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floydworx — Hummer for JTF

Published: 2007-03-13 18:56:28 +0000 UTC; Views: 8636; Favourites: 125; Downloads: 463
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Description Hummer for the game Joint Task Force.
Texture by me and the high-polyzation from a low poly modell . Not too detalied though only for ingame animation.
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Comments: 29

HowardHD [2013-07-10 08:17:50 +0000 UTC]

What did you use to make this model ?

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floydworx In reply to HowardHD [2013-07-10 15:50:28 +0000 UTC]

3DS Max.

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HowardHD In reply to floydworx [2013-07-11 03:13:57 +0000 UTC]

Nice......Could you check out my work i'm just working with blender 3d for 1 and a half month now and i could use some advice.

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floydworx In reply to HowardHD [2013-07-11 08:40:30 +0000 UTC]

Checked it. Advice? Well try to model some vehicles/military objects based on blueprints with the help of getting photos of the details. I guess that's okay for a good start .

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boznic [2011-01-27 13:07:09 +0000 UTC]

Hummers are like diamonds for men.

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floydworx In reply to boznic [2011-05-22 23:09:38 +0000 UTC]

) There's something to it.

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ChewySolo [2008-07-03 20:12:23 +0000 UTC]

amazing.

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floydworx In reply to ChewySolo [2008-07-03 21:33:00 +0000 UTC]

Thanks!

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kcs11 [2008-01-20 04:05:00 +0000 UTC]

This is the kind of picture I been looking for on the internet search.

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ReactorWolf In reply to kcs11 [2013-05-03 02:46:30 +0000 UTC]

Me too...the closest I've gotten was here: [link]

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floydworx In reply to kcs11 [2008-01-20 12:28:28 +0000 UTC]

Thanks

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Jeansson [2007-12-13 16:41:31 +0000 UTC]

impressive

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floydworx In reply to Jeansson [2007-12-14 03:23:54 +0000 UTC]

Thanks

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operation-sleepwalk [2007-12-10 22:33:03 +0000 UTC]

but a little more dirt build up on the windows would be cool and some parts (hood ,back cover, and top) have very flat detail as if you just assigned a constant texture instead of assigning detail to specific polygons but its still amazing

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floydworx In reply to operation-sleepwalk [2007-12-11 23:49:10 +0000 UTC]

There is some dirt on the windows, especially on the front ones where the wipers can't do their job, but it would really be a good idea to make it brighter to be more visible. On the other hand "my concept" was that the upper parts don't get as dirty as the lower parts.
Thanks!

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operation-sleepwalk [2007-12-10 22:29:33 +0000 UTC]

no man its an amazing show of skill just my personal opinion on subject matter

i could never love any model enough to make something so amazing

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floydworx In reply to operation-sleepwalk [2007-12-11 23:38:10 +0000 UTC]

Thanks I didnt love it either .

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operation-sleepwalk [2007-12-10 02:07:39 +0000 UTC]

the dirt detail is amazing good texture study although the up armor is only half there i don't know what reference you used but the average humvee has much more reinforcement and bucket cover for the gunner and the MG mount is not my favorite

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floydworx In reply to operation-sleepwalk [2007-12-10 09:19:09 +0000 UTC]

It was based on the low poly model made by another guy and I only made the parts hipoly. I didn't take care about the upper part because lack of time and it sucks I know . Thanks!

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hostme03 [2007-09-20 14:32:12 +0000 UTC]

nice to see a humy. i made the same butnot a military one. how ever i think the shadows doesnt seem right. well every thing else is just right

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floydworx In reply to hostme03 [2007-09-20 22:01:10 +0000 UTC]

Ah, you mean the shadows beneath it? They do look crappy, yer right, I didn't even notice before . Thanks for the comment .

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B3Z [2007-03-30 16:02:22 +0000 UTC]

awesome work the textures make it look so real!

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floydworx In reply to B3Z [2007-03-30 16:07:18 +0000 UTC]

Thank you, B3Z!

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akdesignstudios [2007-03-15 17:25:13 +0000 UTC]

Very nice!!

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floydworx In reply to akdesignstudios [2007-03-16 16:33:21 +0000 UTC]

Thanks!

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Chadowikku [2007-03-14 04:32:19 +0000 UTC]

great texture, man I'm impressed

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floydworx In reply to Chadowikku [2007-03-14 05:07:54 +0000 UTC]

Thanks, Chadowikku :]

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Muktinsh [2007-03-13 21:06:50 +0000 UTC]

gr8 textures ! I like it

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floydworx In reply to Muktinsh [2007-03-14 03:44:22 +0000 UTC]

Happy to read that, thanks!

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