HOME | DD

Fluffywolf36 — Dziewana 'Uhlan' Particle Beam

#assaultrifle #beam #brutalist #futuristic #warframe #warframeweapons #warframeweaponry
Published: 2019-09-23 17:49:39 +0000 UTC; Views: 12980; Favourites: 265; Downloads: 52
Redirect to original
Description

“A recharging particle weapon that superheats targets with a needle-thin beam. Dziewanna engineers removed virtually all the safety interlocks from this weapon to help it keep pace with Corpus and Grineer.”


Weapon

The Uhlan Particle Beam superheats targets with a needle-thin particle beam, with an alternative fire that burstfires three deadly plasmoids that explodes on impact. There’s a number of ways it stands head and shoulders above other beam weapons of the system - extremely long range and crit, no ramp-up time. Unfortunately, this is due to absolutely unsafe construction which leaves it with a number of flaws.

Firstly, it has a tendency to overheat. During the weapon’s overheat period, the weapon is capable of firing anywhere between three and eight rounds which do increased damage… at the cost of inflicting some heat damage back on the wielder. To compensate, it comes with a robust cooling system, which is probably the only mechanism that is entirely safe. To activate this, simply take your finger off the trigger, switch to your secondary or melee, or hold the reload button. Either or. 

It feeds from a recharging battery similar to that of the Cycron or Fulmin. As an altfire, it automatically charges and then fires three magnetically-contained plasma spheres which violently explode on impact. While effective against shields, these spheres raise the overheat level at an incredibly high rate. At critical heat buildup, the gun will shut itself down to prevent itself from exploding.

There is no way to use mods to affect how the weapon acts during its overheat period. it’s very random.

Stats:

Shared:
Magazine: 75
Recharge Time: 2.2s
Cooldown Time: 0.7s
        2.1s (After gun has overheated
        (-50% total time while holding reload)
Recharge Delay: 0.3s
Rounds until overheat period: 24
Maximum rounds fireable during overheat period - 3-8
Increases damage by 5% per ammo unit fired during overheat period.

Primary Fire
Trigger: Continuous
Damage: 14
        8 Heat
        4 Slash
        2 Puncture
Critical Chance: 50%
Critical Multiplier: 2.1x
Status Chance: 15%
Fire Rate: 12
Ammo Cost: 0.5 units 


Altfire
Trigger: Auto-charge-burst
Damage: 135
        Heat: 49
        Magnetic: 35
        Blast: 41
        Impact: 10
Burst Count: 3
Charge Time: 0.5s
Ammo Cost: 8 Units (24 Total)
Blast Radius: 2.8m
Crit Chance: 19%
Crit Multiplier: 2.3x
Status Chance: 21%

Lore

Once upon a time, the asteroid Dziewanna - named after either a forgotten God or an Orokin hero, depending on whether or not you believe official Orokin records - was a military base. A blacksite that spent most of its time outside the system, reshaped by the Orokin into a space station all its own, honeycombed with tunnels and lit by the finest sun-mimicking technologies the Orokin could muster.

And, in the wake of the Red Orbit where the Orokin Empire was butchered in the wake of its greatest victory, the asteroid was quietly forgotten…

Until a fleet of Saturnian expats, Bidanian theists, and others landed on it, using it as a hiding place in the wake of the Saturn Invasion. They found an overgrown jungle, miraculously Uninfested, which grew over the gold and ivory of this Orokin stronghold.

With its Orokin-era resources, the culture of exiles on Bidan flourished. They built houses among the open spaces of the fortress, creating a brutalist architecture above the elegant gold and curves. According to folklore of Dziewanna, this architecture was inspired by both traditional Bidanian mythology and the deep grudge they felt at the Orokin for the thousands of years of torture and persecution the Golden Lords of the system visited upon them. They created new art and culture, and it felt that for the first time since the forgotten times before the Empire, they could finally live freely.

This changed when the Grineer attacked during an orbital cycle where Dziewanna came close to Neptune. Massive chunks of city were abandoned and became overgrown, infested by the natural flora and fauna of the asteroid.  Feral kubrow and geneforged species roamed the concrete-and-green jungles. 

