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gabe2252 — Constant Time

Published: 2019-10-14 13:55:34 +0000 UTC; Views: 644; Favourites: 34; Downloads: 11
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Description Testing out a new eye texture with my OC
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Comments: 21

EqDBot [2019-11-05 22:20:19 +0000 UTC]

This Deviation was featured in the following Equestria Daily Post www.equestriadaily.com/2019/11… Thank you for providing pony material for all of us to enjoy
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Vile-Flesh [2019-10-24 02:43:07 +0000 UTC]

I LOVE her!     

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Paladin360 [2019-10-23 05:07:11 +0000 UTC]

She is really cute expression looks of her eyes is starring ^^ Hehe X3 Great!

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GalaxySwirlsYT [2019-10-16 12:22:46 +0000 UTC]

i really wish i also could do that amazing work OuO

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DrCool13 [2019-10-15 02:30:39 +0000 UTC]

She's so cute!

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DigitalValkerie [2019-10-15 02:20:37 +0000 UTC]

Looks awesome, i love how it kind of looks like a legit toy in a playhouse (but textured better lol)

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styroponyworks [2019-10-14 23:28:58 +0000 UTC]

What a cutie. Your renders always look amazing

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gabe2252 In reply to styroponyworks [2019-10-22 22:38:23 +0000 UTC]

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LightDragon1988 [2019-10-14 23:18:55 +0000 UTC]

Adorable work! 

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gabe2252 In reply to LightDragon1988 [2019-10-22 22:38:29 +0000 UTC]

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Santiblocks [2019-10-14 22:29:37 +0000 UTC]

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gabe2252 In reply to Santiblocks [2019-10-14 22:54:22 +0000 UTC]

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luohanpone [2019-10-14 19:50:20 +0000 UTC]

I saw this pop up on Derpi yesterday, very striking . She looks much more lively, now, not that she wasn't cute before.

I have a little suggestion for the eye material, if you'd like.

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gabe2252 In reply to luohanpone [2019-10-14 21:16:29 +0000 UTC]

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luohanpone In reply to gabe2252 [2019-10-14 23:25:23 +0000 UTC]

I'm having trouble creating the effect myself right now in testing (still not fully up-to-task with nodes..), but I think using a mix shader to combine a transparent environment map material with the base eye output could help make the eye look less dry when there's nothing much to reflect. The thing I'm still trying to figure out is having the map fade on a gradient in relation to the camera,or maybe surface normals (only the outer edge of the eye relative to camera would have the environment map.) This used to be easier to do .

Once it works, you could always unhook the nodes but leave them hanging around if they'd improve a scene. Blurring the maps a little might help, esp with re-use.

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gabe2252 In reply to luohanpone [2019-10-15 01:02:19 +0000 UTC]

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luohanpone In reply to gabe2252 [2019-10-15 04:16:09 +0000 UTC]

Here's my attempt:

sta.sh/0186t5nfl206
sta.sh/027lry28ilzg

Could use some tuning, but I think it can work.

Lots to play around with yours and this both, combined even .

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luohanpone In reply to gabe2252 [2019-10-15 03:12:04 +0000 UTC]

Sure . I'll keep playing around with it over here, too. I'm seeing what I can do with color ramps and curves.

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Nyx-Nintendencies [2019-10-14 14:20:09 +0000 UTC]

she is so cute!

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gabe2252 In reply to Nyx-Nintendencies [2019-10-14 14:33:40 +0000 UTC]

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Nyx-Nintendencies In reply to gabe2252 [2019-10-14 14:47:32 +0000 UTC]

I have no idea how you get your ponies so fluffy and textured you are a wizard

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