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#megaman #rockman #zero #megamanzero #rockmanzero
Published: 2015-07-28 23:47:03 +0000 UTC; Views: 5968; Favourites: 96; Downloads: 72
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Description
View in 3D on my Sketchfab account here:sketchfab.com/models/fd9b33c74β¦
View the timelapse here:
www.youtube.com/watch?v=OFXQjtβ¦
Been playing Megaman Zero, result is this!
1882 Triangles.
1x 256x256 Texture for the body and weapons.
1x 128x128 texture for the face (there is space for more expressions, but got lazy...).
Made in Blender.
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Comments: 7
ZeroMidnight [2016-04-05 04:14:15 +0000 UTC]
This makes me really really want to play a Zero game with this model! Dx Β This is so cool looking!Β
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Yourallmines [2015-08-15 00:38:37 +0000 UTC]
I watched some of that timelapse of making it, i wanted to ask:
How did you get the parts of the arms to be independent from each other? and how did you test-move them without giving them armature? (early part of the video)
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Garm-r In reply to Yourallmines [2015-08-15 12:40:47 +0000 UTC]
I made a duplicate of one of the object (Shift+D), and then made the center of the object (pivot point) roughly where the shoulder bends. I then just rotated the object with R to test it.
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Yourallmines In reply to Garm-r [2015-08-15 18:11:24 +0000 UTC]
Ah! Thank you! I'm looking to get into that program and that'll really be helpful with testing joints!
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