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Published: 2015-01-21 17:47:01 +0000 UTC; Views: 1272; Favourites: 4; Downloads: 0
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Description
DAZStudio 4.6 / Reality 4 / Luxrender 1.3.1 / PSJust testing skin subsurface scattering with back lighting.
I reduced the 'Surface thickness' to 2.0mm (most of human skin is 2-3mm). For the darker skin tone, I changed the surface colour from 249:140:135 to 207:115:112. I got lazy and didn't convert the bump maps to normal maps. Next time!
It's kind of ironic that we are trying so hard to achieve SSS in 3D while I remember putting tape behind the ears of the models (real life studio photography) to avoid it! Different time...
#Reality_plugin
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Comments: 2
iskander71 [2015-05-29 16:59:40 +0000 UTC]
very nice skin in general, and sss effect in particular (the 'black' one is very nice. I' am also trying to polypaint/reproduce 'black' skin (it is not black^^))
ps: daz seems to be powerful in term of skin rendering/material/sss/etc....
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