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Published: 2021-07-21 04:30:19 +0000 UTC; Views: 5046; Favourites: 56; Downloads: 5
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Description
“This Infested launcher weapon was imperfectly reconstructed by the Entrati, using debris and computer data found in the Vaulter ruins. It launches three bioplasma spheres that explode on impact, releasing deadly gas damage radially. The more enemies caught in the blast radius, the more damage it does!”
Lore
Special Traits:
Concentrator - aiming down sights for one second will increase the damage and blast radius of the next burst fired.
Codex:
Precious few relics survive from the days before the Orokin, and even less knowledge survives from that era. The Emesis is one such relic… in a sense.
It is a three-round burst bioplasma launcher that explodes on impact, releasing deadly superheated gas upon impact. Due to peculiarities with how gas damage works, this weapon can do more damage for each enemy caught in the blast radius. With heat and gas, it’s capable of slowly disintegrating and burning crowds of Infested all at once. Its high crit gives it massive damage potential.
It’s worth mentioning that it’s probably best if it’s not built with three elemental mods - the best option here is a standard crit/viral build. Possibly with Firestorm for blast radius, or Hammer Shot for extra crit and status.
Zooming in for a short period of time will increase damage and blast radius by a small amount.
Those unfamiliar with the Emesis assume it’s a relic warped by the Infestation on Deimos like the Enferon shotgun. That’s not… entirely true. Father Entrati acquired this weapon from ruins belonging to a people that the Orokin referred to as the Vaulters. It had been dumped, soon to be consumed and reconstituted by the technocyte Maws for raw materials.
It was against Orokin law to work with Vaulter science or knowledge, but then…. It was Father. Few would go against his authority.
The sheer level of naked contempt the Orokin had for the Vaulters remains one of the most puzzling facets of the Orokin Empire. While they hated the Bidanians, the unyielding hatred they had for the Vaulters goes above and beyond their aggression towards any other group.
They lived a primitive existence in ancient catacombs beneath the surfaces of moons and asteroids, maintaining ancient banks of computers and books, clone wombs, and stockpiling ancient weapons of their own design. Not unlike the Esha, Oeizu, and Bidanian Theists, they claimed knowledge of the world before the Orokin. But where these three ethnic groups had a heavily mythologized understanding, with the Bidanians filtering this knowledge through millennia of religious tradition that held their God (or Gods) as being above the Orokin, the Vaulters had actual records and histories.
And so as bad as the Bidanians had it, the Vaulters had it worse. Their culture was so thoroughly murdered by the Orokin that even their name even goes unremembered. Their technologies, their culture, their art and literature, all was destroyed by the Orokin with extreme prejudice. Vaulter children were forcibly inducted into residential schools where their culture was physically and mentally beaten out of them, and then they were presented back to their parents seemingly to rub salt in the wound. Vaulters were often impaled or tied to sculpture they’d built and then liquefied, or used in dread experiments forgotten by history. Some fringe scientists among the Corpus say that various animals, such as the Desert Skates or perhaps Kubrow, were created from Vaulter bodies. Some of them even say the Vaulters were alive and conscious as it happened.
(Author’s note: This is easily one of the most horrible things I’ve written in my fanlore. Good Lord. I may need to pray.)
Then, one day, Father Entrati managed to get his hands on some ancient Vaulter computers, acquired... extremely legally and without any bribery or shotgun-measuring. In his words:
“What we did was plug a Vaulter computer and an Orokin one into a Grimnebulin flesh adapter - gross little thing, just a ball of red, with weeping green sores with a little outlet poking out. You have to keep it in a refrigerator. So what we did with this monstrosity was feed designs from Vaulters into a modified Helminth unit we'd attached to a forge.
This thing came out.
It's some kind of bioplasma launcher. I don't know everything about how it works. Not yet anyway. But my guess is, it's some kind of anti-synthetic weapon that the Infestation attempted to reconstruct. Since it doesn't have the plasma cells the Vaulters did, it created an organ that synthesizes bioplasma and mimics the functionality of the original one. If I could rebuild the original version, if I had some intact versions that weren’t eaten by the Infested, I'd have a near-perfect anti-Sentient weapon.
Almost makes you wonder why the Orokin Empire is so keen on burying its past. The more you learn, the more lessons you wish they'd take from it."
--Father Entrati
STATS
Trigger: Burst
Burst Count: 3
Burst Rate: 5.6
Burst Delay: 0.2s
Magazine: 18
On Impact:
Damage: 8816 Puncture
24 Gas
48 Heat
Critical Chance: 48%
Critical Multiplier: 2.4x
Status Chance: 24%
Radial:
Damage: 23240 Impact
200 Gas
Critical Chance: 48%
Critical Multiplier: 2.4x
Status Chance: 24%
Blast Radius: 6.9m
Artist Notes
As heavily inspired by Warhammer 40k! The general shape of this is basically the alien barrel from Borderlands 3, grafted onto a Death Guard plasma gun model, which... I mean... come on. look. We all see it, right? It's not just me?
Course it's not.
The "Concentrator" function was inspired by the Concentrator from necromunda hired gun. This charges up a plasma gun, graviton gun, or lasgun For Massive Damage and adds a blast radius. I have... issues with Hired Gun. The movement feels more jank than Titanfall 2, and we don't get a grav pistol. Or meltagun. Or flamethrower, or rivet gun.
BUT
...I will admit, that was a pretty fun addition. Especially for the grav gun.
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Comments: 5
TheWubbzler [2021-09-30 02:49:36 +0000 UTC]
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Fluffywolf36 In reply to TheWubbzler [2021-11-23 05:46:29 +0000 UTC]
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