It wasn’t long before Corpus attacked during another cycle.  While the periods where Dziewanna orbited beyond even the Outer Terminus were periods of relative peace, where Dziewanna could peacefully create art such as the Luxxum sculptures sold by Baro Ki’teer, other entertainment, and rediscover Orokin technology, the populace grew to dread the periods spent in the system. Each time, the Corpus or Grineer grew stronger and crueler. Once, pirates even attacked. More and more of the city was abandoned. 

It was from this atmosphere that the Uhlan was created. With each successive cycle, the safety interlocks were removed to make it as effective as possible against Grineer. While unsafe to use even through the fireproof suits of Dziewanna’s military, it’s proven very effective against Grineer flesh, easily liquefying it… and disrupting Corpus shields with ease.


Artist Notes:

Yep, it's still Real Warframe Hours (whomst up). As inspired by... yes, the Prothean Particle Rifle. Obviously. What can I say, I like its brutalist aesthetic. I couldn’t find out how to make the curve structures the same way, so I just copypasta’d them into this. This was created by  tracing the silhouette, then filling in the area with pencil drawings. Then I just colored in the bits I made on photoshop. I used this more as a guide to make sure I had the silhouette accurate.

And also my favorite laser weapon in any game I’ve yet played, the COIL Laser in Syndicate. I loved that thing - but I remember it had a pretty noticeable cool down time after enough fire. And, much like this thing, it has a very powerful altfire that launches a wave of explosive doom.

The behavior during the overheat period is inspired in part by COV weapons in Borderlands 3. I wanted something that felt risky. Something that was utter meme bait with frames like Inaros, Nidus, and probably Oberon. Something that felt distinctive.

Also, if you’re wondering how exactly “auto-burst-charge” on the altfire works, that’s simple. It automatically charges like the Tenora (or the Cold War, if you’ve played Titanfall) and then burstfires. The orange and gray coloration takes some inspiration from the Promethean weapons in Halo 4 and onwards, though. It was tempting to have it be silver and purple - really, it was! - but this is already similar enough to the Fulmin, so purple didn’t quite seem like a good idea. This is going to get used on either a rocket launcher or grenade launcher at some point in the near future, so look out for that.

Plus, I actually like the aesthetic of Promethean weapons in Halo. The angular, simplistic gray yet alien looks, the fairly subdued orange glowing parts. It actually worked surprisingly well with the Prothean Particle Rifle!

The cutouts and Steyr AUG-like handguard are just some things I added in to break things up a little - to make it more my own thing. The hand guard’s actually a sort of reference to a pulse rifle model I made back when I played Destiny 1 and made my own foundry. 

As for Dziewanna, you’ll probably be seeing more of that very soon. Dziewanna is, surprisingly, not a place I made up! It’s a trans-neptunian object that has an elliptical orbit taking it far through the Solar System, and I liked the idea of that making it fairly safe from Grineer and Corpus.

(Probably not Sentients though)

The idea I had for Dziewanna is that it has a very brutalist aesthetic, reminiscent of the Oldest House from Control, built over Orokin white and gold. And it’d be sort of like a mobile Open World, except the environment in Dziewanna’s case would be a city - one that’s very overgrown. There’d be unique missions with very rare resources, hidden lore, and rewards like the Uhlan.

Of course, none of this is finalized, I already have another non-mobile open world concept in the works where I’m going to have to reinvent the wheel and make it different from PoE and Vallis, and I’ll already have to add new mission types.

Also I keep forgetting to work on Ganymede. So, I’ll have to get back to that once I’m done with drawing the next part of the city.

SOON™

Related content
Comments: 3

Douge118 [2020-03-17 22:38:22 +0000 UTC]

👍: 0 ⏩: 1

Fluffywolf36 In reply to Douge118 [2020-03-18 01:26:48 +0000 UTC]

...It's pretty much exactly the same thing, to be honest. I really, really loved the silhouette of that thing.

👍: 1 ⏩: 0

MrRheum [2019-09-24 16:25:47 +0000 UTC]

I want it. NOW!

👍: 0 ⏩: 0