) was used to make the holes of the triangles and the one for the haft.

The lighting was made with a skylight and a mental ray area omni, using Final Gather as well.
Man... There's really nothing about Final Gather you could not love.


Rendering the 2560x2048 took a few seconds on this awesome Quadcore! :3

Download for a .zip with the full resolution image (Yes, I know that the picture here is called 'full', but that's just my synonym for 1280 pictures) and the .3DS model of the ax. Do whatever you want with it, just don't claim the unchanged model as yours.

Once more, made in 3ds Max 2008 with mental ray.
Related content
Comments: 8

Avolynation [2012-05-27 17:17:31 +0000 UTC]

This is awesome :3

👍: 0 ⏩: 1

Final-23 In reply to Avolynation [2012-05-28 17:17:07 +0000 UTC]

Thanks! And thank you for the fav, too.

👍: 0 ⏩: 1

Avolynation In reply to Final-23 [2012-05-29 11:05:39 +0000 UTC]

a pleasure ^^

👍: 0 ⏩: 1

Final-23 In reply to Avolynation [2012-05-31 19:59:33 +0000 UTC]

>:3
<3

👍: 0 ⏩: 0

MarcelisKhaldern [2008-05-15 22:03:58 +0000 UTC]

dude, thats brilliantly done, its really good, the only complain I have is the blade texture. the edge is fine, but the blade just seems out of place compare to the rest of the weapon

👍: 0 ⏩: 1

Final-23 In reply to MarcelisKhaldern [2008-05-15 22:28:53 +0000 UTC]

Yes well, as said - These procedural textures suck, but I try to get as much out of them as I can.

And now that you mention it... Hm. I suppose you're right, but I don't think I'll work on it again - Ten minutes are enough. ^^

👍: 0 ⏩: 0

NotYourStyle [2008-05-15 21:51:01 +0000 UTC]

Nice, but you haven't solved your texture problem, have you?

Why don't you post a screenshot of your dragon?

And..."Ax"...baaah...that looks sooo wrong. o.O

👍: 0 ⏩: 1

Final-23 In reply to NotYourStyle [2008-05-15 22:01:30 +0000 UTC]

Naw, I haven't solved that texture problem, that's right. Meh, that's what you get for using procedural maps instead of stealing textures. :3

My dragon? Because it looks like an electric toothbrush with legs so far, that's why. XD

'Ax' may look awkward, but when I think of all the things I like better in American than in British English - Well, I'll just stick with this.

👍: 0 ⏩: 0