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FrankT — SDS Systems JoyBot

Published: 2010-05-20 20:02:51 +0000 UTC; Views: 1364; Favourites: 5; Downloads: 0
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Description much work in ZBrush, Photoshop, Poser and Max
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Comments: 2

dlefik [2010-05-22 18:30:33 +0000 UTC]

thats pretty cool man. i'm kinda curious how exactly you'd go about doing the various parts. i know you said some poser and zbrush. so is the face a poser face and the rest done zbrush then put to max for rendering? reason i'm asking is because i've been tossing around the idea of learning zbrush in depth and trying to incorporate into my work, just not sure what people use it for when they use poser as well. great job though!

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FrankT In reply to dlefik [2010-05-24 18:18:41 +0000 UTC]

Well, The 'bot got exported to ZBrush and I removed her face and all the other bits there. I could probably have done it in Max but I'm still trying to get the hang of that
then I exported V4's head with the face morph I wanted and removed the back of the head, the eyes and most of the rest so it just left her face. Load both modified parts back into Zbrush to check they align ok and export them both back out. load both back into Poser and check fit etc. then load up another V4 to get the eyes and hide the rest, then export the whole thing out to Max to sort out the materials, lighting and rendering

I mostly use ZBrush for making morphs or random bits of geometry made out of ZSpheres which look pretty cool once they get a decent texture applied. I'm trying to learn to sculpt but it's proving a bit tricky

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